Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
screenshotlist.qh
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1#pragma once
2
3#include "listbox.qh"
16 METHOD(XonoticScreenshotList, keyDown, float(entity, float, float, float));
26 ATTRIB(XonoticScreenshotList, filterString, string);
29
32
33 ATTRIB(XonoticScreenshotList, screenshotBrowserDialog, entity);
34 ATTRIB(XonoticScreenshotList, screenshotPreview, entity);
35 ATTRIB(XonoticScreenshotList, screenshotViewerDialog, entity);
40
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void stopSlideShow()
ATTRIB(XonoticScreenshotList, filterString, string)
virtual void keyDown()
virtual void configureXonoticScreenshotList()
virtual void startSlideShow()
virtual void draw()
virtual void destroy()
virtual void showNotify()
virtual void drawListBoxItem()
virtual void startScreenshot()
virtual void screenshotName()
virtual void doubleClickListBoxItem()
virtual void previewScreenshot()
virtual void setSelected()
virtual void getScreenshots()
virtual void resizeNotify()
virtual void goScreenshot()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
void ScreenshotList_Filter_Would_Change(entity box, entity me)
entity makeXonoticScreenshotList()
void ScreenshotList_Refresh_Click(entity btn, entity me)
void StartScreenshot_Click(entity btn, entity me)
void ScreenshotList_Filter_Change(entity box, entity me)
vector
Definition self.qh:92