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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/base.qh>Go to the source code of this file.
Macros | |
| #define | autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") |
Functions | |
| void | invasion_Initialize () |
| REGISTER_MUTATOR (inv, false) | |
| #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") |
Definition at line 4 of file sv_invasion.qh.
Referenced by REGISTER_MUTATOR().
| void invasion_Initialize | ( | ) |
Definition at line 503 of file sv_invasion.qc.
References InitializeEntity(), INITPRIO_GAMETYPE, invasion_DelayedInit(), and NULL.
Referenced by REGISTER_MUTATOR().
| REGISTER_MUTATOR | ( | inv | , |
| false | ) |
Definition at line 12 of file sv_invasion.qh.
References autocvar_g_invasion_point_limit, cvar_settemp(), g_invasion, g_invasion_roundends, g_invasion_spawns, g_invasion_waves, GameRules_limit_score(), IL_NEW, invasion_Initialize(), MUTATOR_ONADD, and MUTATOR_STATIC.
| int autocvar_g_invasion_type |
Definition at line 5 of file sv_invasion.qh.
Referenced by invasion_DelayedInit(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and WinningCondition_Invasion().
| bool g_invasion |
Definition at line 6 of file sv_invasion.qh.
Referenced by REGISTER_MUTATOR(), spawnfunc(), spawnfunc(), and spawnfunc().
| IntrusiveList g_invasion_roundends |
Definition at line 7 of file sv_invasion.qh.
Referenced by REGISTER_MUTATOR(), spawnfunc(), and WinningCondition_Invasion().
| IntrusiveList g_invasion_spawns |
Definition at line 9 of file sv_invasion.qh.
Referenced by invasion_PickSpawn(), REGISTER_MUTATOR(), and spawnfunc().
| IntrusiveList g_invasion_waves |
Definition at line 8 of file sv_invasion.qh.
Referenced by invasion_GetWaveEntity(), REGISTER_MUTATOR(), and spawnfunc().
| float inv_lastcheck |
Definition at line 34 of file sv_invasion.qh.
Referenced by Invasion_CheckWinner().
| int inv_maxcurrent |
Definition at line 35 of file sv_invasion.qh.
Referenced by Invasion_CheckWinner(), Invasion_RoundStart(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| int inv_maxrounds |
Definition at line 32 of file sv_invasion.qh.
Referenced by invasion_DelayedInit(), Invasion_RoundStart(), and invasion_SpawnChosenMonster().
| int inv_maxspawned |
Definition at line 30 of file sv_invasion.qh.
Referenced by Invasion_CheckWinner(), Invasion_RoundStart(), and MUTATOR_HOOKFUNCTION().
| float inv_monsterskill |
Definition at line 37 of file sv_invasion.qh.
Referenced by Invasion_RoundStart(), and MUTATOR_HOOKFUNCTION().
| int inv_numkilled |
Definition at line 33 of file sv_invasion.qh.
Referenced by Invasion_CheckWinner(), Invasion_RoundStart(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| int inv_numspawned |
Definition at line 29 of file sv_invasion.qh.
Referenced by Invasion_CheckWinner(), Invasion_RoundStart(), and MUTATOR_HOOKFUNCTION().
| int inv_roundcnt |
Definition at line 31 of file sv_invasion.qh.
Referenced by invasion_DelayedInit(), Invasion_RoundStart(), and invasion_SpawnChosenMonster().
| const int INV_TYPE_HUNT = 1 |
Definition at line 40 of file sv_invasion.qh.
Referenced by invasion_DelayedInit(), MUTATOR_HOOKFUNCTION(), and WinningCondition_Invasion().
| const int INV_TYPE_ROUND = 0 |
Definition at line 39 of file sv_invasion.qh.
Referenced by invasion_DelayedInit(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| const int INV_TYPE_STAGE = 2 |
Definition at line 41 of file sv_invasion.qh.
Referenced by invasion_DelayedInit(), and WinningCondition_Invasion().