Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
server.qh
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#pragma once
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#ifdef SVQC
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entity
warpzone_first
;
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.entity
warpzone_next
;
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void
WarpZone_StartFrame
();
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float
WarpZone_Projectile_Touch
(
entity
this
,
entity
toucher
);
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// THESE must be defined by calling QC code:
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void
WarpZone_PostTeleportPlayer_Callback
(
entity
pl);
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bool
WarpZone_Projectile_Touch_ImpactFilter_Callback
(
entity
this
,
entity
toucher
);
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// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
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//const float ENT_CLIENT_WARPZONE;
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//const float ENT_CLIENT_WARPZONE_CAMERA;
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void
WarpZone_PlayerPhysics_FixVAngle
(
entity
this
);
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void
WarpZone_PostInitialize_Callback
();
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#endif
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
toucher
entity entity toucher
Definition
self.qh:76
warpzone_next
entity warpzone_next
Definition
server.qc:641
WarpZone_Projectile_Touch_ImpactFilter_Callback
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
Definition
common.qc:150
WarpZone_StartFrame
void WarpZone_StartFrame()
Definition
server.qc:733
WarpZone_PostInitialize_Callback
void WarpZone_PostInitialize_Callback()
Definition
main.qc:518
WarpZone_Projectile_Touch
float WarpZone_Projectile_Touch(entity this, entity toucher)
Definition
server.qc:344
WarpZone_PostTeleportPlayer_Callback
void WarpZone_PostTeleportPlayer_Callback(entity pl)
Definition
teleporters.qc:303
warpzone_first
entity warpzone_first
Definition
server.qh:4
WarpZone_PlayerPhysics_FixVAngle
void WarpZone_PlayerPhysics_FixVAngle(entity this)
Definition
server.qc:817
lib
warpzone
server.qh
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