Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
step.qc
Go to the documentation of this file.
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#include "
step.qh
"
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void
_Movetype_Physics_Step
(
entity
this
,
float
dt)
// SV_Physics_Step
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{
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_Movetype_Physics_Walk
(
this
, dt);
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}
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
_Movetype_Physics_Step
void _Movetype_Physics_Step(entity this, float dt)
Definition
step.qc:3
step.qh
_Movetype_Physics_Walk
void _Movetype_Physics_Walk(entity this, float dt)
Definition
walk.qc:3
common
physics
movetypes
step.qc
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