var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepnormal, float stepheight)
void _Movetype_LinkEdict(entity this, bool touch_triggers)
void _Movetype_CheckWaterTransition(entity ent)
#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)
#define UNSET_ONGROUND(s)
void _Movetype_Physics_Step(entity this, float dt)