Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
steerlib.qh
Go to the documentation of this file.
1#pragma once
2
3.vector steerto;
4
5vector steerlib_arrive(entity this, vector point, float maximal_distance);
6vector steerlib_attract2(entity this, vector point, float min_influense, float max_distance, float max_influense);
7//vector steerlib_pull(entity this, vector point);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector
Definition self.qh:92
vector steerto
Definition steerlib.qh:3
vector steerlib_arrive(entity this, vector point, float maximal_distance)
Pull toward a point, The further away, the stronger the pull.
Definition steerlib.qc:27
vector steerlib_attract2(entity this, vector point, float min_influense, float max_distance, float max_influense)
Definition steerlib.qc:45