Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
steerlib.qh
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#pragma once
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.vector
steerto
;
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vector
steerlib_arrive
(
entity
this
,
vector
point,
float
maximal_distance);
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vector
steerlib_attract2
(
entity
this
,
vector
point,
float
min_influense,
float
max_distance,
float
max_influense);
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//vector steerlib_pull(entity this, vector point);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector
vector
Definition
self.qh:92
steerto
vector steerto
Definition
steerlib.qh:3
steerlib_arrive
vector steerlib_arrive(entity this, vector point, float maximal_distance)
Pull toward a point, The further away, the stronger the pull.
Definition
steerlib.qc:27
steerlib_attract2
vector steerlib_attract2(entity this, vector point, float min_influense, float max_distance, float max_influense)
Definition
steerlib.qc:45
server
steerlib.qh
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