var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND
const int SPAWN_PRIO_GOOD_DISTANCE
void spawnpoint_use(entity this, entity actor, entity trigger)
bool autocvar_g_spawn_useallspawns
bool autocvar_g_spawnpoints_auto_move_out_of_solid
const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN
int have_team_spawns_forteams
bool SpawnEvent_Send(entity this, entity to, int sf)
entity SelectSpawnPoint(entity this, bool anypoint)
bool some_spawn_has_been_used
spawn_evalfunc_t spawn_evalfunc
IntrusiveList g_spawnpoints
float autocvar_g_spawn_furthest
vector(entity this, entity player, entity spot, vector current) spawn_evalfunc_t
float autocvar_r_showbboxes
entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck, bool targetcheck)
int autocvar_g_spawn_alloweffects
const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM
#define STATIC_INIT(func)
during worldspawn