Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
step.qc
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1#include "step.qh"
2
3void _Movetype_Physics_Step(entity this, float dt) // SV_Physics_Step
4{
6}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void _Movetype_Physics_Step(entity this, float dt)
Definition step.qc:3
void _Movetype_Physics_Walk(entity this, float dt)
Definition walk.qc:3