Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_cts.qh
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1#pragma once
2
4#include <server/race.qh>
5
6void cts_Initialize();
7
8REGISTER_MUTATOR(cts, false)
9{
12 {
17
19 }
20 return 0;
21}
22
23// scores
24const float ST_CTS_LAPS = 1;
#define MUTATOR_ONADD
Definition base.qh:309
#define REGISTER_MUTATOR(...)
Definition base.qh:295
#define MUTATOR_STATIC()
Definition base.qh:313
bool independent_players
Definition client.qh:310
int g_race_qualifying
Definition race.qh:13
const float ST_CTS_LAPS
Definition sv_cts.qh:24
void cts_Initialize()
Definition sv_cts.qc:375
void GameRules_limit_score(int limit)
Definition sv_rules.qc:23
void GameRules_limit_lead(int limit)
Definition sv_rules.qc:33