Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
speaker.qh File Reference
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Variables

const int SPEAKER_ACTIVATOR = BIT(3)
const int SPEAKER_GLOBAL = BIT(2)
const int SPEAKER_LOOPED_OFF = BIT(1)
const int SPEAKER_LOOPED_ON = BIT(0)

Variable Documentation

◆ SPEAKER_ACTIVATOR

const int SPEAKER_ACTIVATOR = BIT(3)

Definition at line 7 of file speaker.qh.

Referenced by spawnfunc().

◆ SPEAKER_GLOBAL

const int SPEAKER_GLOBAL = BIT(2)

Definition at line 6 of file speaker.qh.

Referenced by spawnfunc().

◆ SPEAKER_LOOPED_OFF

const int SPEAKER_LOOPED_OFF = BIT(1)

Definition at line 5 of file speaker.qh.

Referenced by spawnfunc(), target_speaker_reset(), and target_speaker_use_on().

◆ SPEAKER_LOOPED_ON

const int SPEAKER_LOOPED_ON = BIT(0)

Definition at line 4 of file speaker.qh.

Referenced by spawnfunc(), target_speaker_reset(), and target_speaker_use_on().