Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_cts.qh
Go to the documentation of this file.
1
#pragma once
2
3
#include <
common/mutators/base.qh
>
4
#include <
server/race.qh
>
5
6
void
cts_Initialize
();
7
8
REGISTER_MUTATOR
(cts,
false
)
9
{
10
MUTATOR_STATIC
();
11
MUTATOR_ONADD
12
{
13
g_race_qualifying
= 1;
14
independent_players
= 1;
15
GameRules_limit_score
(0);
16
GameRules_limit_lead
(0);
17
18
cts_Initialize
();
19
}
20
return
0;
21
}
22
23
// scores
24
const
float
ST_CTS_LAPS
= 1;
base.qh
MUTATOR_ONADD
#define MUTATOR_ONADD
Definition
base.qh:309
REGISTER_MUTATOR
#define REGISTER_MUTATOR(...)
Definition
base.qh:295
MUTATOR_STATIC
#define MUTATOR_STATIC()
Definition
base.qh:313
independent_players
bool independent_players
Definition
client.qh:310
race.qh
g_race_qualifying
int g_race_qualifying
Definition
race.qh:13
ST_CTS_LAPS
const float ST_CTS_LAPS
Definition
sv_cts.qh:24
cts_Initialize
void cts_Initialize()
Definition
sv_cts.qc:375
GameRules_limit_score
void GameRules_limit_score(int limit)
Definition
sv_rules.qc:23
GameRules_limit_lead
void GameRules_limit_lead(int limit)
Definition
sv_rules.qc:33
common
gametypes
gametype
cts
sv_cts.qh
Generated on
for Xonotic QuakeC by
1.14.0