Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
soundlist.qh
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1#pragma once
2
3#include "listbox.qh"
29
32void SoundList_Add(entity box, entity me);
33void SoundList_Add_All(entity box, entity me);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void soundName()
float columnNumberSize
Definition soundlist.qh:21
float columnNameOrigin
Definition soundlist.qh:18
virtual void getSounds()
ATTRIB(XonoticSoundList, filterString, string)
vector realFontSize
Definition soundlist.qh:17
virtual void doubleClickListBoxItem()
virtual void showNotify()
virtual void resizeNotify()
virtual void destroy()
virtual void keyDown()
float realUpperMargin
Definition soundlist.qh:22
float columnNumberOrigin
Definition soundlist.qh:20
virtual void configureXonoticSoundList()
virtual void drawListBoxItem()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
void SoundList_Add(entity box, entity me)
Definition soundlist.qc:117
void SoundList_Filter_Change(entity box, entity me)
Definition soundlist.qc:107
entity makeXonoticSoundList()
Definition soundlist.qc:6
void SoundList_Menu_Track_Reset(entity box, entity me)
Definition soundlist.qc:102
void SoundList_Menu_Track_Change(entity box, entity me)
Definition soundlist.qc:97
void SoundList_Add_All(entity box, entity me)
Definition soundlist.qc:122