Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
util.qc
Go to the documentation of this file.
1#include "util.qh"
2
3#if defined(CSQC)
5 #include <common/constants.qh>
8 #include <common/mapinfo.qh>
10 #include <common/scores.qh>
11#elif defined(MENUQC)
12#elif defined(SVQC)
13 #include <common/constants.qh>
16 #include <common/mapinfo.qh>
18 #include <common/scores.qh>
20#endif
21
22#ifdef SVQC
23float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity) // returns the number of traces done, for benchmarking
24{
25 vector pos, dir, t;
26 float nudge;
27 entity stopentity;
28
29 //nudge = 2 * cvar("collision_impactnudge"); // why not?
30 nudge = 0.5;
31
32 dir = normalize(v2 - v1);
33
34 pos = v1 + dir * nudge;
35
36 float c = 0;
37
38 for (;;)
39 {
40 if(pos * dir >= v2 * dir)
41 {
42 // went too far
44 trace_endpos = v2;
45 return c;
46 }
47
48 tracebox(pos, mi, ma, v2, nomonsters, forent);
49 ++c;
50
51 if(c == 50)
52 {
53 LOG_TRACE("When tracing from ", vtos(v1), " to ", vtos(v2));
54 LOG_TRACE(" Nudging gets us nowhere at ", vtos(pos));
55 LOG_TRACE(" trace_endpos is ", vtos(trace_endpos));
56 LOG_TRACE(" trace distance is ", ftos(vlen(pos - trace_endpos)));
57 }
58
59 stopentity = trace_ent;
60
62 {
63 // we started inside solid.
64 // then trace from endpos to pos
65 t = trace_endpos;
66 tracebox(t, mi, ma, pos, nomonsters, forent);
67 ++c;
69 {
70 // t is still inside solid? bad
71 // force advance, then, and retry
72 pos = t + dir * nudge;
73
74 // but if we hit an entity, stop RIGHT before it
75 if(stopatentity && stopentity && stopentity != ignorestopatentity)
76 {
77 trace_ent = stopentity;
78 trace_endpos = t;
79 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
80 return c;
81 }
82 }
83 else
84 {
85 // we actually LEFT solid!
86 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
87 return c;
88 }
89 }
90 else
91 {
92 // pos is outside solid?!? but why?!? never mind, just return it.
93 trace_endpos = pos;
94 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
95 return c;
96 }
97 }
98}
99
100void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
101{
102 tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent, stopatentity, ignorestopatentity);
103}
104#endif
105
106#ifdef GAMEQC
107/*
108==================
109findbetterlocation
110
111Returns a point at least 12 units away from walls
112(useful for explosion animations, although the blast is performed where it really happened)
113Ripped from DPMod
114==================
115*/
117{
118 vector vec = mindist * '1 0 0';
119 int c = 0;
120 while (c < 6)
121 {
122 traceline (org, org + vec, true, NULL);
123 vec = -vec;
124 if (trace_fraction < 1)
125 {
126 vector loc = trace_endpos;
127 traceline (loc, loc + vec, true, NULL);
128 if (trace_fraction >= 1)
129 org = loc + vec;
130 }
131 if (c & 1)
132 {
133 float h = vec.y;
134 vec.y = vec.x;
135 vec.x = vec.z;
136 vec.z = h;
137 }
138 ++c;
139 }
140
141 return org;
142}
143
144/*
145* Get "real" origin, in worldspace, even if ent is attached to something else.
146*/
148{
149 vector v = ((ent.absmin + ent.absmax) * 0.5);
150 entity e = ent.tag_entity;
151
152 while(e)
153 {
154 v += (e.absmin + e.absmax) * 0.5;
155 e = e.tag_entity;
156 }
157
158 return v;
159}
160#endif
161
163
165{
167}
168
169string wordwrap(string s, float l)
170{
171 string r;
172 wordwrap_buffer = "";
174 r = wordwrap_buffer;
175 wordwrap_buffer = "";
176 return r;
177}
178
179#ifdef SVQC
182{
184 if(s == "\n")
185 {
187 wordwrap_buffer = "";
188 }
189}
190
191void wordwrap_sprint(entity to, string s, float l)
192{
193 wordwrap_buffer = "";
197 if(wordwrap_buffer != "")
198 sprint(to, strcat(wordwrap_buffer, "\n"));
199 wordwrap_buffer = "";
200 return;
201}
202#endif
203
204#ifndef SVQC
205string draw_UseSkinFor(string pic)
206{
207 if(substring(pic, 0, 1) == "/")
208 return substring(pic, 1, strlen(pic)-1);
209 else
210 return strcat(draw_currentSkin, "/", pic);
211}
212#endif
213
214#ifdef CSQC
215 #define PRECACHE_PIC precache_pic
216 #define SKIN_PATH hud_skin_path
217#endif
218#ifdef MENUQC
219 #define PRECACHE_PIC draw_PreloadPicture
220 #define SKIN_PATH (strreplace("gfx/menu", "gfx/hud", draw_currentSkin))
221#endif
222
223#ifndef SVQC
226string icon_path_from_HUDskin(string theIcon)
227{
228 if (theIcon == "")
229 return "";
230
231 string img = strcat("/", SKIN_PATH, "/", theIcon);
232 if (PRECACHE_PIC(img) == "")
233 img = sprintf("/gfx/hud/default/%s", theIcon);
234 return img;
235}
236#endif
237#ifdef MENUQC
239string icon_path_from_menuskin(string theIcon)
240{
241 if (theIcon == "")
242 return "";
243
244 string img = strcat("/", draw_currentSkin, "/", theIcon);
245 if (draw_PreloadPicture(img) == "")
246 img = sprintf("/gfx/menu/wickedx/%s", theIcon); // default menu skin
247 return img;
248}
249#endif
250
251#undef PRECACHE_PIC
252#undef SKIN_PATH
253
254#ifdef CSQC
255void mut_set_active(int mut)
256{
257 if (mut >= 24)
258 active_mutators[1] |= BIT(mut - 24);
259 else
260 active_mutators[0] |= BIT(mut);
261}
262
263bool mut_is_active(int mut)
264{
265 if (mut >= 24)
266 return (active_mutators[1] & (BIT(mut - 24)));
267 else
268 return (active_mutators[0] & BIT(mut));
269}
270
271// translates the mutator list received from server (for the Welcome dialog)
272string build_mutator_list(string s)
273{
274 if (s == "")
275 return "";
276
277 static bool already_called = false;
278 if (!already_called && !isdemo())
279 localcmd("\ncl_hook_mutator_all\n");
280
281 int n = tokenizebyseparator(s, ", ");
282 string s2 = "";
283 for (int i = 0; i < n; ++i)
284 {
285 #define X(name, translated_name, cl_hook, mut) \
286 case name: \
287 s2 = cons_mid(s2, ", ", translated_name); \
288 mut_set_active(mut); \
289 if (!already_called && !isdemo() && cl_hook != "") \
290 localcmd("\n", cl_hook, "\n"); \
291 break;
292 switch (argv(i))
293 {
294 X("Dodging" , _("Dodging") , "" , MUT_DODGING)
295 X("InstaGib" , _("InstaGib") , "cl_hook_mutator_instagib" , MUT_INSTAGIB)
296 X("New Toys" , _("New Toys") , "" , MUT_NEW_TOYS)
297 X("NIX" , _("NIX") , "" , MUT_NIX)
298 X("Rocket Flying" , _("Rocket Flying") , "" , MUT_ROCKET_FLYING)
299 X("Invincible Projectiles" , _("Invincible Projectiles") , "" , MUT_INVINCIBLE_PROJECTILES)
300 X("Low gravity" , _("Low Gravity") , "" , MUT_GRAVITY)
301 X("Cloaked" , _("Cloaked") , "" , MUT_CLOAKED)
302 X("Hook" , _("Offhand Hook") , "cl_hook_mutator_hook" , MUT_GRAPPLING_HOOK)
303 X("Midair" , _("Midair") , "" , MUT_MIDAIR)
304 X("Melee only Arena" , _("Melee Only Arena") , "" , MUT_MELEE_ONLY)
305 X("Vampire" , _("Vampire") , "" , MUT_VAMPIRE)
306 X("Piñata" , _("Piñata") , "" , MUT_PINATA)
307 X("Weapons stay" , _("Weapons Stay") , "" , MUT_WEAPON_STAY)
308 X("Blood loss" , _("Blood Loss") , "" , MUT_BLOODLOSS)
309 X("Jetpack" , _("Jetpack") , "cl_hook_mutator_jetpack" , MUT_JETPACK)
310 X("Overkill" , _("Overkill") , "cl_hook_mutator_overkill" , MUT_OVERKILL)
311 X("Buffs" , _("Buffs") , "" , MUT_BUFFS)
312 X("No powerups" , _("No Powerups") , "" , MUT_NO_POWERUPS)
313 X("Powerups" , _("Powerups") , "" , MUT_POWERUPS)
314 X("Buffs replace Powerups" , _("Buffs Replace Powerups") , "" , MUT_BUFFS_REPLACE_POWERUPS)
315 X("Touch explode" , _("Touch Explode") , "" , MUT_TOUCHEXPLODE)
316 X("Wall jumping" , _("Wall Jumping") , "" , MUT_WALLJUMP)
317 X("No start weapons" , _("No Start Weapons") , "" , MUT_NO_START_WEAPONS)
318 X("Nades" , _("Nades") , "" , MUT_NADES)
319 X("Offhand blaster" , _("Offhand Blaster") , "" , MUT_OFFHAND_BLASTER)
320 }
321 #undef X
322 }
323 already_called = true;
324 return s2;
325}
326#endif
327
328void wordwrap_cb(string s, float l, void(string) callback)
329{
330 string c;
331 float lleft, i, j, wlen;
332
333 s = strzone(s);
334 lleft = l;
335 int len = strlen(s);
336 for (i = 0; i < len; ++i)
337 {
338 if (substring(s, i, 2) == "\\n")
339 {
340 callback("\n");
341 lleft = l;
342 ++i;
343 }
344 else if (substring(s, i, 1) == "\n")
345 {
346 callback("\n");
347 lleft = l;
348 }
349 else if (substring(s, i, 1) == " ")
350 {
351 if (lleft > 0)
352 {
353 callback(" ");
354 --lleft;
355 }
356 }
357 else
358 {
359 for (j = i+1; j < len; ++j)
360 // ^^ this skips over the first character of a word, which
361 // is ALWAYS part of the word
362 // this is safe since if i+1 == strlen(s), i will become
363 // strlen(s)-1 at the end of this block and the function
364 // will terminate. A space can't be the first character we
365 // read here, and neither can a \n be the start, since these
366 // two cases have been handled above.
367 {
368 c = substring(s, j, 1);
369 if (c == " ")
370 break;
371 if (c == "\\")
372 break;
373 if (c == "\n")
374 break;
375 // we need to keep this tempstring alive even if substring is
376 // called repeatedly, so call strcat even though we're not
377 // doing anything
378 callback("");
379 }
380 wlen = j - i;
381 if (lleft < wlen)
382 {
383 callback("\n");
384 lleft = l;
385 }
386 callback(substring(s, i, wlen));
387 lleft -= wlen;
388 i = j - 1;
389 }
390 }
391 strunzone(s);
392}
393
394void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
395{
396 entity e = start;
397 funcPre(pass, e);
398 while (e.(downleft))
399 {
400 e = e.(downleft);
401 funcPre(pass, e);
402 }
403 funcPost(pass, e);
404 while(e != start)
405 {
406 if (e.(right))
407 {
408 e = e.(right);
409 funcPre(pass, e);
410 while (e.(downleft))
411 {
412 e = e.(downleft);
413 funcPre(pass, e);
414 }
415 }
416 else
417 e = e.(up);
418 funcPost(pass, e);
419 }
420}
421
422#ifdef GAMEQC
423string ScoreString(int pFlags, float pValue, int rounds_played)
424{
425 string valstr;
426 float l;
427
428 pValue = floor(pValue + 0.5); // round
429
430 if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
431 valstr = "";
432 else if(pFlags & SFL_RANK)
433 valstr = (pValue < 256 ? count_ordinal(pValue) : _("N/A"));
434 else if(pFlags & SFL_TIME)
435 valstr = TIME_ENCODED_TOSTRING(pValue, true);
436 else if (rounds_played)
437 valstr = sprintf("%.1f", pValue / rounds_played);
438 else
439 valstr = ftos(pValue);
440
441 return valstr;
442}
443#endif
444
445// compressed vector format:
446// like MD3, just even shorter
447// 4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
448// 5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
449// 7 bit length (logarithmic encoding), 1/8 .. about 7844
450// length = 2^(length_encoded/8) / 8
451// if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
452// thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
453// the special value 0 indicates the zero vector
454
455float lengthLogTable[128];
456
457float invertLengthLog(float dist)
458{
459 int l, r, m;
460
461 if(dist >= lengthLogTable[127])
462 return 127;
463 if(dist <= lengthLogTable[0])
464 return 0;
465
466 l = 0;
467 r = 127;
468
469 while(r - l > 1)
470 {
471 m = floor((l + r) / 2);
472 if(lengthLogTable[m] < dist)
473 l = m;
474 else
475 r = m;
476 }
477
478 // now: r is >=, l is <
479 float lerr = (dist - lengthLogTable[l]);
480 float rerr = (lengthLogTable[r] - dist);
481 if(lerr < rerr)
482 return l;
483 return r;
484}
485
487{
488 vector out;
489 if(data == 0)
490 return '0 0 0';
491 float p = (data & 0xF000) / 0x1000;
492 float q = (data & 0x0F80) / 0x80;
493 int len = (data & 0x007F);
494
495 //print("\ndecompress: p:", ftos(p)); print(" q:", ftos(q)); print(" len:", ftos(len), "\n");
496
497 if(p == 0)
498 {
499 out.x = 0;
500 out.y = 0;
501 if(q == 31)
502 out.z = -1;
503 else
504 out.z = +1;
505 }
506 else
507 {
508 q = M_PI / 16 * q;
509 p = M_PI / 16 * p - M_PI_2;
510 float cos_p = cos(p);
511 out.x = cos(q) * cos_p;
512 out.y = sin(q) * cos_p;
513 out.z = -sin(p);
514 }
515
516 //print("decompressed: ", vtos(out), "\n");
517
518 return out * lengthLogTable[len];
519}
520
522{
523 vector ang;
524 float p, y, len;
525 if(vec == '0 0 0')
526 return 0;
527 //print("compress: ", vtos(vec), "\n");
528 ang = vectoangles(vec);
529 ang.x = -ang.x;
530 if(ang.x < -90)
531 ang.x += 360;
532 if(ang.x < -90 && ang.x > +90)
533 error("BOGUS vectoangles");
534 //print("angles: ", vtos(ang), "\n");
535
536 p = floor(0.5 + (ang.x + 90) * (16 / 180)) & 15; // -90..90 to 0..14
537 if(p == 0)
538 {
539 if(vec.z < 0)
540 y = 31;
541 else
542 y = 30;
543 }
544 else
545 y = floor(0.5 + ang.y * (32 / 360)) & 31; // 0..360 to 0..32
546 len = invertLengthLog(vlen(vec));
547
548 //print("compressed: p:", ftos(p)); print(" y:", ftos(y)); print(" len:", ftos(len), "\n");
549
550 return (p * 0x1000) + (y * 0x80) + len;
551}
552
554{
555 float l = 1;
556 float f = (2 ** (1/8));
557 int i;
558 for(i = 0; i < 128; ++i)
559 {
560 lengthLogTable[i] = l;
561 l *= f;
562 }
563
564 if(cvar("developer") > 0)
565 {
566 LOG_TRACE("Verifying vector compression table...");
567 for(i = 0x0F00; i < 0xFFFF; ++i)
569 {
571 "BROKEN vector compression: %s -> %s -> %s",
572 ftos(i),
575 );
576 }
577 LOG_TRACE("Done.");
578 }
579}
580
581#ifdef GAMEQC
582float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
583{
584 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
585 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
586 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
587 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
588 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
589 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
590 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
591 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
592 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
593 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
594 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
595 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
596 return 1;
597}
598#endif
599
600string fixPriorityList(string order, float from, float to, float subtract, float complete)
601{
602 string neworder;
603 float i, n, w;
604
605 n = tokenize_console(order);
606 neworder = "";
607 for(i = 0; i < n; ++i)
608 {
609 w = stof(argv(i));
610 if(w == floor(w))
611 {
612 if(w >= from && w <= to)
613 neworder = strcat(neworder, ftos(w), " ");
614 else
615 {
616 w -= subtract;
617 if(w >= from && w <= to)
618 neworder = strcat(neworder, ftos(w), " ");
619 }
620 }
621 }
622
623 if(complete)
624 {
625 n = tokenize_console(neworder);
626 for(w = to; w >= from; --w)
627 {
628 int wflags = REGISTRY_GET(Weapons, w).spawnflags;
629 if(wflags & WEP_FLAG_SPECIALATTACK)
630 continue;
631 for(i = 0; i < n; ++i)
632 if(stof(argv(i)) == w)
633 break;
634 if(i == n) // not found
635 neworder = strcat(neworder, ftos(w), " ");
636 }
637 }
638
639 return substring(neworder, 0, strlen(neworder) - 1);
640}
641
642string mapPriorityList(string order, string(string) mapfunc)
643{
644 string neworder;
645 float n = tokenize_console(order);
646 neworder = "";
647 for(float i = 0; i < n; ++i)
648 neworder = strcat(neworder, mapfunc(argv(i)), " ");
649
650 return substring(neworder, 0, strlen(neworder) - 1);
651}
652
653string swapInPriorityList(string order, float i, float j)
654{
655 float n = tokenize_console(order);
656
657 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
658 {
659 string s = "";
660 for(float w = 0; w < n; ++w)
661 {
662 if(w == i)
663 s = strcat(s, argv(j), " ");
664 else if(w == j)
665 s = strcat(s, argv(i), " ");
666 else
667 s = strcat(s, argv(w), " ");
668 }
669 return substring(s, 0, strlen(s) - 1);
670 }
671
672 return order;
673}
674
675#ifdef GAMEQC
676void get_mi_min_max(float mode)
677{
678 vector mi, ma;
679
680 string s = mapname;
681 if(!strcasecmp(substring(s, 0, 5), "maps/"))
682 s = substring(s, 5, strlen(s) - 5);
683 if(!strcasecmp(substring(s, strlen(s) - 4, 4), ".bsp"))
684 s = substring(s, 0, strlen(s) - 4);
686
687#ifdef CSQC
688 mi = world.mins;
689 ma = world.maxs;
690#else
691 mi = world.absmin;
692 ma = world.absmax;
693#endif
694
695 mi_min = mi;
696 mi_max = ma;
699 {
702 }
703 else
704 {
705 // not specified
706 if(mode)
707 {
708 // be clever
709 tracebox('1 0 0' * mi.x,
710 '0 1 0' * mi.y + '0 0 1' * mi.z,
711 '0 1 0' * ma.y + '0 0 1' * ma.z,
712 '1 0 0' * ma.x,
714 NULL);
716 mi_min.x = trace_endpos.x;
717
718 tracebox('0 1 0' * mi.y,
719 '1 0 0' * mi.x + '0 0 1' * mi.z,
720 '1 0 0' * ma.x + '0 0 1' * ma.z,
721 '0 1 0' * ma.y,
723 NULL);
725 mi_min.y = trace_endpos.y;
726
727 tracebox('0 0 1' * mi.z,
728 '1 0 0' * mi.x + '0 1 0' * mi.y,
729 '1 0 0' * ma.x + '0 1 0' * ma.y,
730 '0 0 1' * ma.z,
732 NULL);
734 mi_min.z = trace_endpos.z;
735
736 tracebox('1 0 0' * ma.x,
737 '0 1 0' * mi.y + '0 0 1' * mi.z,
738 '0 1 0' * ma.y + '0 0 1' * ma.z,
739 '1 0 0' * mi.x,
741 NULL);
743 mi_max.x = trace_endpos.x;
744
745 tracebox('0 1 0' * ma.y,
746 '1 0 0' * mi.x + '0 0 1' * mi.z,
747 '1 0 0' * ma.x + '0 0 1' * ma.z,
748 '0 1 0' * mi.y,
750 NULL);
752 mi_max.y = trace_endpos.y;
753
754 tracebox('0 0 1' * ma.z,
755 '1 0 0' * mi.x + '0 1 0' * mi.y,
756 '1 0 0' * ma.x + '0 1 0' * ma.y,
757 '0 0 1' * mi.z,
759 NULL);
761 mi_max.z = trace_endpos.z;
762 }
763 }
764}
765
767{
768 vector extend;
769
770 get_mi_min_max(mode);
771
774
775 // extend mi_picmax to get a square aspect ratio
776 // center the map in that area
777 extend = mi_picmax - mi_picmin;
778 if(extend.y > extend.x)
779 {
780 mi_picmin.x -= (extend.y - extend.x) * 0.5;
781 mi_picmax.x += (extend.y - extend.x) * 0.5;
782 }
783 else
784 {
785 mi_picmin.y -= (extend.x - extend.y) * 0.5;
786 mi_picmax.y += (extend.x - extend.y) * 0.5;
787 }
788
789 // add another some percent
790 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
791 mi_picmin -= extend;
792 mi_picmax += extend;
793
794 // calculate the texcoords
796 // first the two corners of the origin
797 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
798 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
799 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
800 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
801 // then the other corners
802 mi_pictexcoord1_x = mi_pictexcoord0_x;
803 mi_pictexcoord1_y = mi_pictexcoord2_y;
804 mi_pictexcoord3_x = mi_pictexcoord2_x;
805 mi_pictexcoord3_y = mi_pictexcoord0_y;
806}
807#endif
808
809float cvar_settemp(string tmp_cvar, string tmp_value)
810{
811 float created_saved_value = 0;
812
813 if (!(tmp_cvar || tmp_value))
814 {
815 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
816 return 0;
817 }
818
819 if(!cvar_type(tmp_cvar))
820 {
821 LOG_INFOF("Error: cvar %s doesn't exist!", tmp_cvar);
822 return 0;
823 }
824
825 IL_EACH(g_saved_cvars, it.netname == tmp_cvar,
826 {
827 created_saved_value = -1; // skip creation
828 break; // no need to continue
829 });
830
831 if(created_saved_value != -1)
832 {
833 // creating a new entity to keep track of this cvar
834 entity e = new_pure(saved_cvar_value);
836 e.netname = strzone(tmp_cvar);
837 e.message = strzone(cvar_string(tmp_cvar));
838 created_saved_value = 1;
839 }
840
841 // update the cvar to the value given
842 cvar_set(tmp_cvar, tmp_value);
843
844 return created_saved_value;
845}
846
848{
849 int j = 0;
850 // FIXME this new-style loop fails!
851#if 0
852 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
853 {
854 if(cvar_type(it.netname))
855 {
856 cvar_set(it.netname, it.message);
857 strunzone(it.netname);
858 strunzone(it.message);
859 delete(it);
860 ++j;
861 }
862 else
863 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", it.netname);
864 });
865
866#else
867 entity e = NULL;
868 while((e = find(e, classname, "saved_cvar_value")))
869 {
870 if(cvar_type(e.netname))
871 {
872 cvar_set(e.netname, e.message);
873 delete(e);
874 ++j;
875 }
876 else
877 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", e.netname));
878 }
879#endif
880
881 return j;
882}
883
884float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
885{
886 // STOP.
887 // The following function is SLOW.
888 // For your safety and for the protection of those around you...
889 // DO NOT CALL THIS AT HOME.
890 // No really, don't.
891 if(w(theText, theSize) <= maxWidth)
892 return strlen(theText); // yeah!
893
894 bool colors = (w("^7", theSize) == 0);
895
896 // binary search for right place to cut string
897 int len, left, right, middle;
898 left = 0;
899 right = len = strlen(theText);
900 int ofs = 0;
901 do
902 {
903 middle = floor((left + right) / 2);
904 if(colors)
905 {
906 vector res = checkColorCode(theText, len, middle, false);
907 ofs = (res.x) ? res.x - res.y : 0;
908 }
909
910 if(w(substring(theText, 0, middle + ofs), theSize) <= maxWidth)
911 left = middle + ofs;
912 else
913 right = middle;
914 }
915 while(left < right - 1);
916
917 return left;
918}
919
920float textLengthUpToLength(string theText, int maxLength, textLengthUpToLength_lenFunction_t w)
921{
922 // STOP.
923 // The following function is SLOW.
924 // For your safety and for the protection of those around you...
925 // DO NOT CALL THIS AT HOME.
926 // No really, don't.
927 if(w(theText) <= maxLength)
928 return strlen(theText); // yeah!
929
930 bool colors = (w("^7") == 0);
931
932 // binary search for right place to cut string
933 int len, left, right, middle;
934 left = 0;
935 right = len = strlen(theText);
936 int ofs = 0;
937 do
938 {
939 middle = floor((left + right) / 2);
940 if(colors)
941 {
942 vector res = checkColorCode(theText, len, middle, true);
943 ofs = (!res.x) ? 0 : res.x - res.y;
944 }
945
946 if(w(substring(theText, 0, middle + ofs)) <= maxLength)
947 left = middle + ofs;
948 else
949 right = middle;
950 }
951 while(left < right - 1);
952
953 return left;
954}
955
956string find_last_color_code(string s)
957{
958 int start = strstrofs(s, "^", 0);
959 if (start == -1) // no caret found
960 return "";
961 int len = strlen(s)-1;
962 for(int i = len; i >= start; --i)
963 {
964 if(substring(s, i, 1) != "^")
965 continue;
966
967 int carets = 1;
968 while (i-carets >= start && substring(s, i-carets, 1) == "^")
969 ++carets;
970
971 // check if carets aren't all escaped
972 if (carets & 1)
973 {
974 if(i+1 <= len)
975 if(IS_DIGIT(substring(s, i+1, 1)))
976 {
977 if(start == 0 && len == 1)
978 return "";
979 return substring(s, i, 2);
980 }
981
982 if(i+4 <= len)
983 if(substring(s, i+1, 1) == "x")
984 if(IS_HEXDIGIT(substring(s, i + 2, 1)))
985 if(IS_HEXDIGIT(substring(s, i + 3, 1)))
986 if(IS_HEXDIGIT(substring(s, i + 4, 1)))
987 {
988 if(start == 0 && len == 4)
989 return "";
990 return substring(s, i, 5);
991 }
992 }
993 i -= carets; // this also skips one char before the carets
994 }
995
996 return "";
997}
998
1000 switch (c)
1001 {
1002 case 0x3008: /* 〈 */
1003 case 0x300a: /* 《 */
1004 case 0x300c: /* 「 */
1005 case 0x300e: /* 『 */
1006 case 0x3010: /* 【 */
1007 case 0xff08: /* ( */
1008 /* rarely used */
1009 // case 0x3014: /* 〔 */
1010 // case 0x3016: /* 〖 */
1011 // case 0x3018: /* 〘 */
1012 // case 0x301a: /* 〚 */
1013 // case 0x301d: /* 〝 */
1014 // case 0xff3b: /* [ */
1015 // case 0xff5b: /* { */
1016 // case 0xff5f: /* ⦅ */
1017 // case 0xff62: /* 「 */
1018 return true;
1019 }
1020 return false;
1021}
1022
1024 switch (c)
1025 {
1026 case 0x3001: /* 、 */
1027 case 0x3002: /* 。 */
1028 case 0x3009: /* 〉 */
1029 case 0x300b: /* 》 */
1030 case 0x300d: /* 」 */
1031 case 0x300f: /* 』 */
1032 case 0x3011: /* 】 */
1033 case 0xff01: /* ! */
1034 case 0xff09: /* ) */
1035 case 0xff0c: /* , */
1036 case 0xff1a: /* : */
1037 case 0xff1b: /* ; */
1038 case 0xff1f: /* ? */
1039 /* rarely used */
1040 // case 0x3015: /* 〕 */
1041 // case 0x3017: /* 〗 */
1042 // case 0x3019: /* 〙 */
1043 // case 0x301b: /* 〛 */
1044 // case 0x301e: /* 〞 */
1045 // case 0x301f: /* 〟 */
1046 // case 0x3099: /* ゙ */
1047 // case 0x309a: /* ゚ */
1048 // case 0x309b: /* ゛ */
1049 // case 0x309c: /* ゜ */
1050 // case 0xff0e: /* . */
1051 // case 0xff3d: /* ] */
1052 // case 0xff5d: /* } */
1053 // case 0xff60: /* ⦆ */
1054 // case 0xff63: /* 」 */
1055 // case 0xff61: /* 。 */
1056 // case 0xff64: /* 、 */
1057 // case 0xff9e: /* ゙ */
1058 // case 0xff9f: /* ゚ */
1059 return true;
1060 }
1061 return false;
1062}
1063
1064string take_wrapped_line_until(int take_until, float colorlen)
1065{
1066 string s = getWrappedLine_remaining;
1067 int c = 0;
1068 int i = take_until;
1069 int skip = 0;
1070 bool take_next_char = false;
1071 while (i > 0)
1072 {
1073 --i;
1074 c = str2chr(s, i);
1075
1076 // break at ascii space, and skip it
1077 if (c == 0x20)
1078 {
1079 skip = 1;
1080 break;
1081 }
1082
1083 // optimize for many non-CJK languages
1084 if (c < 0x3000)
1085 continue;
1086
1087 if (should_break_before(c))
1088 break;
1089
1090 if (should_break_after(c)
1091 /* Unicode range that can break anywhere */
1092 || (c >= 0x3000 && c <= 0x9fff) // CJK Symbols and Ideographs
1093 || (c >= 0xac00 && c <= 0xd7af) // Hangul Syllables
1094 /* CJK Unified Ideographs Extension, B to G, rarely used */
1095 /*
1096 || (c >= 0x20000 && c <= 0x2a6df)
1097 || (c >= 0x2a700 && c <= 0x2b73f)
1098 || (c >= 0x2b740 && c <= 0x2b81f)
1099 || (c >= 0x2b820 && c <= 0x2ceaf)
1100 || (c >= 0x2ebf0 && c <= 0x2eeff)
1101 || (c >= 0x30000 && c <= 0x303ff)
1102 */
1103 )
1104 {
1105 ++i;
1106 take_next_char = true;
1107 break;
1108 }
1109 }
1110
1111 if (i != 0)
1112 {
1113 // If the next line starts with a punctuation,
1114 // wrap before the last character instead.
1115 if (take_next_char)
1116 {
1117 // str2chr is bound checked in darkplaces.
1118 c = str2chr(s, i);
1119 if (should_break_after(c))
1120 --i;
1121 }
1122 take_until = i;
1123 }
1124
1125 getWrappedLine_remaining = substring(s, take_until + skip, strlen(s) - take_until);
1126 if (getWrappedLine_remaining == "")
1128 else if (colorlen == 0)
1130 return substring(s, 0, take_until);
1131}
1132
1133string getWrappedLine(float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
1134{
1135 string s = getWrappedLine_remaining;
1136 if (maxWidth <= 0)
1137 {
1139 return s; // the line has no size ANYWAY, nothing would be displayed.
1140 }
1141
1142 int take_until = textLengthUpToWidth(s, maxWidth, theFontSize, tw);
1143
1144 if (take_until <= 0 || take_until >= strlen(s)) {
1146 return s; // remaining text fits the line
1147 }
1148
1149 float colorlen = tw("^7", theFontSize);
1150 return take_wrapped_line_until(take_until, colorlen);
1151}
1152
1154{
1155 string s = getWrappedLine_remaining;
1156 if (maxLength <= 0)
1157 {
1159 return s; // the line has no size ANYWAY, nothing would be displayed.
1160 }
1161
1162 int take_until = textLengthUpToLength(s, maxLength, tw);
1163
1164 if (take_until <= 0 || take_until >= strlen(s)) {
1166 return s; // remaining text fits the line
1167 }
1168
1169 float colorlen = tw("^7");
1170 return take_wrapped_line_until(take_until, colorlen);
1171}
1172
1173string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
1174{
1175 if(tw(theText, theFontSize) <= maxWidth)
1176 return theText;
1177 else
1178 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
1179}
1180
1181string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
1182{
1183 if(tw(theText) <= maxWidth)
1184 return theText;
1185 else
1186 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
1187}
1188
1189float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
1190{
1191 string subpattern, subpattern2, subpattern3, subpattern4;
1192 subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
1193 if(tp)
1194 subpattern2 = ",teams,";
1195 else
1196 subpattern2 = ",noteams,";
1197 if(ts)
1198 subpattern3 = ",teamspawns,";
1199 else
1200 subpattern3 = ",noteamspawns,";
1201 if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
1202 subpattern4 = ",race,";
1203 else
1204 subpattern4 = string_null;
1205
1206 if(substring(pattern, 0, 1) == "-")
1207 {
1208 pattern = substring(pattern, 1, strlen(pattern) - 1);
1209 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
1210 return 0;
1211 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
1212 return 0;
1213 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
1214 return 0;
1215 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
1216 return 0;
1217 }
1218 else
1219 {
1220 if(substring(pattern, 0, 1) == "+")
1221 pattern = substring(pattern, 1, strlen(pattern) - 1);
1222 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
1223 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
1224 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
1225 {
1226 if (!subpattern4)
1227 return 0;
1228 if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
1229 return 0;
1230 }
1231 }
1232 return 1;
1233}
1234
1235vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
1236{
1237 vector ret;
1238
1239 // make origin and speed relative
1240 eorg -= myorg;
1241 if(newton_style)
1242 evel -= myvel;
1243
1244 // now solve for ret, ret normalized:
1245 // eorg + t * evel == t * ret * spd
1246 // or, rather, solve for t:
1247 // |eorg + t * evel| == t * spd
1248 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
1249 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
1250 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
1251 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
1252 // q = (eorg * eorg) / (evel * evel - spd * spd)
1253 if(!solution.z) // no real solution
1254 {
1255 // happens if D < 0
1256 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1257 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1258 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1259 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1260 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1261 // spd < |evel| * sin angle(evel, eorg)
1262 return '0 0 0';
1263 }
1264 else if(solution.x > 0)
1265 {
1266 // both solutions > 0: take the smaller one
1267 // happens if p < 0 and q > 0
1268 ret = normalize(eorg + solution.x * evel);
1269 }
1270 else if(solution.y > 0)
1271 {
1272 // one solution > 0: take the larger one
1273 // happens if q < 0 or q == 0 and p < 0
1274 ret = normalize(eorg + solution.y * evel);
1275 }
1276 else
1277 {
1278 // no solution > 0: reject
1279 // happens if p > 0 and q >= 0
1280 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1281 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1282 //
1283 // |evel| >= spd
1284 // eorg * evel > 0
1285 //
1286 // "Enemy is moving away from me at more than spd"
1287 return '0 0 0';
1288 }
1289
1290 // NOTE: we always got a solution if spd > |evel|
1291
1292 if(newton_style == 2)
1293 ret = normalize(ret * spd + myvel);
1294
1295 return ret;
1296}
1297
1298vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1299{
1300 if(!newton_style)
1301 return spd * mydir;
1302
1303 if(newton_style == 2)
1304 {
1305 // true Newtonian projectiles with automatic aim adjustment
1306 //
1307 // solve: |outspeed * mydir - myvel| = spd
1308 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1309 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1310 // PLUS SIGN!
1311 // not defined?
1312 // then...
1313 // myvel^2 - (mydir * myvel)^2 > spd^2
1314 // velocity without mydir component > spd
1315 // fire at smallest possible spd that works?
1316 // |(mydir * myvel) * myvel - myvel| = spd
1317
1318 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1319
1320 float outspeed;
1321 if(solution.z)
1322 outspeed = solution.y; // the larger one
1323 else
1324 {
1325 //outspeed = 0; // slowest possible shot
1326 outspeed = solution.x; // the real part (that is, the average!)
1327 //dprint("impossible shot, adjusting\n");
1328 }
1329
1330 outspeed = bound(spd * mi, outspeed, spd * ma);
1331 return mydir * outspeed;
1332 }
1333
1334 // real Newtonian
1335 return myvel + spd * mydir;
1336}
1337
1338// compresses the shot origin offset vector to an int with the following format:
1339// xxxxxxxx SSyyyyyy SUzzzzzz
1340// 32109876 54321098 76543210
1341// 1st byte: x component (it uses all 8 bits)
1342// 2nd byte: y component in the last 6 bits and the signs of the x and y components
1343// 3rd byte: z component in the last 6 bits and the sign of the z component (the 2nd bit is unused)
1344// all values are doubled on compression and halved on decompression
1345// so the precision for all components is 0.5
1346// values are bound to the following ranges:
1347// x: -127.5 +127.5
1348// y: -31.5 +31.5
1349// z: -31.5 +31.5
1351{
1352 int rx_neg = (v.x < 0) ? 1 : 0;
1353 int ry_neg = (v.y < 0) ? 1 : 0;
1354 int rz_neg = (v.z < 0) ? 1 : 0;
1355 int rx = rint(fabs(v.x) * 2);
1356 int ry = rint(fabs(v.y) * 2);
1357 int rz = rint(fabs(v.z) * 2);
1358 if(rx > 255) // 128 * 2 - 1
1359 {
1360 LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n");
1361 rx = bound(0, rx, 255);
1362 }
1363 if(ry > 63) // 32 * 2 - 1
1364 {
1365 LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n");
1366 ry = bound(0, ry, 63);
1367 }
1368 if(rz > 63) // 32 * 2 - 1
1369 {
1370 LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n");
1371 rz = bound(0, rz, 63);
1372 }
1373 ry |= ry_neg * BIT(6) + rx_neg * BIT(7);
1374 rz |= rz_neg * BIT(6); // BIT(7) unused
1375 return rx * 0x10000 + ry * 0x100 + rz;
1376}
1378{
1379 vector v;
1380 v.x = f >> 16;
1381 v.y = (f & 0xFF00) >> 8;
1382 v.z = f & 0xFF;
1383 // remove sign bits and apply sign
1384 if (v.y & BIT(7)) { v.y &= ~BIT(7); v.x *= -1; }
1385 if (v.y & BIT(6)) { v.y &= ~BIT(6); v.y *= -1; }
1386 if (v.z & BIT(6)) { v.z &= ~BIT(6); v.z *= -1; }
1387 return v * 0.5;
1388}
1389
1390#ifdef GAMEQC
1391vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1392{
1393 // NOTE: we'll always choose the SMALLER value...
1394 float healthdamage, armordamage, armorideal;
1395 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1396 armorblock = 0;
1397 vector v;
1398 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1399 armordamage = a + (h - 1); // damage we can take if we could use more armor
1400 armorideal = healthdamage * armorblock;
1401 v.y = armorideal;
1402 if(armordamage < healthdamage)
1403 {
1404 v.x = armordamage;
1405 v.z = 1;
1406 }
1407 else
1408 {
1409 v.x = healthdamage;
1410 v.z = 0;
1411 }
1412 return v;
1413}
1414
1415vector healtharmor_applydamage(float h, float a, float armorblock, int deathtype, float damage)
1416{
1417 vector v;
1418 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1419 armorblock = 0;
1420 if (deathtype & HITTYPE_ARMORPIERCE)
1421 armorblock = 0;
1422 v.y = bound(0, damage * armorblock, a); // save
1423 v.x = bound(0, damage - v.y, h); // take
1424 v.z = 0;
1425 return v;
1426}
1427#endif
1428
1430{
1431 string m = cvar_string("fs_gamedir");
1432 float n = tokenize_console(m);
1433 if(n == 0)
1434 return "data";
1435 else
1436 return argv(n - 1);
1437}
1438
1439float matchacl(string acl, string str)
1440{
1441 string t, s;
1442 float r, d;
1443 r = 0;
1444 while(acl)
1445 {
1446 t = car(acl); acl = cdr(acl);
1447
1448 d = 1;
1449 if(substring(t, 0, 1) == "-")
1450 {
1451 d = -1;
1452 t = substring(t, 1, strlen(t) - 1);
1453 }
1454 else if(substring(t, 0, 1) == "+")
1455 t = substring(t, 1, strlen(t) - 1);
1456
1457 if(substring(t, -1, 1) == "*")
1458 {
1459 t = substring(t, 0, strlen(t) - 1);
1460 s = substring(str, 0, strlen(t));
1461 }
1462 else
1463 s = str;
1464
1465 if(s == t)
1466 {
1467 r = d;
1468 break; // if we found a killing case, apply it! other settings may be allowed in the future, but this one is caught
1469 }
1470 }
1471 return r;
1472}
1473
1475void write_String_To_File(int fh, string str, bool alsoprint)
1476{
1477 fputs(fh, str);
1478 if (alsoprint) LOG_HELP(str);
1479}
1480
1481string get_model_datafilename(string m, float sk, string fil)
1482{
1483 if(m)
1484 m = strcat(m, "_");
1485 else
1486 m = "models/player/*_";
1487 if(sk >= 0)
1488 m = strcat(m, ftos(sk));
1489 else
1490 m = strcat(m, "*");
1491 return strcat(m, ".", fil);
1492}
1493
1494float get_model_parameters(string m, float sk)
1495{
1506 for(int i = 0; i < MAX_AIM_BONES; ++i)
1507 {
1510 }
1513
1514#ifdef GAMEQC
1515 MUTATOR_CALLHOOK(ClearModelParams);
1516#endif
1517
1518 if (!m)
1519 return 1;
1520
1521 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1522 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1523
1524 if(sk < 0)
1525 {
1526 if(substring(m, -4, -1) != ".txt")
1527 return 0;
1528 if(substring(m, -6, 1) != "_")
1529 return 0;
1530 sk = stof(substring(m, -5, 1));
1531 m = substring(m, 0, -7);
1532 }
1533
1534 string fn = get_model_datafilename(m, sk, "txt");
1535 int fh = fopen(fn, FILE_READ);
1536 if(fh < 0)
1537 {
1538 sk = 0;
1539 fn = get_model_datafilename(m, sk, "txt");
1540 fh = fopen(fn, FILE_READ);
1541 if(fh < 0)
1542 return 0;
1543 }
1544
1547 string s, c;
1548 while((s = fgets(fh)))
1549 {
1550 if(s == "")
1551 break; // next lines will be description
1552 c = car(s);
1553 s = cdr(s);
1554 if(c == "name")
1556 if(c == "species")
1557 switch(s)
1558 {
1559 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1560 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1561 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1562 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1563 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1564 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1565 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1566 }
1567 if(c == "sex")
1568 {
1569 if (s == "Male") s = _("Male");
1570 else if (s == "Female") s = _("Female");
1571 else if (s == "Undisclosed") s = _("Undisclosed");
1573 }
1574 if(c == "weight")
1576 if(c == "age")
1578 if(c == "description")
1580 if(c == "bone_upperbody")
1582 if(c == "bone_weapon")
1584 #ifdef GAMEQC
1585 MUTATOR_CALLHOOK(GetModelParams, c, s);
1586 #endif
1587 for(int i = 0; i < MAX_AIM_BONES; ++i)
1588 if(c == strcat("bone_aim", ftos(i)))
1589 {
1592 }
1593 if(c == "fixbone")
1595 if(c == "hidden")
1597 }
1598
1599 while((s = fgets(fh)))
1600 {
1603 if(s != "")
1605 }
1606
1607 fclose(fh);
1608
1609 return 1;
1610}
1611
1612string translate_key(string key)
1613{
1614 if (prvm_language == "en") return key;
1615
1616 if (substring(key, 0, 1) == "<")
1617 {
1618 if (key == "<KEY NOT FOUND>") return _("<KEY NOT FOUND>");
1619 if (key == "<UNKNOWN KEYNUM>") return _("<UNKNOWN KEYNUM>");
1620 }
1621
1622 switch(key)
1623 {
1624 case "TAB": return _("TAB");
1625 case "ENTER": return _("ENTER");
1626 case "ESCAPE": return _("ESCAPE");
1627 case "SPACE": return _("SPACE");
1628
1629 case "BACKSPACE": return _("BACKSPACE");
1630 case "UPARROW": return _("UPARROW");
1631 case "DOWNARROW": return _("DOWNARROW");
1632 case "LEFTARROW": return _("LEFTARROW");
1633 case "RIGHTARROW": return _("RIGHTARROW");
1634
1635 case "ALT": return _("ALT");
1636 case "CTRL": return _("CTRL");
1637 case "SHIFT": return _("SHIFT");
1638
1639 case "INS": return _("INS");
1640 case "DEL": return _("DEL");
1641 case "PGDN": return _("PGDN");
1642 case "PGUP": return _("PGUP");
1643 case "HOME": return _("HOME");
1644 case "END": return _("END");
1645
1646 case "PAUSE": return _("PAUSE");
1647
1648 case "NUMLOCK": return _("NUMLOCK");
1649 case "CAPSLOCK": return _("CAPSLOCK");
1650 case "SCROLLOCK": return _("SCROLLOCK");
1651
1652 case "SEMICOLON": return _("SEMICOLON");
1653 case "TILDE": return _("TILDE");
1654 case "BACKQUOTE": return _("BACKQUOTE");
1655 case "QUOTE": return _("QUOTE");
1656 case "APOSTROPHE": return _("APOSTROPHE");
1657 case "BACKSLASH": return _("BACKSLASH");
1658 }
1659
1660 if (substring(key, 0, 1) == "F")
1661 {
1662 string subkey = substring(key, 1, -1);
1663 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1664 {
1665 return sprintf(_("F%d"), stof(subkey));
1666 }
1667 // continue in case there is another key name starting with F
1668 }
1669
1670 if (substring(key, 0, 3) == "KP_")
1671 {
1672 string subkey = substring(key, 3, -1);
1673 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1674 {
1675 return sprintf(_("KP_%d"), stof(subkey));
1676 }
1677
1678 switch(subkey)
1679 {
1680 case "INS": return sprintf(_("KP_%s"), _("INS"));
1681 case "END": return sprintf(_("KP_%s"), _("END"));
1682 case "DOWNARROW": return sprintf(_("KP_%s"), _("DOWNARROW"));
1683 case "PGDN": return sprintf(_("KP_%s"), _("PGDN"));
1684 case "LEFTARROW": return sprintf(_("KP_%s"), _("LEFTARROW"));
1685 case "RIGHTARROW": return sprintf(_("KP_%s"), _("RIGHTARROW"));
1686 case "HOME": return sprintf(_("KP_%s"), _("HOME"));
1687 case "UPARROW": return sprintf(_("KP_%s"), _("UPARROW"));
1688 case "PGUP": return sprintf(_("KP_%s"), _("PGUP"));
1689 case "PERIOD": return sprintf(_("KP_%s"), _("PERIOD"));
1690 case "DEL": return sprintf(_("KP_%s"), _("DEL"));
1691 case "DIVIDE": return sprintf(_("KP_%s"), _("DIVIDE"));
1692 case "SLASH": return sprintf(_("KP_%s"), _("SLASH"));
1693 case "MULTIPLY": return sprintf(_("KP_%s"), _("MULTIPLY"));
1694 case "MINUS": return sprintf(_("KP_%s"), _("MINUS"));
1695 case "PLUS": return sprintf(_("KP_%s"), _("PLUS"));
1696 case "ENTER": return sprintf(_("KP_%s"), _("ENTER"));
1697 case "EQUALS": return sprintf(_("KP_%s"), _("EQUALS"));
1698 default: return key;
1699 }
1700 }
1701
1702 if (key == "PRINTSCREEN") return _("PRINTSCREEN");
1703
1704 if (substring(key, 0, 5) == "MOUSE")
1705 return sprintf(_("MOUSE%d"), stof(substring(key, 5, -1)));
1706
1707 if (key == "MWHEELUP") return _("MWHEELUP");
1708 if (key == "MWHEELDOWN") return _("MWHEELDOWN");
1709
1710 if (substring(key, 0,3) == "JOY")
1711 return sprintf(_("JOY%d"), stof(substring(key, 3, -1)));
1712
1713 if (substring(key, 0,3) == "AUX")
1714 return sprintf(_("AUX%d"), stof(substring(key, 3, -1)));
1715
1716 if (substring(key, 0, 4) == "X360_")
1717 {
1718 string subkey = substring(key, 4, -1);
1719 switch(subkey)
1720 {
1721 case "DPAD_UP": return sprintf(_("X360_%s"), _("DPAD_UP"));
1722 case "DPAD_DOWN": return sprintf(_("X360_%s"), _("DPAD_DOWN"));
1723 case "DPAD_LEFT": return sprintf(_("X360_%s"), _("DPAD_LEFT"));
1724 case "DPAD_RIGHT": return sprintf(_("X360_%s"), _("DPAD_RIGHT"));
1725 case "START": return sprintf(_("X360_%s"), _("START"));
1726 case "BACK": return sprintf(_("X360_%s"), _("BACK"));
1727 case "LEFT_THUMB": return sprintf(_("X360_%s"), _("LEFT_THUMB"));
1728 case "RIGHT_THUMB": return sprintf(_("X360_%s"), _("RIGHT_THUMB"));
1729 case "LEFT_SHOULDER": return sprintf(_("X360_%s"), _("LEFT_SHOULDER"));
1730 case "RIGHT_SHOULDER": return sprintf(_("X360_%s"), _("RIGHT_SHOULDER"));
1731 case "LEFT_TRIGGER": return sprintf(_("X360_%s"), _("LEFT_TRIGGER"));
1732 case "RIGHT_TRIGGER": return sprintf(_("X360_%s"), _("RIGHT_TRIGGER"));
1733 case "LEFT_THUMB_UP": return sprintf(_("X360_%s"), _("LEFT_THUMB_UP"));
1734 case "LEFT_THUMB_DOWN": return sprintf(_("X360_%s"), _("LEFT_THUMB_DOWN"));
1735 case "LEFT_THUMB_LEFT": return sprintf(_("X360_%s"), _("LEFT_THUMB_LEFT"));
1736 case "LEFT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("LEFT_THUMB_RIGHT"));
1737 case "RIGHT_THUMB_UP": return sprintf(_("X360_%s"), _("RIGHT_THUMB_UP"));
1738 case "RIGHT_THUMB_DOWN": return sprintf(_("X360_%s"), _("RIGHT_THUMB_DOWN"));
1739 case "RIGHT_THUMB_LEFT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_LEFT"));
1740 case "RIGHT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_RIGHT"));
1741 default: return key;
1742 }
1743 }
1744
1745 if (substring(key, 0, 4) == "JOY_")
1746 {
1747 string subkey = substring(key, 4, -1);
1748 switch(subkey)
1749 {
1750 case "UP": return sprintf(_("JOY_%s"), _("UP"));
1751 case "DOWN": return sprintf(_("JOY_%s"), _("DOWN"));
1752 case "LEFT": return sprintf(_("JOY_%s"), _("LEFT"));
1753 case "RIGHT": return sprintf(_("JOY_%s"), _("RIGHT"));
1754 default: return key;
1755 }
1756 }
1757
1758 if (substring(key, 0, 8) == "MIDINOTE")
1759 return sprintf(_("MIDINOTE%d"), stof(substring(key, 8, -1)));
1760
1761 return key;
1762}
1763
1764// x-encoding (encoding as zero length invisible string)
1765const string XENCODE_2 = "xX";
1766const string XENCODE_22 = "0123456789abcdefABCDEF";
1767string xencode(int f)
1768{
1769 float a, b, c, d;
1770 d = f % 22; f = floor(f / 22);
1771 c = f % 22; f = floor(f / 22);
1772 b = f % 22; f = floor(f / 22);
1773 a = f % 2; // f = floor(f / 2);
1774 return strcat(
1775 "^",
1776 substring(XENCODE_2, a, 1),
1777 substring(XENCODE_22, b, 1),
1778 substring(XENCODE_22, c, 1),
1779 substring(XENCODE_22, d, 1)
1780 );
1781}
1782float xdecode(string s)
1783{
1784 float a, b, c, d;
1785 if(substring(s, 0, 1) != "^")
1786 return -1;
1787 if(strlen(s) < 5)
1788 return -1;
1789 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1790 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1791 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1792 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1793 if(a < 0 || b < 0 || c < 0 || d < 0)
1794 return -1;
1795 return ((a * 22 + b) * 22 + c) * 22 + d;
1796}
1797
1798/*
1799string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1800{
1801 if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1802 return input;
1803 else
1804 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1805}*/
1806
1808#ifdef SVQC
1810#endif
1811#ifdef CSQC
1812void CSQC_Shutdown()
1813#endif
1814#ifdef MENUQC
1815void m_shutdown()
1816#endif
1817{
1819 {
1820 LOG_INFO("Recursive shutdown detected! Only restoring cvars...");
1821 }
1822 else
1823 {
1824 shutdown_running = 1;
1825 Shutdown();
1826 shutdownhooks();
1827 }
1828 cvar_settemp_restore(); // this must be done LAST, but in any case
1829}
1830
1831#ifdef GAMEQC
1834{
1835 // set skeleton_bones to the total number of bones on the model
1836 if(e.skeleton_bones_index == e.modelindex)
1837 return; // same model, nothing to update
1838
1839 float skelindex = skel_create(e.modelindex);
1840 e.skeleton_bones = skel_get_numbones(skelindex);
1841 skel_delete(skelindex);
1842 e.skeleton_bones_index = e.modelindex;
1843}
1844#endif
1845
1848{
1850 {
1851 localcmd("\n", to_execute_next_frame, "\n");
1853 }
1854}
1856{
1858 {
1859 s = strcat(s, "\n", to_execute_next_frame);
1860 }
1862}
1863
1866{
1867 entity queue_start, queue_end;
1868
1869 // we build a queue of to-be-processed entities.
1870 // queue_start is the next entity to be checked for neighbors
1871 // queue_end is the last entity added
1872
1873 if(e.FindConnectedComponent_processing)
1874 error("recursion or broken cleanup");
1875
1876 // start with a 1-element queue
1877 queue_start = queue_end = e;
1878 queue_end.(fld) = NULL;
1879 queue_end.FindConnectedComponent_processing = 1;
1880
1881 // for each queued item:
1882 for (; queue_start; queue_start = queue_start.(fld))
1883 {
1884 // find all neighbors of queue_start
1885 entity t;
1886 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1887 {
1888 if(t.FindConnectedComponent_processing)
1889 continue;
1890 if(iscon(t, queue_start, pass))
1891 {
1892 // it is connected? ADD IT. It will look for neighbors soon too.
1893 queue_end.(fld) = t;
1894 queue_end = t;
1895 queue_end.(fld) = NULL;
1896 queue_end.FindConnectedComponent_processing = 1;
1897 }
1898 }
1899 }
1900
1901 // unmark
1902 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1903 queue_start.FindConnectedComponent_processing = 0;
1904}
1905
1906#ifdef GAMEQC
1908{
1909 // multi-frame anim: keep as-is
1910 if(a.y == 1)
1911 {
1912 float dur = frameduration(e.modelindex, a.x);
1913 if (dur <= 0 && b.y)
1914 {
1915 a = b;
1916 dur = frameduration(e.modelindex, a.x);
1917 }
1918 if (dur > 0)
1919 a.z = 1.0 / dur;
1920 }
1921 return a;
1922}
1923#endif
1924
1925#ifdef GAMEQC
1927{
1928 return = NULL;
1929 switch (type)
1930 {
1931 case CNT_GAMESTART:
1932 {
1933 switch(num)
1934 {
1935 case 10: return ANNCE_NUM_GAMESTART_10;
1936 case 9: return ANNCE_NUM_GAMESTART_9;
1937 case 8: return ANNCE_NUM_GAMESTART_8;
1938 case 7: return ANNCE_NUM_GAMESTART_7;
1939 case 6: return ANNCE_NUM_GAMESTART_6;
1940 case 5: return ANNCE_NUM_GAMESTART_5;
1941 case 4: return ANNCE_NUM_GAMESTART_4;
1942 case 3: return ANNCE_NUM_GAMESTART_3;
1943 case 2: return ANNCE_NUM_GAMESTART_2;
1944 case 1: return ANNCE_NUM_GAMESTART_1;
1945 }
1946 break;
1947 }
1948 case CNT_KILL:
1949 {
1950 switch(num)
1951 {
1952 case 10: return ANNCE_NUM_KILL_10;
1953 case 9: return ANNCE_NUM_KILL_9;
1954 case 8: return ANNCE_NUM_KILL_8;
1955 case 7: return ANNCE_NUM_KILL_7;
1956 case 6: return ANNCE_NUM_KILL_6;
1957 case 5: return ANNCE_NUM_KILL_5;
1958 case 4: return ANNCE_NUM_KILL_4;
1959 case 3: return ANNCE_NUM_KILL_3;
1960 case 2: return ANNCE_NUM_KILL_2;
1961 case 1: return ANNCE_NUM_KILL_1;
1962 }
1963 break;
1964 }
1965 case CNT_RESPAWN:
1966 {
1967 switch(num)
1968 {
1969 case 10: return ANNCE_NUM_RESPAWN_10;
1970 case 9: return ANNCE_NUM_RESPAWN_9;
1971 case 8: return ANNCE_NUM_RESPAWN_8;
1972 case 7: return ANNCE_NUM_RESPAWN_7;
1973 case 6: return ANNCE_NUM_RESPAWN_6;
1974 case 5: return ANNCE_NUM_RESPAWN_5;
1975 case 4: return ANNCE_NUM_RESPAWN_4;
1976 case 3: return ANNCE_NUM_RESPAWN_3;
1977 case 2: return ANNCE_NUM_RESPAWN_2;
1978 case 1: return ANNCE_NUM_RESPAWN_1;
1979 }
1980 break;
1981 }
1982 case CNT_ROUNDSTART:
1983 {
1984 switch(num)
1985 {
1986 case 10: return ANNCE_NUM_ROUNDSTART_10;
1987 case 9: return ANNCE_NUM_ROUNDSTART_9;
1988 case 8: return ANNCE_NUM_ROUNDSTART_8;
1989 case 7: return ANNCE_NUM_ROUNDSTART_7;
1990 case 6: return ANNCE_NUM_ROUNDSTART_6;
1991 case 5: return ANNCE_NUM_ROUNDSTART_5;
1992 case 4: return ANNCE_NUM_ROUNDSTART_4;
1993 case 3: return ANNCE_NUM_ROUNDSTART_3;
1994 case 2: return ANNCE_NUM_ROUNDSTART_2;
1995 case 1: return ANNCE_NUM_ROUNDSTART_1;
1996 }
1997 break;
1998 }
1999 case CNT_NORMAL:
2000 default:
2001 {
2002 switch(num)
2003 {
2004 case 10: return ANNCE_NUM_10;
2005 case 9: return ANNCE_NUM_9;
2006 case 8: return ANNCE_NUM_8;
2007 case 7: return ANNCE_NUM_7;
2008 case 6: return ANNCE_NUM_6;
2009 case 5: return ANNCE_NUM_5;
2010 case 4: return ANNCE_NUM_4;
2011 case 3: return ANNCE_NUM_3;
2012 case 2: return ANNCE_NUM_2;
2013 case 1: return ANNCE_NUM_1;
2014 }
2015 break;
2016 }
2017 }
2018}
2019#endif
2020
2021#ifdef GAMEQC
2023{
2024 switch(nativecontents)
2025 {
2026 case CONTENT_EMPTY:
2027 return 0;
2028 case CONTENT_SOLID:
2030 case CONTENT_WATER:
2031 return DPCONTENTS_WATER;
2032 case CONTENT_SLIME:
2033 return DPCONTENTS_SLIME;
2034 case CONTENT_LAVA:
2036 case CONTENT_SKY:
2037 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
2038 }
2039 return 0;
2040}
2041
2043{
2044 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
2045 return CONTENT_SOLID;
2046 if(supercontents & DPCONTENTS_SKY)
2047 return CONTENT_SKY;
2048 if(supercontents & DPCONTENTS_LAVA)
2049 return CONTENT_LAVA;
2050 if(supercontents & DPCONTENTS_SLIME)
2051 return CONTENT_SLIME;
2052 if(supercontents & DPCONTENTS_WATER)
2053 return CONTENT_WATER;
2054 return CONTENT_EMPTY;
2055}
2056#endif
2057
2058#ifdef SVQC
2059void attach_sameorigin(entity e, entity to, string tag)
2060{
2061 vector org, t_forward, t_left, t_up, e_forward, e_up;
2062 float tagscale;
2063
2064 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2065 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
2066 t_forward = v_forward * tagscale;
2067 t_left = v_right * -tagscale;
2068 t_up = v_up * tagscale;
2069
2070 e.origin_x = org * t_forward;
2071 e.origin_y = org * t_left;
2072 e.origin_z = org * t_up;
2073
2074 // current forward and up directions
2075 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2076 e.angles = AnglesTransform_FromVAngles(e.angles);
2077 else
2078 e.angles = AnglesTransform_FromAngles(e.angles);
2079 fixedmakevectors(e.angles);
2080
2081 // untransform forward, up!
2082 e_forward.x = v_forward * t_forward;
2083 e_forward.y = v_forward * t_left;
2084 e_forward.z = v_forward * t_up;
2085 e_up.x = v_up * t_forward;
2086 e_up.y = v_up * t_left;
2087 e_up.z = v_up * t_up;
2088
2089 e.angles = fixedvectoangles2(e_forward, e_up);
2090 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2091 e.angles = AnglesTransform_ToVAngles(e.angles);
2092 else
2093 e.angles = AnglesTransform_ToAngles(e.angles);
2094
2095 setattachment(e, to, tag);
2096 setorigin(e, e.origin);
2097}
2098
2100{
2101 vector org = gettaginfo(e, 0);
2102 e.angles = fixedvectoangles2(v_forward, v_up);
2103 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2104 e.angles = AnglesTransform_ToVAngles(e.angles);
2105 else
2106 e.angles = AnglesTransform_ToAngles(e.angles);
2107 setorigin(e, org);
2108 setattachment(e, NULL, "");
2109 setorigin(e, e.origin);
2110}
2111
2113{
2114 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
2115 e.aiment = to; // make the hole follow bmodel
2116 e.punchangle = to.angles; // the original angles of bmodel
2117 e.view_ofs = e.origin - to.origin; // relative origin
2118 e.v_angle = e.angles - to.angles; // relative angles
2119}
2120
2121#if 0
2122// TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
2123void unfollow_sameorigin(entity e)
2124{
2126}
2127#endif
2128
2132{
2133 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
2134 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2135 ent.aiment = e; // make the hole follow bmodel
2136 ent.punchangle = e.angles; // the original angles of bmodel
2137 ent.view_ofs = ent.origin - e.origin; // relative origin
2138 ent.v_angle = ent.angles - e.angles; // relative angles
2139 ent.aiment_classname = e.classname;
2140 ent.aiment_deadflag = e.deadflag;
2141
2142 if(IS_PLAYER(ent.aiment))
2143 {
2144 entity pl = ent.aiment;
2145 ent.view_ofs.x = bound(pl.mins.x + 4, ent.view_ofs.x, pl.maxs.x - 4);
2146 ent.view_ofs.y = bound(pl.mins.y + 4, ent.view_ofs.y, pl.maxs.y - 4);
2147 ent.view_ofs.z = bound(pl.mins.z + 4, ent.view_ofs.z, pl.maxs.z - 4);
2148 }
2149}
2150
2152{
2155 ent.aiment_classname = string_null;
2156 // FIXME: engine bug?
2157 // resetting aiment the engine will set orb's origin close to world's origin
2158 //ent.aiment = NULL;
2159}
2160
2162{
2163/*
2164 if(ent.move_movetype != MOVETYPE_FOLLOW)
2165 if(ent.aiment)
2166 error("???");
2167*/
2168 // FIXME: engine bug?
2169 // when aiment disconnects the engine will set orb's origin close to world's origin
2170 if(!ent.aiment)
2171 return 2;
2172 if(ent.aiment.classname != ent.aiment_classname || ent.aiment.deadflag != ent.aiment_deadflag)
2173 return 1;
2174 return 0;
2175}
2176#endif
2177
2178#ifdef GAMEQC
2179// decolorizes and team colors the player name when needed
2180string playername(string thename, int teamid, bool team_colorize)
2181{
2182 TC(int, teamid);
2183 bool do_colorize = (teamplay && team_colorize);
2184#ifdef SVQC
2185 if(do_colorize && !intermission_running)
2186#else
2187 if(do_colorize)
2188#endif
2189 {
2190 string t = Team_ColorCode(teamid);
2191 return strcat(t, strdecolorize(thename));
2192 }
2193 else
2194 return thename;
2195}
2196
2198
2199float trace_hits_box_1d(float end, float thmi, float thma)
2200{
2201 if (end == 0)
2202 {
2203 // just check if x is in range
2204 if (0 < thmi)
2205 return false;
2206 if (0 > thma)
2207 return false;
2208 }
2209 else
2210 {
2211 // do the trace with respect to x
2212 // 0 -> end has to stay in thmi -> thma
2213 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
2214 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
2216 return false;
2217 }
2218 return true;
2219}
2220
2221float trace_hits_box(vector start, vector end, vector thmi, vector thma)
2222{
2223 end -= start;
2224 thmi -= start;
2225 thma -= start;
2226 // now it is a trace from 0 to end
2227
2230
2231 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
2232 return false;
2233 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
2234 return false;
2235 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
2236 return false;
2237
2238 return true;
2239}
2240
2241float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2242{
2243 return trace_hits_box(start, end, thmi - ma, thma - mi);
2244}
2245#endif
2246
2248float cvar_or(string cv, float v)
2249{
2250 string s = cvar_string(cv);
2251 if(s == "")
2252 return v;
2253 else
2254 return stof(s);
2255}
2256
2257// NOTE base is the central value
2258// freq: circle frequency, = 2*pi*frequency in hertz
2259// start_pos:
2260// -1 start from the lower value
2261// 0 start from the base value
2262// 1 start from the higher value
2264float blink_synced(float base, float range, float freq, float start_time, int start_pos)
2265{
2266 // note:
2267 // RMS = sqrt(base^2 + 0.5 * range^2)
2268 // thus
2269 // base = sqrt(RMS^2 - 0.5 * range^2)
2270 // ensure RMS == 1
2271
2272 return base + range * sin((time - start_time - (M_PI / 2) * start_pos) * freq);
2273}
2274
2276float blink(float base, float range, float freq)
2277{
2278 return blink_synced(base, range, freq, 0, 0);
2279}
vector AnglesTransform_ToAngles(vector v)
vector AnglesTransform_ToVAngles(vector v)
vector AnglesTransform_FromAngles(vector v)
vector AnglesTransform_FromVAngles(vector v)
#define fixedvectoangles2
void fixedmakevectors(vector a)
#define MUTATOR_CALLHOOK(id,...)
Definition base.qh:143
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void Shutdown()
Definition main.qc:163
#define IS_PLAYER(s)
Definition player.qh:242
const int SFL_TIME
Display as mm:ss.s, value is stored as 10ths of a second (AND 0 is the worst possible value!...
Definition scores.qh:122
const int SFL_RANK
Display as a rank (with st, nd, rd, th suffix).
Definition scores.qh:117
const int SFL_HIDE_ZERO
Don't show zero values as scores.
Definition scores.qh:107
int rounds_played
Definition stats.qh:379
ERASEABLE void write_String_To_File(int fh, string str, bool alsoprint)
Definition util.qc:1475
float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
Definition util.qc:582
bool mut_is_active(int mut)
Definition util.qc:263
void SetMovetypeFollow(entity ent, entity e)
Definition util.qc:2131
#define X(name, translated_name, cl_hook, mut)
bool should_break_before(int c)
Definition util.qc:999
string playername(string thename, int teamid, bool team_colorize)
Definition util.qc:2180
void FindConnectedComponent(entity e,.entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
Definition util.qc:1865
void queue_to_execute_next_frame(string s)
Definition util.qc:1855
float shutdown_running
Definition util.qc:1807
float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
Definition util.qc:1189
void execute_next_frame()
Definition util.qc:1847
void get_mi_min_max_texcoords(float mode)
Definition util.qc:766
void wordwrap_cb(string s, float l, void(string) callback)
Definition util.qc:328
string fixPriorityList(string order, float from, float to, float subtract, float complete)
Definition util.qc:600
float compressShortVector(vector vec)
Definition util.qc:521
int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
Definition util.qc:2022
float skeleton_bones_index
Definition util.qc:1832
void wordwrap_buffer_sprint(string s)
Definition util.qc:181
float tracebox_inverted(vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
Definition util.qc:23
float xdecode(string s)
Definition util.qc:1782
float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
Definition util.qc:2241
vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
Definition util.qc:1391
vector decompressShortVector(int data)
Definition util.qc:486
void depthfirst(entity start,.entity up,.entity downleft,.entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
Definition util.qc:394
float trace_hits_box_a1
Definition util.qc:2197
float matchacl(string acl, string str)
Definition util.qc:1439
vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
Definition util.qc:1235
string build_mutator_list(string s)
Definition util.qc:272
Notification Announcer_PickNumber(int type, int num)
Definition util.qc:1926
string find_last_color_code(string s)
Definition util.qc:956
entity _wordwrap_buffer_sprint_ent
Definition util.qc:180
string aiment_classname
Definition util.qc:2129
int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
Definition util.qc:2042
float lengthLogTable[128]
Definition util.qc:455
string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
Definition util.qc:1181
string getcurrentmod()
Definition util.qc:1429
float aiment_deadflag
Definition util.qc:2130
#define SKIN_PATH
Definition util.qc:216
float FindConnectedComponent_processing
Definition util.qc:1864
string to_execute_next_frame
Definition util.qc:1846
void SV_Shutdown() void CSQC_Shutdown() void m_shutdown()
Definition util.qc:1809
ERASEABLE float blink_synced(float base, float range, float freq, float start_time, int start_pos)
Definition util.qc:2264
int cvar_settemp_restore()
Definition util.qc:847
string xencode(int f)
Definition util.qc:1767
string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
Definition util.qc:1173
string icon_path_from_menuskin(string theIcon)
Returns icon path from the current menu skin (MENU only).
Definition util.qc:239
float compressShotOrigin(vector v)
Definition util.qc:1350
void get_mi_min_max(float mode)
Definition util.qc:676
string ScoreString(int pFlags, float pValue, int rounds_played)
Definition util.qc:423
vector real_origin(entity ent)
Definition util.qc:147
const string XENCODE_22
Definition util.qc:1766
float trace_hits_box_a0
Definition util.qc:2197
float trace_hits_box_1d(float end, float thmi, float thma)
Definition util.qc:2199
void UnsetMovetypeFollow(entity ent)
Definition util.qc:2151
string translate_key(string key)
Definition util.qc:1612
string getWrappedLineLen(int maxLength, textLengthUpToLength_lenFunction_t tw)
Definition util.qc:1153
string take_wrapped_line_until(int take_until, float colorlen)
Definition util.qc:1064
int LostMovetypeFollow(entity ent)
Definition util.qc:2161
string get_model_datafilename(string m, float sk, string fil)
Definition util.qc:1481
vector healtharmor_applydamage(float h, float a, float armorblock, int deathtype, float damage)
Definition util.qc:1415
void mut_set_active(int mut)
Definition util.qc:255
float textLengthUpToLength(string theText, int maxLength, textLengthUpToLength_lenFunction_t w)
Definition util.qc:920
void wordwrap_buffer_put(string s)
Definition util.qc:164
float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
Definition util.qc:884
bool should_break_after(int c)
Definition util.qc:1023
const string XENCODE_2
Definition util.qc:1765
vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
Definition util.qc:1298
float trace_hits_box(vector start, vector end, vector thmi, vector thma)
Definition util.qc:2221
string swapInPriorityList(string order, float i, float j)
Definition util.qc:653
void attach_sameorigin(entity e, entity to, string tag)
Definition util.qc:2059
#define PRECACHE_PIC
Definition util.qc:215
float cvar_settemp(string tmp_cvar, string tmp_value)
Definition util.qc:809
string getWrappedLine(float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
Definition util.qc:1133
ERASEABLE float cvar_or(string cv, float v)
Definition util.qc:2248
void Skeleton_SetBones(entity e)
Definition util.qc:1833
void detach_sameorigin(entity e)
Definition util.qc:2099
string wordwrap(string s, float l)
Definition util.qc:169
void follow_sameorigin(entity e, entity to)
Definition util.qc:2112
vector findbetterlocation(vector org, float mindist)
Definition util.qc:116
float get_model_parameters(string m, float sk)
Definition util.qc:1494
string mapPriorityList(string order, string(string) mapfunc)
Definition util.qc:642
ERASEABLE float blink(float base, float range, float freq)
Definition util.qc:2276
void traceline_inverted(vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
Definition util.qc:100
string wordwrap_buffer
Definition util.qc:162
vector animfixfps(entity e, vector a, vector b)
Definition util.qc:1907
float invertLengthLog(float dist)
Definition util.qc:457
void wordwrap_sprint(entity to, string s, float l)
Definition util.qc:191
vector decompressShotOrigin(int f)
Definition util.qc:1377
const int MAX_AIM_BONES
Definition util.qh:195
entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t
Definition util.qh:230
string mi_shortname
Definition util.qh:133
vector mi_picmin
Definition util.qh:138
const int CNT_NORMAL
Definition util.qh:258
const int MUT_WEAPON_STAY
Definition util.qh:74
float get_model_parameters_weight
Definition util.qh:189
const int MUT_VAMPIRE
Definition util.qh:72
const int MUT_GRAPPLING_HOOK
Definition util.qh:69
float get_model_parameters_fixbone
Definition util.qh:198
string get_model_parameters_sex
Definition util.qh:188
vector mi_pictexcoord2
Definition util.qh:142
vector mi_min
Definition util.qh:134
const int MUT_TOUCHEXPLODE
Definition util.qh:82
const int MUT_JETPACK
Definition util.qh:76
const int MUT_INVINCIBLE_PROJECTILES
Definition util.qh:66
const int MUT_NO_START_WEAPONS
Definition util.qh:84
const int MUT_NEW_TOYS
Definition util.qh:63
float get_model_parameters_species
Definition util.qh:187
const int MUT_ROCKET_FLYING
Definition util.qh:65
const int MUT_DODGING
Definition util.qh:61
const int MUT_INSTAGIB
Definition util.qh:62
string getWrappedLine_remaining
Definition util.qh:154
float(entity a, entity b, entity pass) isConnectedFunction_t
Definition util.qh:231
float get_model_parameters_bone_aimweight[MAX_AIM_BONES]
Definition util.qh:197
int active_mutators[2]
Definition util.qh:90
float get_model_parameters_modelskin
Definition util.qh:185
string get_model_parameters_name
Definition util.qh:186
string get_model_parameters_bone_weapon
Definition util.qh:194
const int MUT_GRAVITY
Definition util.qh:67
vector mi_pictexcoord3
Definition util.qh:143
#define TIME_ENCODED_TOSTRING(n, compact)
Definition util.qh:103
const int MUT_BLOODLOSS
Definition util.qh:75
string get_model_parameters_description
Definition util.qh:192
const int MUT_MELEE_ONLY
Definition util.qh:71
const int MUT_CLOAKED
Definition util.qh:68
vector mi_pictexcoord0
Definition util.qh:140
const int MUT_MIDAIR
Definition util.qh:70
bool get_model_parameters_hidden
Definition util.qh:191
string get_model_parameters_modelname
Definition util.qh:184
string get_model_parameters_bone_upperbody
Definition util.qh:193
float(string s, vector size) textLengthUpToWidth_widthFunction_t
Definition util.qh:147
const int MUT_OVERKILL
Definition util.qh:77
string get_model_parameters_bone_aim[MAX_AIM_BONES]
Definition util.qh:196
const int MUT_NIX
Definition util.qh:64
const int MUT_NO_POWERUPS
Definition util.qh:79
vector mi_max
Definition util.qh:135
IntrusiveList g_saved_cvars
Definition util.qh:35
float get_model_parameters_age
Definition util.qh:190
const int CNT_RESPAWN
Definition util.qh:262
vector mi_picmax
Definition util.qh:139
float(string s) textLengthUpToLength_lenFunction_t
Definition util.qh:148
const int CNT_KILL
Definition util.qh:261
const int MUT_PINATA
Definition util.qh:73
const int MUT_POWERUPS
Definition util.qh:80
const int CNT_ROUNDSTART
Definition util.qh:263
const int MUT_OFFHAND_BLASTER
Definition util.qh:86
const int MUT_BUFFS_REPLACE_POWERUPS
Definition util.qh:81
vector mi_pictexcoord1
Definition util.qh:141
const int MUT_WALLJUMP
Definition util.qh:83
string get_model_parameters_desc
Definition util.qh:199
const int MUT_NADES
Definition util.qh:85
const int CNT_GAMESTART
Definition util.qh:259
const int MUT_BUFFS
Definition util.qh:78
const int SPECIES_ANIMAL
Definition constants.qh:26
const int SPECIES_ROBOT_SOLID
Definition constants.qh:24
const int SPECIES_ROBOT_RUSTY
Definition constants.qh:27
const int SPECIES_RESERVED
Definition constants.qh:29
const int SPECIES_ROBOT_SHINY
Definition constants.qh:28
const int SPECIES_ALIEN
Definition constants.qh:25
const int SPECIES_HUMAN
Definition constants.qh:23
ERASEABLE string count_ordinal(int interval)
Definition counting.qh:66
vector v_up
string classname
float DPCONTENTS_SKY
float DPCONTENTS_NODROP
entity trace_ent
const float CONTENT_SKY
float DPCONTENTS_SOLID
const float CONTENT_SOLID
string mapname
float DPCONTENTS_BODY
const float CONTENT_WATER
const float SOLID_NOT
const float FILE_READ
float DPCONTENTS_SLIME
float time
float DPCONTENTS_OPAQUE
vector v_right
vector trace_endpos
float trace_startsolid
float MOVE_WORLDONLY
vector v_forward
float trace_fraction
float DPCONTENTS_LAVA
const float CONTENT_LAVA
float DPCONTENTS_WATER
const float CONTENT_EMPTY
const float CONTENT_SLIME
const int HITTYPE_ARMORPIERCE
ignore armor calculations
Definition all.qh:34
#define DEATH_IS(t, dt)
Definition all.qh:42
#define str2chr
#define strstrofs
#define gettagindex
#define strlen
#define tokenize_console
#define tokenizebyseparator
#define strcasecmp
#define pass(name, colormin, colormax)
v y
Definition ent_cs.qc:146
Weapons
Definition guide.qh:113
string prvm_language
Definition i18n.qh:8
#define base
#define stob(s)
Definition int.qh:5
bool intermission_running
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
#define IL_EACH(this, cond, body)
#define FOREACH_ENTITY_CLASS(class, cond, body)
Definition iter.qh:189
#define ERASEABLE
Definition _all.inc:37
#define CSQC_Shutdown
Definition _all.inc:298
#define m_shutdown
Definition _all.inc:185
#define TC(T, sym)
Definition _all.inc:82
#define LOG_HELP(...)
Definition log.qh:83
#define LOG_FATALF(...)
Definition log.qh:51
#define LOG_INFO(...)
Definition log.qh:62
#define LOG_TRACE(...)
Definition log.qh:74
#define LOG_DEBUG(...)
Definition log.qh:78
#define LOG_INFOF(...)
Definition log.qh:63
string MapInfo_Type_ToString(Gametype t)
Definition mapinfo.qc:655
int MapInfo_Get_ByName(string pFilename, float pAllowGenerate, Gametype pGametypeToSet)
Definition mapinfo.qc:1387
vector MapInfo_Map_maxs
Definition mapinfo.qh:17
vector MapInfo_Map_mins
Definition mapinfo.qh:16
ERASEABLE vector solve_quadratic(float a, float b, float c)
ax^2 + bx + c = 0
Definition math.qh:312
const float M_PI_2
pi/2
Definition mathlib.qh:115
#define M_PI
pi
Definition mathlib.qh:114
string draw_PreloadPicture(string pic)
Definition draw.qc:60
void localcmd(string command,...)
void cvar_set(string name, string value)
string fgets(float fhandle)
float isdemo()
void fclose(float fhandle)
float stof(string val,...)
void fputs(float fhandle, string s)
float bound(float min, float value, float max)
string substring(string s, float start, float length)
float cvar(string name)
void sprint(float clientnum, string text,...)
float fopen(string filename, float mode)
entity find(entity start,.string field, string match)
float cos(float f)
const string cvar_string(string name)
float vlen(vector v)
vector vectoangles(vector v)
float sin(float f)
string vtos(vector v)
float min(float f,...)
void strunzone(string s)
float rint(float f)
vector normalize(vector v)
string ftos(float f)
float fabs(float f)
void print(string text,...)
float floor(float f)
string strzone(string s)
string argv(float n)
float max(float f,...)
void set_movetype(entity this, int mt)
Definition movetypes.qc:4
const int MOVETYPE_NONE
Definition movetypes.qh:133
const int MOVETYPE_FOLLOW
Definition movetypes.qh:145
const int MOVETYPE_FLY
Definition movetypes.qh:138
string string_null
Definition nil.qh:9
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points s1 s2
Definition all.inc:477
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
entity Notification
always last
Definition all.qh:85
#define new_pure(class)
purely logical entities (not linked to the area grid)
Definition oo.qh:66
float freq
Definition pendulum.qc:3
#define NULL
Definition post.qh:14
#define world
Definition post.qh:15
#define gettaginfo
Definition post.qh:32
#define error
Definition pre.qh:6
#define REGISTRY_GET(id, i)
Definition registry.qh:62
vector
Definition self.qh:96
vector org
Definition self.qh:96
vector vector ang
Definition self.qh:96
int dir
Definition impulse.qc:89
#define PROJECTILE_MAKETRIGGER(e)
Definition common.qh:46
#define STATIC_INIT(func)
during worldspawn
Definition static.qh:33
#define shutdownhooks()
Definition static.qh:51
ERASEABLE string car(string s)
Returns first word.
Definition string.qh:258
#define IS_DIGIT(d)
Definition string.qh:583
ERASEABLE string cdr(string s)
Returns all but first word.
Definition string.qh:268
#define strfree(this)
Definition string.qh:57
#define strcpy(this, s)
Definition string.qh:51
ERASEABLE vector checkColorCode(string theText, int text_len, int pos, bool check_at_the_end)
Returns 0 if pos is NOT in the middle or at the end of a color code otherwise it returns a vector wit...
Definition string.qh:616
#define IS_HEXDIGIT(d)
Definition string.qh:580
bool teamplay
Definition teams.qh:59
string Team_ColorCode(int teamid)
Definition teams.qh:63
const int WEP_FLAG_SPECIALATTACK
special attack (not a true weapon); NOTE: if this flag is set then WEP_FLAG_HIDDEN must be set as wel...
Definition weapon.qh:264