Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
server.qh
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1#pragma once
2
3#ifdef SVQC
5
8
9// THESE must be defined by calling QC code:
12
13// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
14//const float ENT_CLIENT_WARPZONE;
15//const float ENT_CLIENT_WARPZONE_CAMERA;
16
18
20#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity entity toucher
Definition self.qh:72
entity warpzone_next
Definition server.qc:680
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
Definition common.qc:151
void WarpZone_StartFrame()
Definition server.qc:772
void WarpZone_PostInitialize_Callback()
Definition main.qc:518
float WarpZone_Projectile_Touch(entity this, entity toucher)
Definition server.qc:381
void WarpZone_PostTeleportPlayer_Callback(entity pl)
entity warpzone_first
Definition server.qh:4
void WarpZone_PlayerPhysics_FixVAngle(entity this)
Definition server.qc:865