Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
skinlist.qh
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1#pragma once
2
3#include "listbox.qh"
31
33void SetSkin_Click(entity btn, entity me);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(ListBox, src, string)
virtual void setSkin()
float columnPreviewSize
Definition skinlist.qh:21
virtual void drawListBoxItem()
virtual void destroy()
float rowsPerItem
Definition skinlist.qh:6
vector itemAbsSize
Definition skinlist.qh:27
virtual void resizeNotify()
float columnNameOrigin
Definition skinlist.qh:22
virtual void doubleClickListBoxItem()
virtual void configureXonoticSkinList()
virtual void getSkins()
virtual void loadCvars()
float columnNameSize
Definition skinlist.qh:23
float columnPreviewOrigin
Definition skinlist.qh:20
virtual void skinParameter()
virtual void keyDown()
vector realFontSize
Definition skinlist.qh:19
float realUpperMargin2
Definition skinlist.qh:25
virtual void saveCvars()
float realUpperMargin1
Definition skinlist.qh:24
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
void SetSkin_Click(entity btn, entity me)
Definition skinlist.qc:157
entity makeXonoticSkinList()
Definition skinlist.qc:9