Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_generator.qh
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#pragma once
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3
const
vector
GENERATOR_MIN
=
'-52 -52 -14'
;
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const
vector
GENERATOR_MAX
=
'52 52 75'
;
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const
int
GSF_STATUS
= 4;
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const
int
GSF_SETUP
= 8;
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bool
generator_send
(
entity
this
,
entity
to,
int
sf);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
GENERATOR_MIN
const vector GENERATOR_MIN
Definition
cl_generator.qh:3
GENERATOR_MAX
const vector GENERATOR_MAX
Definition
cl_generator.qh:4
GSF_SETUP
const int GSF_SETUP
Definition
cl_generator.qh:7
GSF_STATUS
const int GSF_STATUS
Definition
cl_generator.qh:6
vector
vector
Definition
self.qh:92
generator_send
bool generator_send(entity this, entity to, int sf)
Definition
sv_generator.qc:3
common
gametypes
gametype
onslaught
sv_generator.qh
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