Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
server.qh
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1#pragma once
2
3#ifdef SVQC
6
9
10// THESE must be defined by calling QC code:
13
14// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
15//const float ENT_CLIENT_WARPZONE;
16//const float ENT_CLIENT_WARPZONE_CAMERA;
17
19
21#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity entity toucher
Definition self.qh:76
entity warpzone_next
Definition server.qc:641
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
Definition common.qc:150
void WarpZone_StartFrame()
Definition server.qc:733
void WarpZone_PostInitialize_Callback()
Definition main.qc:518
float WarpZone_Projectile_Touch(entity this, entity toucher)
Definition server.qc:344
void WarpZone_PostTeleportPlayer_Callback(entity pl)
entity warpzone_first
Definition server.qh:4
void WarpZone_PlayerPhysics_FixVAngle(entity this)
Definition server.qc:817