Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
speaker.qh
Go to the documentation of this file.
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#pragma once
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const
int
SPEAKER_LOOPED_ON
=
BIT
(0);
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const
int
SPEAKER_LOOPED_OFF
=
BIT
(1);
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const
int
SPEAKER_GLOBAL
=
BIT
(2);
// legacy, set speaker atten to -1 instead
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const
int
SPEAKER_ACTIVATOR
=
BIT
(3);
BIT
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition
bits.qh:8
SPEAKER_ACTIVATOR
const int SPEAKER_ACTIVATOR
Definition
speaker.qh:7
SPEAKER_GLOBAL
const int SPEAKER_GLOBAL
Definition
speaker.qh:6
SPEAKER_LOOPED_ON
const int SPEAKER_LOOPED_ON
Definition
speaker.qh:4
SPEAKER_LOOPED_OFF
const int SPEAKER_LOOPED_OFF
Definition
speaker.qh:5
common
mapobjects
target
speaker.qh
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