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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
| #define GAMEPLAYFIX_DELAYPROJECTILES | ( | s | ) |
| #define GAMEPLAYFIX_DOWNTRACEONGROUND | ( | s | ) |
| #define GAMEPLAYFIX_EASIERWATERJUMP | ( | s | ) |
| #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)) |
Definition at line 49 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), and Movetype_Physics_MatchTicrate().
| #define GAMEPLAYFIX_GRENADEBOUNCESLOPES | ( | s | ) |
| #define GAMEPLAYFIX_NOAIRBORNCORPSE | ( | s | ) |
| #define GAMEPLAYFIX_NOGRAVITYONGROUND (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND)) |
Definition at line 50 of file movetypes.qh.
Referenced by _Movetype_FlyMove().
| #define GAMEPLAYFIX_Q2AIRACCELERATE (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE)) |
Definition at line 51 of file movetypes.qh.
Referenced by PM_Accelerate().
| #define GAMEPLAYFIX_SLIDEMOVEPROJECTILES | ( | s | ) |
Definition at line 30 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss().
| #define GAMEPLAYFIX_STEPDOWN | ( | s | ) |
| #define GAMEPLAYFIX_STEPDOWN_MAXSPEED | ( | s | ) |
| #define GAMEPLAYFIX_STEPMULTIPLETIMES | ( | s | ) |
| #define GAMEPLAYFIX_UNSTICKPLAYERS | ( | s | ) |
Definition at line 28 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), and _Movetype_Physics_Walk().
| #define GAMEPLAYFIX_WATERTRANSITION | ( | s | ) |
| #define IS_ONGROUND | ( | s | ) |
Definition at line 16 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Step(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushMove(), adaptor_think2use_hittype_splash(), Casing_Draw(), CSQCModel_Hook_PreDraw(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_Physics(), CSQCPlayer_SetCamera(), CSQCProjectile_Check(), CSQCProjectile_SendEntity(), ctf_FlagThink(), havocbot_ai(), havocbot_bunnyhop(), havocbot_checkdanger(), havocbot_goalrating_items(), havocbot_movetogoal(), is_close_to_ground(), IsFlying(), Item_Think(), ItemDraw(), M_Golem_Attack(), M_Mage_Attack_Teleport(), Monster_Anim(), Monster_Attack_Leap_Check(), Monster_Move(), Monster_Move_2D(), movelib_move(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_damage(), navigation_markroutes(), navigation_routerating(), player_anim(), PlayerJump(), PM_check_slick(), Projectile_Draw(), RaceCarPhysics(), set_tracewalk_dest(), spiderbot_frame(), StrafeHUD_DetermineOnGround(), SUB_Friction(), sys_phys_postupdate(), sys_phys_simulate_simple(), sys_phys_update(), turret_aim_generic(), W_HLAC_Attack(), W_HLAC_Attack2(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), and W_MineLayer_Think().
| #define IS_ONSLICK | ( | s | ) |
Definition at line 19 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk(), sys_phys_simulate(), and sys_phys_update().
| #define moveflags STAT(MOVEFLAGS) |
Definition at line 161 of file movetypes.qh.
| #define NOAIRBORNCORPSE_ALLOWSUSPENDED | ( | s | ) |
| #define PHYS_ENTGRAVITY | ( | s | ) |
Definition at line 55 of file movetypes.qh.
Referenced by sys_phys_update().
| #define PHYS_GRAVITY | ( | s | ) |
Definition at line 53 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), Movetype_Physics_MatchTicrate(), PM_jetpack(), RaceCarPhysics(), sys_phys_simulate_simple(), sys_phys_update(), trigger_push_calculatevelocity(), and trigger_push_get_push_time().
| #define PHYS_JUMPSTEP | ( | s | ) |
Definition at line 40 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define PHYS_NOSTEP | ( | s | ) |
Definition at line 39 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define PHYS_STEPHEIGHT | ( | s | ) |
Definition at line 38 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk(), CSQCModel_ApplyStairSmoothing(), and CSQCPlayer_ApplySmoothing().
| #define PHYS_WALLCLIP | ( | s | ) |
Definition at line 43 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), and _Movetype_Physics_Walk().
| #define PHYS_WALLFRICTION | ( | s | ) |
Definition at line 41 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define SET_ONGROUND | ( | s | ) |
Definition at line 17 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), Drag_Finish(), NET_HANDLE(), NET_HANDLE(), and RaceCarPhysics().
| #define SET_ONSLICK | ( | s | ) |
Definition at line 20 of file movetypes.qh.
Referenced by PM_check_slick().
| #define TICRATE ticrate |
Definition at line 57 of file movetypes.qh.
Referenced by Movetype_Physics_MatchServer().
| #define UNSET_ONGROUND | ( | s | ) |
Definition at line 18 of file movetypes.qh.
Referenced by _Movetype_Physics_Step(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushMove(), bumblebee_gunner_enter(), Casing_Damage(), Damage(), Drag_Begin(), Drag_Update(), DropBall(), DropOwner(), GrapplingHookThink(), InitBall(), jumppad_push(), Monster_Attack_Leap(), NET_HANDLE(), NET_HANDLE(), PlayerDamage(), PlayerJump(), PM_dodging(), PM_jetpack(), RaceCarPhysics(), spiderbot_frame(), sys_phys_simulate(), TeleportPlayer(), trigger_impulse_touch_directional(), vehicles_enter(), W_MineLayer_Think(), and W_Nexball_Touch().
| #define UNSET_ONSLICK | ( | s | ) |
Definition at line 21 of file movetypes.qh.
Referenced by PlayerJump(), and PM_check_slick().
| #define UPWARD_VELOCITY_CLEARS_ONGROUND | ( | s | ) |
Definition at line 34 of file movetypes.qh.
Referenced by _Movetype_Physics_Step(), and _Movetype_Physics_Toss().
Definition at line 620 of file movetypes.qc.
References _Movetype_LinkEdict(), _Movetype_TestEntityPosition(), _Movetype_UnstickEntity(), entity(), oldorigin, origin, UNSTICK_FINE, UNSTICK_FIXED, UNSTICK_STUCK, and vector.
Referenced by _Movetype_Physics_ClientFrame(), and _Movetype_Physics_Walk().
Definition at line 334 of file movetypes.qc.
References CONTENT_EMPTY, DPCONTENTS_LIQUIDSMASK, entity(), maxs, mins, Mod_Q1BSP_SuperContentsFromNativeContents(), origin, vector, view_ofs, waterlevel, WATERLEVEL_NONE, WATERLEVEL_SUBMERGED, WATERLEVEL_SWIMMING, WATERLEVEL_WETFEET, and watertype.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), PM_ClientMovement_UpdateStatus(), and StrafeHUD_DetermineWaterLevel().
Definition at line 368 of file movetypes.qc.
References CONTENT_EMPTY, CONTENT_WATER, entity(), and GAMEPLAYFIX_WATERTRANSITION.
Referenced by _Movetype_Physics_Step(), and _Movetype_Physics_Toss().
Definition at line 639 of file movetypes.qc.
References vector.
Referenced by _Movetype_FlyMove(), and _Movetype_Physics_Toss().
| int _Movetype_FlyMove | ( | entity | this, |
| float | dt, | ||
| bool | applygravity, | ||
| bool | applystepnormal, | ||
| float | stepheight ) |
Definition at line 120 of file movetypes.qc.
References _Movetype_ClipVelocity(), _Movetype_PushEntity(), cross, dir, entity(), FL_WATERJUMP, flags, GAMEPLAYFIX_EASIERWATERJUMP, GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE, GAMEPLAYFIX_NOGRAVITYONGROUND, gravity, groundentity, IS_ONGROUND, MAX_CLIP_PLANES, move_didgravity, move_stepnormal, normalize(), NULL, org, origin, PHYS_GRAVITY, PHYS_WALLCLIP, planes, pm_time, SET_ONGROUND, trace_allsolid, trace_endpos, trace_ent, trace_fraction, trace_plane_normal, trace_startsolid, vec3, vector, and velocity.
Referenced by _Movetype_Physics_Step(), and _Movetype_Physics_Walk().
Definition at line 449 of file movetypes.qc.
References absmax, absmin, boxesoverlap(), entity(), FOREACH_ENTITY_RADIUS_ORDERED, gettouch, MOVE_NOMONSTERS, MOVE_WORLDONLY, solid, SOLID_NOT, SOLID_TRIGGER, string_null, trace_allsolid, trace_dphitcontents, trace_dphitq3surfaceflags, trace_dphittexturename, trace_dpstartcontents, trace_endpos, trace_ent, trace_fraction, trace_inopen, trace_inwater, trace_plane_dist, trace_plane_normal, trace_startsolid, vector, and vlen().
Referenced by _Movetype_LinkEdict().
Definition at line 19 of file movetypes.qc.
References dir, entity(), MOVE_NOMONSTERS, origin, SOLID_BSP, trace_endpos, trace_ent, trace_fraction, trace_plane_normal, trace_startsolid, and vector.
Referenced by _Movetype_PushMove().
Definition at line 668 of file movetypes.qc.
References _Movetype_Impact(), _Movetype_LinkEdict(), _Movetype_PushEntityTrace(), entity(), groundentity, IS_ONGROUND, move_nomonsters, MOVE_WORLDONLY, origin, solid, SOLID_TRIGGER, trace_endpos, trace_ent, trace_fraction, trace_startsolid, and vector.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), and _Movetype_PushMove().
Definition at line 650 of file movetypes.qc.
References entity(), max(), maxs, mins, MOVE_MISSILE, move_movetype, MOVE_NOMONSTERS, move_nomonsters, MOVE_NORMAL, MOVE_WORLDONLY, MOVETYPE_FLY_WORLDONLY, MOVETYPE_FLYMISSILE, origin, solid, SOLID_NOT, SOLID_TRIGGER, and vector.
Referenced by _Movetype_PushEntity(), and Movetype_Physics_MatchTicrate().
Definition at line 593 of file movetypes.qc.
References _Movetype_LinkEdict(), _Movetype_TestEntityPosition(), _Movetype_TestEntityPosition_ent, _Movetype_TestEntityPosition_Offset(), classname, entity(), etof, LOG_DEBUGF, maxs, origin, rint(), UNSTICK_FINE, UNSTICK_FIXED, UNSTICK_STUCK, vtos(), and X.
Referenced by _Movetype_CheckStuck(), and _Movetype_Physics_Toss().
Definition at line 102 of file movetypes.qc.
References entity(), and vector.
Referenced by _Movetype_Physics_Walk().
Definition at line 817 of file movetypes.qc.
References entity(), Movetype_Physics_MatchTicrate(), and TICRATE.
Referenced by Projectile_Draw().
Definition at line 835 of file movetypes.qc.
References _Movetype_Physics_Frame(), _Movetype_PushEntityTrace(), angles, avelocity, bound(), entity(), FL_ONGROUND, flags, floor(), GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE, gravity, move_didgravity, move_movetype, move_time, MOVETYPE_BOUNCE, MOVETYPE_NOCLIP, MOVETYPE_NONE, Movetype_Physics_NoMatchServer(), MOVETYPE_TOSS, origin, PHYS_GRAVITY, tic_angles, tic_avelocity, tic_flags, tic_origin, tic_saved_angles, tic_saved_avelocity, tic_saved_flags, tic_saved_origin, tic_saved_velocity, tic_velocity, time, trace_endpos, trace_startsolid, velocity, and X.
Referenced by Casing_Draw(), Gib_Draw(), Movetype_Physics_MatchServer(), RaptorCBShellfragDraw(), and turret_gib_draw().
Definition at line 805 of file movetypes.qc.
References _Movetype_Physics_Frame(), entity(), move_time, origin, and time.
Referenced by Movetype_Physics_MatchTicrate(), and Projectile_Draw().
Definition at line 779 of file movetypes.qc.
References _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), entity(), GAMEPLAYFIX_DELAYPROJECTILES, move_time, origin, and time.
Referenced by CSQCPlayer_Physics(), ItemDraw(), Physics_Frame(), and Player_Physics().
Definition at line 4 of file movetypes.qc.
References entity(), g_moveables, IL_CONTAINS(), IL_PUSH(), move_movetype, move_qcphysics, movetype, MOVETYPE_PHYSICS, MOVETYPE_QCENTITY, and use_engine_physics.
Referenced by buff_Init(), buff_Respawn(), bumblebee_exit(), bumblebee_gunner_enter(), bumblebee_gunner_exit(), bumblebee_pilot_frame(), CheatCommand(), CopyBody(), cpicon_construct(), ctf_CaptureShield_Spawn(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Throw(), ctf_RespawnFlag(), door_spawnfield(), Drag_Begin(), Drag_Finish(), DropBall(), dynlight_find_aiment(), electro_orb_setup(), findtrajectorywithleading(), FireGrapplingHook(), follow_init(), follow_sameorigin(), g_clientmodel_init(), g_model_init(), generator_construct(), GiveBall(), GrapplingHook_Stop(), GrapplingHookThink(), InitBall(), InitMovingBrushTrigger(), InitSolidBSPTrigger(), InitTrigger(), jumppad_push(), ka_DropEvent(), ka_RespawnBall(), ka_SpawnBalls(), ka_TouchEvent(), kh_Key_Attach(), kh_Key_Detach(), LaunchDebris(), M_Golem_Attack_Lightning(), M_Golem_Attack_Lightning_Explode(), M_Mage_Attack_Spike(), M_Spider_Attack_Web(), Monster_Dead(), Monster_Move(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_darkness_boom(), nade_ice_boom(), nade_napalm_ball(), nade_napalm_boom(), nade_spawn_boom(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ObserverOrSpectatorThink(), ons_CaptureShield_Spawn(), ons_ControlPoint_Setup(), ons_generator_ray_spawn(), ons_GeneratorSetup(), orb_setup(), physical_item_think(), plat_spawn_inside_trigger(), player_clear_minigame(), PlayerDamage(), PutObserverInServer(), PutPlayerInServer(), RaceCarPhysics(), racer_blowup(), racer_exit(), racer_frame(), raptor_blowup(), raptor_bomb_burst(), raptor_bombdrop(), raptor_frame(), raptor_land(), RaptorCBShellfragToss(), RemoveGrapplingHooks(), RemoveHook(), ResetBall(), respawn(), sandbox_ObjectAttach_Set(), sandbox_ObjectPort_Load(), sandbox_ObjectSpawn(), SetMovetypeFollow(), spawn_item_key(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpectateSet(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), spiderbot_rocket_do(), StartItem(), SUB_CalcMove_Bezier(), SUB_Stop(), SV_OnEntityPreSpawnFunction(), sys_phys_pregame_hold(), tka_DropEvent(), tka_RespawnBall(), tka_SpawnBalls(), tka_TouchEvent(), toss_nade(), TossGib(), turret_construct(), turret_gibtoss(), turret_hk_missile_think(), turret_initialize(), turret_projectile(), UnsetMovetypeFollow(), vehicle_tossgib(), vehicles_enter(), vehicles_exit(), vehicles_projectile(), vehicles_spawn(), W_Arc_Attack_Bolt(), W_Arc_Beam(), W_Blaster_Think(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Devastator_Attack(), W_Electro_Attack_Bolt(), W_Electro_Attack_Orb(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Follow_Think(), W_Electro_Orb_Stick(), W_Fireball_Attack1(), W_Fireball_Attack2(), W_Hagar_Attack(), W_Hagar_Attack2(), W_Hagar_Attack2_Load_Release(), W_HLAC_Attack(), W_HLAC_Attack2(), W_Hook_Attack2(), W_Hook_Explode2(), W_MineLayer_Attack(), W_MineLayer_Damage(), W_MineLayer_Stick(), W_MineLayer_Think(), W_Mortar_Attack(), W_Mortar_Attack2(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_Nexball_Attack2(), W_OverkillRocketPropelledChainsaw_Attack(), W_Porto_Attack(), W_RocketMinsta_Attack(), W_Seeker_Fire_Flac(), W_Seeker_Fire_Missile(), W_Seeker_Fire_Tag(), walker_fire_rocket(), and WarpZoneLib_ExactTrigger_Init().
| entity aiment |
Definition at line 90 of file movetypes.qh.
Referenced by _Movetype_Physics_Follow(), DragBox_Think(), dynlight_find_aiment(), follow_init(), GrapplingHookThink(), GrapplingHookTouch(), Portal_Customize(), Portal_Damage(), Portal_Think(), Portal_Touch(), WarpZone_InitStep_FindOriginTarget(), and WarpZone_InitStep_UpdateTransform().
| bool autocvar_physics_ode |
Definition at line 5 of file movetypes.qh.
Referenced by g_clientmodel_init(), g_model_init(), and REGISTER_MUTATOR().
| float bouncefactor |
Definition at line 47 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss(), NET_HANDLE(), spawnfunc(), spawnfunc(), W_Electro_Attack_Orb(), W_Mortar_Attack(), and W_Mortar_Attack2().
| float bouncestop |
Definition at line 46 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss(), NET_HANDLE(), spawnfunc(), spawnfunc(), W_Electro_Attack_Orb(), W_Mortar_Attack(), and W_Mortar_Attack2().
| entity groundentity |
Definition at line 93 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), DropToFloor_QC(), and sys_phys_simulate_simple().
| const int MAX_CLIP_PLANES = 5 |
Definition at line 126 of file movetypes.qh.
Referenced by _Movetype_FlyMove().
| float move_didgravity |
Definition at line 95 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), and Movetype_Physics_MatchTicrate().
| float move_movetype |
Definition at line 76 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), CheatCommand(), CheatImpulse(), CopyBody(), CSQCPlayer_ApplyChase(), ctf_FlagThink(), GrapplingHookThink(), ItemDraw(), M_Golem_Attack_Lightning_Explode(), Monster_Move(), Movetype_Physics_MatchTicrate(), NET_HANDLE(), player_anim(), Player_Physics(), PlayerDamage(), Projectile_Draw(), set_movetype(), sys_phys_pregame_hold(), sys_phys_update(), turret_initialize(), W_Electro_Explode(), W_Electro_Orb_Follow_Think(), W_MineLayer_DoRemoteExplode(), W_MineLayer_Think(), W_MineLayer_Touch(), W_Mortar_Grenade_Explode(), and W_Mortar_Grenade_Explode2().
| float move_nomonsters |
Definition at line 88 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushEntityTrace(), and NET_HANDLE().
| vector move_stepnormal |
Definition at line 103 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), and _Movetype_Physics_Walk().
| float move_suspendedinair |
Definition at line 94 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss(), and DropToFloor_QC().
| float move_time |
Definition at line 77 of file movetypes.qh.
Referenced by conveyor_think(), cpicon_construct(), cpicon_draw(), Draw_ArcBeam(), electro_orb_draw(), ewheel_draw(), func_ladder_think(), generator_construct(), generator_draw(), Movetype_Physics_MatchTicrate(), Movetype_Physics_NoMatchServer(), Movetype_Physics_NoMatchTicrate(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_generator_ray_draw(), orb_draw(), turret_draw(), and walker_draw().
Definition at line 158 of file movetypes.qh.
Referenced by REGISTER_STAT().
Definition at line 157 of file movetypes.qh.
Referenced by REGISTER_STAT().
Definition at line 156 of file movetypes.qh.
Referenced by REGISTER_STAT().
Definition at line 155 of file movetypes.qh.
Referenced by REGISTER_STAT().
| const int MOVETYPE_ANGLECLIP = 2 |
Definition at line 131 of file movetypes.qh.
| const int MOVETYPE_ANGLENOCLIP = 1 |
Definition at line 130 of file movetypes.qh.
| const int MOVETYPE_BOUNCE = 10 |
Definition at line 139 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), CSQCProjectile(), Drag_Finish(), DropBall(), func_breakable_setup(), InitBall(), jumppad_push(), ka_DropEvent(), ka_RespawnBall(), ka_SpawnBalls(), M_Golem_Attack_Lightning(), M_Spider_Attack_Web(), Monster_Move(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), nade_napalm_ball(), NET_HANDLE(), NET_HANDLE(), racer_exit(), raptor_bombdrop(), RaptorCBShellfragToss(), spiderbot_blowup(), tka_DropEvent(), tka_RespawnBall(), tka_SpawnBalls(), toss_nade(), TossGib(), turret_aim_generic(), turret_gibtoss(), turret_hk_missile_think(), W_Electro_Attack_Orb(), W_Electro_Explode(), W_Fireball_Attack2(), W_MineLayer_Damage(), W_MineLayer_Think(), W_Mortar_Attack(), W_Mortar_Attack2(), and WarpZone_Projectile_Touch_ImpactFilter_Callback().
| const int MOVETYPE_BOUNCEMISSILE = 11 |
Definition at line 140 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), Drag_Finish(), jumppad_push(), NET_HANDLE(), W_Arc_Attack_Bolt(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Hagar_Attack2(), W_Porto_Attack(), W_RocketMinsta_Attack(), and WarpZone_Projectile_Touch_ImpactFilter_Callback().
| const int MOVETYPE_FAKEPUSH = 13 |
Definition at line 153 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), and Physics_Frame().
| const int MOVETYPE_FLY = 5 |
Definition at line 134 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), CheatCommand(), ctf_FlagThink(), ctf_Handle_Throw(), FireGrapplingHook(), GrapplingHookThink(), jumppad_push(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), Projectile_Draw(), RaceCarPhysics(), RemoveGrapplingHooks(), RemoveHook(), respawn(), SpawnBall(), sys_phys_update(), UnsetMovetypeFollow(), W_Blaster_Think(), W_Devastator_Attack(), W_Electro_Attack_Bolt(), W_Fireball_Attack1(), W_Hagar_Attack(), W_Hagar_Attack2_Load_Release(), W_HLAC_Attack(), W_HLAC_Attack2(), W_Nexball_Attack2(), W_OverkillRocketPropelledChainsaw_Attack(), W_Seeker_Fire_Flac(), W_Seeker_Fire_Tag(), and walker_fire_rocket().
| const int MOVETYPE_FLY_WORLDONLY = 33 |
Definition at line 143 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), ObserverOrSpectatorThink(), player_clear_minigame(), PutObserverInServer(), and sys_phys_update().
| const int MOVETYPE_FLYMISSILE = 9 |
Definition at line 138 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), Drag_Finish(), M_Mage_Attack_Spike(), turret_projectile(), vehicles_projectile(), and W_Seeker_Fire_Missile().
| const int MOVETYPE_FOLLOW = 12 |
Definition at line 141 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), dynlight_find_aiment(), follow_init(), follow_sameorigin(), GrapplingHookThink(), GrapplingHookTouch(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), player_anim(), sandbox_ObjectAttach_Set(), SetMovetypeFollow(), sys_phys_update(), W_Electro_Orb_Follow_Think(), W_MineLayer_DoRemoteExplode(), W_MineLayer_Think(), W_MineLayer_Touch(), and WarpZone_Touch().
| const int MOVETYPE_NOCLIP = 8 |
Definition at line 137 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), bumblebee_gunner_enter(), CheatCommand(), CheatImpulse(), cpicon_construct(), CSQCPlayer_ApplyChase(), ctf_CaptureShield_Spawn(), Damage(), func_ladder_think(), generator_construct(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), ObserverOrSpectatorThink(), ons_CaptureShield_Spawn(), PlayerDamage(), RaceCarPhysics(), ResetBall(), spawnfunc(), sys_phys_update(), turret_construct(), turret_initialize(), and vehicles_enter().
| const int MOVETYPE_NONE = 0 |
Definition at line 129 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), buff_Init(), bumblebee_pilot_frame(), ctf_FlagSetup(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_RespawnFlag(), door_spawnfield(), electro_orb_setup(), findtrajectorywithleading(), GiveBall(), GrapplingHook_Stop(), InitSolidBSPTrigger(), InitTrigger(), ka_TouchEvent(), kh_Key_Attach(), M_Golem_Attack_Lightning_Explode(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_spawn_boom(), NET_HANDLE(), ons_ControlPoint_Setup(), ons_generator_ray_spawn(), ons_GeneratorSetup(), orb_setup(), physical_item_think(), Physics_Frame(), plat_spawn_inside_trigger(), Projectile_Draw(), racer_blowup(), racer_frame(), raptor_blowup(), raptor_frame(), ResetBall(), skeleton_from_frames(), spawn_item_key(), spawnfunc(), spawnfunc(), spawnfunc(), SpectateSet(), spiderbot_blowup(), spiderbot_frame(), StartItem(), SUB_CalcMove_Bezier(), SUB_Stop(), sys_phys_pregame_hold(), sys_phys_update(), teleport_findtarget(), tka_TouchEvent(), trigger_push_test(), W_Arc_Beam(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_Hook_Explode2(), W_MineLayer_DoRemoteExplode(), W_MineLayer_Stick(), W_MineLayer_Think(), W_MineLayer_Touch(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), WarpZone_Touch(), and WarpZoneLib_ExactTrigger_Init().
| const int MOVETYPE_PHYSICS = 32 |
Definition at line 142 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), Damage(), Drag_Finish(), g_clientmodel_init(), g_model_init(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), physical_item_think(), Physics_Frame(), and set_movetype().
| const int MOVETYPE_PUSH = 7 |
Definition at line 136 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), InitMovingBrushTrigger(), and Physics_Frame().
| const int MOVETYPE_QCENTITY = 151 |
Definition at line 151 of file movetypes.qh.
Referenced by Physics_Frame(), and set_movetype().
| const int MOVETYPE_QCPLAYER = 150 |
Definition at line 150 of file movetypes.qh.
Referenced by Player_Physics().
| const int MOVETYPE_STEP = 4 |
Definition at line 133 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), and Drag_Finish().
| const int MOVETYPE_TOSS = 6 |
Definition at line 135 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), buff_Init(), buff_Respawn(), bumblebee_exit(), CSQCProjectile(), ctf_FlagThink(), ctf_Handle_Drop(), Drag_Finish(), FireGrapplingHook(), jumppad_push(), kh_Key_Detach(), Monster_Dead(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), nade_darkness_boom(), nade_ice_boom(), nade_napalm_boom(), NET_HANDLE(), NET_HANDLE(), ons_ControlPoint_Setup(), PlayerDamage(), raptor_bomb_burst(), raptor_land(), sandbox_ObjectSpawn(), spawn_item_key(), spiderbot_blowup(), spiderbot_rocket_do(), StartItem(), turret_aim_generic(), vehicle_tossgib(), W_Electro_Orb_Follow_Think(), W_Hook_Attack2(), and W_MineLayer_Attack().
| const int MOVETYPE_WALK = 3 |
Definition at line 132 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), _Movetype_PushMove(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), CheatCommand(), Drag_Begin(), Drag_Finish(), GrapplingHookThink(), Monster_Move(), Monster_Spawn(), player_clear_minigame(), PutPlayerInServer(), raptor_frame(), RemoveGrapplingHooks(), RemoveHook(), spiderbot_exit(), sys_phys_pregame_hold(), turret_aim_generic(), vehicles_exit(), and vehicles_spawn().
| float pm_time |
Definition at line 74 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), and _Movetype_Physics_Walk().
| vector punchangle |
Definition at line 91 of file movetypes.qh.
| const int UNSTICK_FINE = 0 |
Definition at line 98 of file movetypes.qh.
Referenced by _Movetype_CheckStuck(), and _Movetype_UnstickEntity().
| const int UNSTICK_FIXED = 1 |
Definition at line 99 of file movetypes.qh.
Referenced by _Movetype_CheckStuck(), and _Movetype_UnstickEntity().
| const int UNSTICK_STUCK = 2 |
Definition at line 100 of file movetypes.qh.
Referenced by _Movetype_CheckStuck(), and _Movetype_UnstickEntity().
| bool use_engine_physics |
Definition at line 7 of file movetypes.qh.
Referenced by set_movetype().
| const int WATERLEVEL_NONE = 0 |
Definition at line 11 of file movetypes.qh.
Referenced by _Movetype_CheckWater(), PutPlayerInServer(), sys_phys_simulate(), sys_phys_update(), and walker_move_to().
| const int WATERLEVEL_SUBMERGED = 3 |
Definition at line 14 of file movetypes.qh.
Referenced by _Movetype_CheckWater(), DrownPlayer(), navigation_check_submerged_state(), sys_phys_simulate(), and walker_move_to().
| const int WATERLEVEL_SWIMMING = 2 |
Definition at line 13 of file movetypes.qh.
Referenced by _Movetype_CheckWater(), CheckPlayerJump(), havocbot_ai(), havocbot_movetogoal(), HUD_StrafeHUD(), IsFlying(), PlayerJump(), PM_check_hitground(), PM_dodging(), sys_phys_simulate(), sys_phys_update(), and walker_move_to().
| const int WATERLEVEL_WETFEET = 1 |
Definition at line 12 of file movetypes.qh.
Referenced by _Movetype_CheckWater(), havocbot_bunnyhop(), havocbot_goalrating_enemyplayers(), havocbot_movetogoal(), Monster_Move(), navigation_routerating(), sys_phys_simulate(), and walker_move_to().