Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
speaker.qh
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1#pragma once
2
3
4const int SPEAKER_LOOPED_ON = BIT(0);
5const int SPEAKER_LOOPED_OFF = BIT(1);
6const int SPEAKER_GLOBAL = BIT(2); // legacy, set speaker atten to -1 instead
7const int SPEAKER_ACTIVATOR = BIT(3);
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
const int SPEAKER_ACTIVATOR
Definition speaker.qh:7
const int SPEAKER_GLOBAL
Definition speaker.qh:6
const int SPEAKER_LOOPED_ON
Definition speaker.qh:4
const int SPEAKER_LOOPED_OFF
Definition speaker.qh:5