Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_invasion.qh
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1#pragma once
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4#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
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39const int INV_TYPE_ROUND = 0; // round-based waves of enemies
40const int INV_TYPE_HUNT = 1; // clear the map of placed enemies
41const int INV_TYPE_STAGE = 2; // reach the end of the level
#define MUTATOR_ONADD
Definition base.qh:309
#define REGISTER_MUTATOR(...)
Definition base.qh:295
#define MUTATOR_STATIC()
Definition base.qh:313
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
float cvar_settemp(string tmp_cvar, string tmp_value)
Definition util.qc:811
#define IL_NEW()
int inv_numkilled
const int INV_TYPE_ROUND
bool g_invasion
Definition sv_invasion.qh:6
void invasion_Initialize()
const int INV_TYPE_HUNT
IntrusiveList g_invasion_roundends
Definition sv_invasion.qh:7
float inv_monsterskill
int inv_maxspawned
IntrusiveList g_invasion_waves
Definition sv_invasion.qh:8
int inv_roundcnt
int inv_numspawned
int autocvar_g_invasion_type
Definition sv_invasion.qh:5
int inv_maxrounds
#define autocvar_g_invasion_point_limit
Definition sv_invasion.qh:4
int inv_maxcurrent
IntrusiveList g_invasion_spawns
Definition sv_invasion.qh:9
const int INV_TYPE_STAGE
float inv_lastcheck
void GameRules_limit_score(int limit)
Definition sv_rules.qc:23