Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
util.qc
Go to the documentation of this file.
1#include "util.qh"
2
3#if defined(CSQC)
5 #include <common/constants.qh>
8 #include <common/mapinfo.qh>
10 #include <common/scores.qh>
11#elif defined(MENUQC)
12#elif defined(SVQC)
13 #include <common/constants.qh>
16 #include <common/mapinfo.qh>
18 #include <common/scores.qh>
20#endif
21
22#ifdef SVQC
23float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity) // returns the number of traces done, for benchmarking
24{
25 vector pos, dir, t;
26 float nudge;
27 entity stopentity;
28
29 //nudge = 2 * cvar("collision_impactnudge"); // why not?
30 nudge = 0.5;
31
32 dir = normalize(v2 - v1);
33
34 pos = v1 + dir * nudge;
35
36 float c;
37 c = 0;
38
39 for (;;)
40 {
41 if(pos * dir >= v2 * dir)
42 {
43 // went too far
45 trace_endpos = v2;
46 return c;
47 }
48
49 tracebox(pos, mi, ma, v2, nomonsters, forent);
50 ++c;
51
52 if(c == 50)
53 {
54 LOG_TRACE("When tracing from ", vtos(v1), " to ", vtos(v2));
55 LOG_TRACE(" Nudging gets us nowhere at ", vtos(pos));
56 LOG_TRACE(" trace_endpos is ", vtos(trace_endpos));
57 LOG_TRACE(" trace distance is ", ftos(vlen(pos - trace_endpos)));
58 }
59
60 stopentity = trace_ent;
61
63 {
64 // we started inside solid.
65 // then trace from endpos to pos
66 t = trace_endpos;
67 tracebox(t, mi, ma, pos, nomonsters, forent);
68 ++c;
70 {
71 // t is still inside solid? bad
72 // force advance, then, and retry
73 pos = t + dir * nudge;
74
75 // but if we hit an entity, stop RIGHT before it
76 if(stopatentity && stopentity && stopentity != ignorestopatentity)
77 {
78 trace_ent = stopentity;
79 trace_endpos = t;
80 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
81 return c;
82 }
83 }
84 else
85 {
86 // we actually LEFT solid!
87 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
88 return c;
89 }
90 }
91 else
92 {
93 // pos is outside solid?!? but why?!? never mind, just return it.
94 trace_endpos = pos;
95 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
96 return c;
97 }
98 }
99}
100
101void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
102{
103 tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent, stopatentity, ignorestopatentity);
104}
105#endif
106
107#ifdef GAMEQC
108/*
109==================
110findbetterlocation
111
112Returns a point at least 12 units away from walls
113(useful for explosion animations, although the blast is performed where it really happened)
114Ripped from DPMod
115==================
116*/
118{
119 vector vec = mindist * '1 0 0';
120 int c = 0;
121 while (c < 6)
122 {
123 traceline (org, org + vec, true, NULL);
124 vec = vec * -1;
125 if (trace_fraction < 1)
126 {
127 vector loc = trace_endpos;
128 traceline (loc, loc + vec, true, NULL);
129 if (trace_fraction >= 1)
130 org = loc + vec;
131 }
132 if (c & 1)
133 {
134 float h = vec.y;
135 vec.y = vec.x;
136 vec.x = vec.z;
137 vec.z = h;
138 }
139 c = c + 1;
140 }
141
142 return org;
143}
144
145/*
146* Get "real" origin, in worldspace, even if ent is attached to something else.
147*/
149{
150 vector v = ((ent.absmin + ent.absmax) * 0.5);
151 entity e = ent.tag_entity;
152
153 while(e)
154 {
155 v = v + ((e.absmin + e.absmax) * 0.5);
156 e = e.tag_entity;
157 }
158
159 return v;
160}
161#endif
162
164
166{
168}
169
170string wordwrap(string s, float l)
171{
172 string r;
173 wordwrap_buffer = "";
175 r = wordwrap_buffer;
176 wordwrap_buffer = "";
177 return r;
178}
179
180#ifdef SVQC
183{
185 if(s == "\n")
186 {
188 wordwrap_buffer = "";
189 }
190}
191
192void wordwrap_sprint(entity to, string s, float l)
193{
194 wordwrap_buffer = "";
198 if(wordwrap_buffer != "")
199 sprint(to, strcat(wordwrap_buffer, "\n"));
200 wordwrap_buffer = "";
201 return;
202}
203#endif
204
205#ifndef SVQC
206string draw_UseSkinFor(string pic)
207{
208 if(substring(pic, 0, 1) == "/")
209 return substring(pic, 1, strlen(pic)-1);
210 else
211 return strcat(draw_currentSkin, "/", pic);
212}
213
214#ifdef CSQC
215 #define PRECACHE_PIC precache_pic
216 #define SKIN_PATH hud_skin_path
217#endif
218#ifdef MENUQC
219 #define PRECACHE_PIC draw_PreloadPicture
220 #define SKIN_PATH (strreplace("gfx/menu", "gfx/hud", draw_currentSkin))
221#endif
222
225string icon_path_from_HUDskin(string theIcon)
226{
227 if (theIcon == "")
228 return "";
229
230 string img = strcat("/", SKIN_PATH, "/", theIcon);
231 if (PRECACHE_PIC(img) == "")
232 img = sprintf("/gfx/hud/default/%s", theIcon);
233 return img;
234}
235
236#ifdef MENUQC
238string icon_path_from_menuskin(string theIcon)
239{
240 if (theIcon == "")
241 return "";
242
243 string img = strcat("/", draw_currentSkin, "/", theIcon);
244 if (draw_PreloadPicture(img) == "")
245 img = sprintf("/gfx/menu/wickedx/%s", theIcon); // default menu skin
246 return img;
247}
248#endif
249
250#undef PRECACHE_PIC
251#undef SKIN_PATH
252
253
254void mut_set_active(int mut)
255{
256 if (mut >= 24)
257 active_mutators[1] |= BIT(mut - 24);
258 else
259 active_mutators[0] |= BIT(mut);
260}
261
262bool mut_is_active(int mut)
263{
264 if (mut >= 24)
265 return (active_mutators[1] & (BIT(mut - 24)));
266 else
267 return (active_mutators[0] & BIT(mut));
268}
269
270// MENUQC: it builds the mutator list based on local cvars (for the Mutators dialog)
271// CSQC: it translates the mutator list received from server (for the Welcome dialog)
272// MENUQC and CSQC code is merged in order to avoid duplicating and separating strings
273string build_mutator_list(string s)
274{
275 #ifdef CSQC
276 if (s == "") return "";
277 #endif
278
279 #ifdef MENUQC
280 if (s != "") s = "";
281 #endif
282
283 int i = -1, n = 0; // allow only 1 iteration in the following for loop if (s == "")
284 if (s != "")
285 {
286 i = 0;
287 n = tokenizebyseparator(s, ", ");
288 }
289 string s2 = "";
290 for (string arg = ""; i < n; ++i)
291 {
292 if (i >= 0) arg = argv(i);
293 // cond is the condition for showing the mutator enabled in the menu
294 #define X(name, translated_name, mut, cond) \
295 if(arg == name || (!n && (cond))) { s2 = cons_mid(s2, ", ", translated_name); mut_set_active(mut); }
296 X("Dodging" , _("Dodging") , MUT_DODGING , cvar("g_dodging"))
297 X("InstaGib" , _("InstaGib") , MUT_INSTAGIB , cvar("g_instagib"))
298 X("New Toys" , _("New Toys") , MUT_NEW_TOYS , cvar("g_new_toys"))
299 X("NIX" , _("NIX") , MUT_NIX , cvar("g_nix"))
300 X("Rocket Flying" , _("Rocket Flying") , MUT_ROCKET_FLYING , cvar("g_rocket_flying"))
301 X("Invincible Projectiles" , _("Invincible Projectiles") , MUT_INVINCIBLE_PROJECTILES , cvar("g_invincible_projectiles"))
302 X("Low gravity" , _("Low gravity") , MUT_GRAVITY , cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
303 X("Cloaked" , _("Cloaked") , MUT_CLOAKED , cvar("g_cloaked"))
304 X("Hook" , _("Hook") , MUT_GRAPPLING_HOOK , cvar("g_grappling_hook"))
305 X("Midair" , _("Midair") , MUT_MIDAIR , cvar("g_midair"))
306 X("Melee only Arena" , _("Melee only Arena") , MUT_MELEE_ONLY , cvar("g_melee_only"))
307 X("Vampire" , _("Vampire") , MUT_VAMPIRE , cvar("g_vampire"))
308 X("Piñata" , _("Piñata") , MUT_PINATA , cvar("g_pinata"))
309 X("Weapons stay" , _("Weapons stay") , MUT_WEAPON_STAY , cvar("g_weapon_stay"))
310 X("Blood loss" , _("Blood loss") , MUT_BLOODLOSS , cvar("g_bloodloss") > 0)
311 X("Jetpack" , _("Jetpack") , MUT_JETPACK , cvar("g_jetpack"))
312 X("Buffs" , _("Buffs") , MUT_BUFFS , cvar("g_buffs") > 0)
313 X("Overkill" , _("Overkill") , MUT_OVERKILL , cvar("g_overkill"))
314 X("No powerups" , _("No powerups") , MUT_NO_POWERUPS , cvar("g_powerups") == 0)
315 X("Powerups" , _("Powerups") , MUT_POWERUPS , cvar("g_powerups") > 0)
316 X("Touch explode" , _("Touch explode") , MUT_TOUCHEXPLODE , cvar("g_touchexplode") > 0)
317 X("Wall jumping" , _("Wall jumping") , MUT_WALLJUMP , cvar("g_walljump"))
318 X("No start weapons" , _("No start weapons") , MUT_NO_START_WEAPONS , cvar_string("g_weaponarena") == "0" && cvar("g_balance_blaster_weaponstartoverride") == 0)
319 X("Nades" , _("Nades") , MUT_NADES , cvar("g_nades"))
320 X("Offhand blaster" , _("Offhand blaster") , MUT_OFFHAND_BLASTER , cvar("g_offhand_blaster"))
321 #undef X
322 }
323 return s2;
324}
325#endif
326
327void wordwrap_cb(string s, float l, void(string) callback)
328{
329 string c;
330 float lleft, i, j, wlen;
331
332 s = strzone(s);
333 lleft = l;
334 int len = strlen(s);
335 for (i = 0; i < len; ++i)
336 {
337 if (substring(s, i, 2) == "\\n")
338 {
339 callback("\n");
340 lleft = l;
341 ++i;
342 }
343 else if (substring(s, i, 1) == "\n")
344 {
345 callback("\n");
346 lleft = l;
347 }
348 else if (substring(s, i, 1) == " ")
349 {
350 if (lleft > 0)
351 {
352 callback(" ");
353 --lleft;
354 }
355 }
356 else
357 {
358 for (j = i+1; j < len; ++j)
359 // ^^ this skips over the first character of a word, which
360 // is ALWAYS part of the word
361 // this is safe since if i+1 == strlen(s), i will become
362 // strlen(s)-1 at the end of this block and the function
363 // will terminate. A space can't be the first character we
364 // read here, and neither can a \n be the start, since these
365 // two cases have been handled above.
366 {
367 c = substring(s, j, 1);
368 if (c == " ")
369 break;
370 if (c == "\\")
371 break;
372 if (c == "\n")
373 break;
374 // we need to keep this tempstring alive even if substring is
375 // called repeatedly, so call strcat even though we're not
376 // doing anything
377 callback("");
378 }
379 wlen = j - i;
380 if (lleft < wlen)
381 {
382 callback("\n");
383 lleft = l;
384 }
385 callback(substring(s, i, wlen));
386 lleft -= wlen;
387 i = j - 1;
388 }
389 }
390 strunzone(s);
391}
392
393void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
394{
395 entity e;
396 e = start;
397 funcPre(pass, e);
398 while (e.(downleft))
399 {
400 e = e.(downleft);
401 funcPre(pass, e);
402 }
403 funcPost(pass, e);
404 while(e != start)
405 {
406 if (e.(right))
407 {
408 e = e.(right);
409 funcPre(pass, e);
410 while (e.(downleft))
411 {
412 e = e.(downleft);
413 funcPre(pass, e);
414 }
415 }
416 else
417 e = e.(up);
418 funcPost(pass, e);
419 }
420}
421
422#ifdef GAMEQC
423string ScoreString(int pFlags, float pValue, int rounds_played)
424{
425 string valstr;
426 float l;
427
428 pValue = floor(pValue + 0.5); // round
429
430 if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
431 valstr = "";
432 else if(pFlags & SFL_RANK)
433 valstr = (pValue < 256 ? count_ordinal(pValue) : _("N/A"));
434 else if(pFlags & SFL_TIME)
435 valstr = TIME_ENCODED_TOSTRING(pValue, true);
436 else if (rounds_played)
437 valstr = sprintf("%.1f", pValue / rounds_played);
438 else
439 valstr = ftos(pValue);
440
441 return valstr;
442}
443#endif
444
445// compressed vector format:
446// like MD3, just even shorter
447// 4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
448// 5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
449// 7 bit length (logarithmic encoding), 1/8 .. about 7844
450// length = 2^(length_encoded/8) / 8
451// if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
452// thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
453// the special value 0 indicates the zero vector
454
455float lengthLogTable[128];
456
457float invertLengthLog(float dist)
458{
459 int l, r, m;
460
461 if(dist >= lengthLogTable[127])
462 return 127;
463 if(dist <= lengthLogTable[0])
464 return 0;
465
466 l = 0;
467 r = 127;
468
469 while(r - l > 1)
470 {
471 m = floor((l + r) / 2);
472 if(lengthLogTable[m] < dist)
473 l = m;
474 else
475 r = m;
476 }
477
478 // now: r is >=, l is <
479 float lerr = (dist - lengthLogTable[l]);
480 float rerr = (lengthLogTable[r] - dist);
481 if(lerr < rerr)
482 return l;
483 return r;
484}
485
487{
488 vector out;
489 if(data == 0)
490 return '0 0 0';
491 float p = (data & 0xF000) / 0x1000;
492 float q = (data & 0x0F80) / 0x80;
493 int len = (data & 0x007F);
494
495 //print("\ndecompress: p:", ftos(p)); print(" q:", ftos(q)); print(" len:", ftos(len), "\n");
496
497 if(p == 0)
498 {
499 out.x = 0;
500 out.y = 0;
501 if(q == 31)
502 out.z = -1;
503 else
504 out.z = +1;
505 }
506 else
507 {
508 q = M_PI / 16 * q;
509 p = M_PI / 16 * p - M_PI_2;
510 float cos_p = cos(p);
511 out.x = cos(q) * cos_p;
512 out.y = sin(q) * cos_p;
513 out.z = -sin(p);
514 }
515
516 //print("decompressed: ", vtos(out), "\n");
517
518 return out * lengthLogTable[len];
519}
520
522{
523 vector ang;
524 float p, y, len;
525 if(vec == '0 0 0')
526 return 0;
527 //print("compress: ", vtos(vec), "\n");
528 ang = vectoangles(vec);
529 ang.x = -ang.x;
530 if(ang.x < -90)
531 ang.x += 360;
532 if(ang.x < -90 && ang.x > +90)
533 error("BOGUS vectoangles");
534 //print("angles: ", vtos(ang), "\n");
535
536 p = floor(0.5 + (ang.x + 90) * (16 / 180)) & 15; // -90..90 to 0..14
537 if(p == 0)
538 {
539 if(vec.z < 0)
540 y = 31;
541 else
542 y = 30;
543 }
544 else
545 y = floor(0.5 + ang.y * (32 / 360)) & 31; // 0..360 to 0..32
546 len = invertLengthLog(vlen(vec));
547
548 //print("compressed: p:", ftos(p)); print(" y:", ftos(y)); print(" len:", ftos(len), "\n");
549
550 return (p * 0x1000) + (y * 0x80) + len;
551}
552
554{
555 float l = 1;
556 float f = (2 ** (1/8));
557 int i;
558 for(i = 0; i < 128; ++i)
559 {
560 lengthLogTable[i] = l;
561 l *= f;
562 }
563
564 if(cvar("developer") > 0)
565 {
566 LOG_TRACE("Verifying vector compression table...");
567 for(i = 0x0F00; i < 0xFFFF; ++i)
569 {
571 "BROKEN vector compression: %s -> %s -> %s",
572 ftos(i),
575 );
576 }
577 LOG_TRACE("Done.");
578 }
579}
580
581#ifdef GAMEQC
582float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
583{
584 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
585 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
586 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
587 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
588 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
589 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
590 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
591 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
592 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
593 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
594 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
595 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
596 return 1;
597}
598#endif
599
600string fixPriorityList(string order, float from, float to, float subtract, float complete)
601{
602 string neworder;
603 float i, n, w;
604
605 n = tokenize_console(order);
606 neworder = "";
607 for(i = 0; i < n; ++i)
608 {
609 w = stof(argv(i));
610 if(w == floor(w))
611 {
612 if(w >= from && w <= to)
613 neworder = strcat(neworder, ftos(w), " ");
614 else
615 {
616 w -= subtract;
617 if(w >= from && w <= to)
618 neworder = strcat(neworder, ftos(w), " ");
619 }
620 }
621 }
622
623 if(complete)
624 {
625 n = tokenize_console(neworder);
626 for(w = to; w >= from; --w)
627 {
628 int wflags = REGISTRY_GET(Weapons, w).spawnflags;
629 if(wflags & WEP_FLAG_SPECIALATTACK)
630 continue;
631 for(i = 0; i < n; ++i)
632 if(stof(argv(i)) == w)
633 break;
634 if(i == n) // not found
635 neworder = strcat(neworder, ftos(w), " ");
636 }
637 }
638
639 return substring(neworder, 0, strlen(neworder) - 1);
640}
641
642string mapPriorityList(string order, string(string) mapfunc)
643{
644 string neworder;
645 float n;
646
647 n = tokenize_console(order);
648 neworder = "";
649 for(float i = 0; i < n; ++i)
650 neworder = strcat(neworder, mapfunc(argv(i)), " ");
651
652 return substring(neworder, 0, strlen(neworder) - 1);
653}
654
655string swapInPriorityList(string order, float i, float j)
656{
657 float n = tokenize_console(order);
658
659 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
660 {
661 string s = "";
662 for(float w = 0; w < n; ++w)
663 {
664 if(w == i)
665 s = strcat(s, argv(j), " ");
666 else if(w == j)
667 s = strcat(s, argv(i), " ");
668 else
669 s = strcat(s, argv(w), " ");
670 }
671 return substring(s, 0, strlen(s) - 1);
672 }
673
674 return order;
675}
676
677#ifdef GAMEQC
678void get_mi_min_max(float mode)
679{
680 vector mi, ma;
681
682 string s = mapname;
683 if(!strcasecmp(substring(s, 0, 5), "maps/"))
684 s = substring(s, 5, strlen(s) - 5);
685 if(!strcasecmp(substring(s, strlen(s) - 4, 4), ".bsp"))
686 s = substring(s, 0, strlen(s) - 4);
688
689#ifdef CSQC
690 mi = world.mins;
691 ma = world.maxs;
692#else
693 mi = world.absmin;
694 ma = world.absmax;
695#endif
696
697 mi_min = mi;
698 mi_max = ma;
701 {
704 }
705 else
706 {
707 // not specified
708 if(mode)
709 {
710 // be clever
711 tracebox('1 0 0' * mi.x,
712 '0 1 0' * mi.y + '0 0 1' * mi.z,
713 '0 1 0' * ma.y + '0 0 1' * ma.z,
714 '1 0 0' * ma.x,
716 NULL);
718 mi_min.x = trace_endpos.x;
719
720 tracebox('0 1 0' * mi.y,
721 '1 0 0' * mi.x + '0 0 1' * mi.z,
722 '1 0 0' * ma.x + '0 0 1' * ma.z,
723 '0 1 0' * ma.y,
725 NULL);
727 mi_min.y = trace_endpos.y;
728
729 tracebox('0 0 1' * mi.z,
730 '1 0 0' * mi.x + '0 1 0' * mi.y,
731 '1 0 0' * ma.x + '0 1 0' * ma.y,
732 '0 0 1' * ma.z,
734 NULL);
736 mi_min.z = trace_endpos.z;
737
738 tracebox('1 0 0' * ma.x,
739 '0 1 0' * mi.y + '0 0 1' * mi.z,
740 '0 1 0' * ma.y + '0 0 1' * ma.z,
741 '1 0 0' * mi.x,
743 NULL);
745 mi_max.x = trace_endpos.x;
746
747 tracebox('0 1 0' * ma.y,
748 '1 0 0' * mi.x + '0 0 1' * mi.z,
749 '1 0 0' * ma.x + '0 0 1' * ma.z,
750 '0 1 0' * mi.y,
752 NULL);
754 mi_max.y = trace_endpos.y;
755
756 tracebox('0 0 1' * ma.z,
757 '1 0 0' * mi.x + '0 1 0' * mi.y,
758 '1 0 0' * ma.x + '0 1 0' * ma.y,
759 '0 0 1' * mi.z,
761 NULL);
763 mi_max.z = trace_endpos.z;
764 }
765 }
766}
767
769{
770 vector extend;
771
772 get_mi_min_max(mode);
773
776
777 // extend mi_picmax to get a square aspect ratio
778 // center the map in that area
779 extend = mi_picmax - mi_picmin;
780 if(extend.y > extend.x)
781 {
782 mi_picmin.x -= (extend.y - extend.x) * 0.5;
783 mi_picmax.x += (extend.y - extend.x) * 0.5;
784 }
785 else
786 {
787 mi_picmin.y -= (extend.x - extend.y) * 0.5;
788 mi_picmax.y += (extend.x - extend.y) * 0.5;
789 }
790
791 // add another some percent
792 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
793 mi_picmin -= extend;
794 mi_picmax += extend;
795
796 // calculate the texcoords
798 // first the two corners of the origin
799 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
800 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
801 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
802 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
803 // then the other corners
804 mi_pictexcoord1_x = mi_pictexcoord0_x;
805 mi_pictexcoord1_y = mi_pictexcoord2_y;
806 mi_pictexcoord3_x = mi_pictexcoord2_x;
807 mi_pictexcoord3_y = mi_pictexcoord0_y;
808}
809#endif
810
811float cvar_settemp(string tmp_cvar, string tmp_value)
812{
813 float created_saved_value;
814
815 created_saved_value = 0;
816
817 if (!(tmp_cvar || tmp_value))
818 {
819 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
820 return 0;
821 }
822
823 if(!cvar_type(tmp_cvar))
824 {
825 LOG_INFOF("Error: cvar %s doesn't exist!", tmp_cvar);
826 return 0;
827 }
828
829 IL_EACH(g_saved_cvars, it.netname == tmp_cvar,
830 {
831 created_saved_value = -1; // skip creation
832 break; // no need to continue
833 });
834
835 if(created_saved_value != -1)
836 {
837 // creating a new entity to keep track of this cvar
838 entity e = new_pure(saved_cvar_value);
840 e.netname = strzone(tmp_cvar);
841 e.message = strzone(cvar_string(tmp_cvar));
842 created_saved_value = 1;
843 }
844
845 // update the cvar to the value given
846 cvar_set(tmp_cvar, tmp_value);
847
848 return created_saved_value;
849}
850
852{
853 int j = 0;
854 // FIXME this new-style loop fails!
855#if 0
856 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
857 {
858 if(cvar_type(it.netname))
859 {
860 cvar_set(it.netname, it.message);
861 strunzone(it.netname);
862 strunzone(it.message);
863 delete(it);
864 ++j;
865 }
866 else
867 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", it.netname);
868 });
869
870#else
871 entity e = NULL;
872 while((e = find(e, classname, "saved_cvar_value")))
873 {
874 if(cvar_type(e.netname))
875 {
876 cvar_set(e.netname, e.message);
877 delete(e);
878 ++j;
879 }
880 else
881 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", e.netname));
882 }
883#endif
884
885 return j;
886}
887
888float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
889{
890 // STOP.
891 // The following function is SLOW.
892 // For your safety and for the protection of those around you...
893 // DO NOT CALL THIS AT HOME.
894 // No really, don't.
895 if(w(theText, theSize) <= maxWidth)
896 return strlen(theText); // yeah!
897
898 bool colors = (w("^7", theSize) == 0);
899
900 // binary search for right place to cut string
901 int len, left, right, middle;
902 left = 0;
903 right = len = strlen(theText);
904 int ofs = 0;
905 do
906 {
907 middle = floor((left + right) / 2);
908 if(colors)
909 {
910 vector res = checkColorCode(theText, len, middle, false);
911 ofs = (res.x) ? res.x - res.y : 0;
912 }
913
914 if(w(substring(theText, 0, middle + ofs), theSize) <= maxWidth)
915 left = middle + ofs;
916 else
917 right = middle;
918 }
919 while(left < right - 1);
920
921 return left;
922}
923
924float textLengthUpToLength(string theText, int maxLength, textLengthUpToLength_lenFunction_t w)
925{
926 // STOP.
927 // The following function is SLOW.
928 // For your safety and for the protection of those around you...
929 // DO NOT CALL THIS AT HOME.
930 // No really, don't.
931 if(w(theText) <= maxLength)
932 return strlen(theText); // yeah!
933
934 bool colors = (w("^7") == 0);
935
936 // binary search for right place to cut string
937 int len, left, right, middle;
938 left = 0;
939 right = len = strlen(theText);
940 int ofs = 0;
941 do
942 {
943 middle = floor((left + right) / 2);
944 if(colors)
945 {
946 vector res = checkColorCode(theText, len, middle, true);
947 ofs = (!res.x) ? 0 : res.x - res.y;
948 }
949
950 if(w(substring(theText, 0, middle + ofs)) <= maxLength)
951 left = middle + ofs;
952 else
953 right = middle;
954 }
955 while(left < right - 1);
956
957 return left;
958}
959
960string find_last_color_code(string s)
961{
962 int start = strstrofs(s, "^", 0);
963 if (start == -1) // no caret found
964 return "";
965 int len = strlen(s)-1;
966 for(int i = len; i >= start; --i)
967 {
968 if(substring(s, i, 1) != "^")
969 continue;
970
971 int carets = 1;
972 while (i-carets >= start && substring(s, i-carets, 1) == "^")
973 ++carets;
974
975 // check if carets aren't all escaped
976 if (carets & 1)
977 {
978 if(i+1 <= len)
979 if(IS_DIGIT(substring(s, i+1, 1)))
980 return substring(s, i, 2);
981
982 if(i+4 <= len)
983 if(substring(s, i+1, 1) == "x")
984 if(IS_HEXDIGIT(substring(s, i + 2, 1)))
985 if(IS_HEXDIGIT(substring(s, i + 3, 1)))
986 if(IS_HEXDIGIT(substring(s, i + 4, 1)))
987 return substring(s, i, 5);
988 }
989 i -= carets; // this also skips one char before the carets
990 }
991
992 return "";
993}
994
995string getWrappedLine(float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
996{
997 string s = getWrappedLine_remaining;
998
999 if(maxWidth <= 0)
1000 {
1002 return s; // the line has no size ANYWAY, nothing would be displayed.
1003 }
1004
1005 int take_until = textLengthUpToWidth(s, maxWidth, theFontSize, tw);
1006 if(take_until > 0 && take_until < strlen(s))
1007 {
1008 int last_word = take_until - 1;
1009 while(last_word > 0 && substring(s, last_word, 1) != " ")
1010 --last_word;
1011
1012 int skip = 0;
1013 if(last_word != 0)
1014 {
1015 take_until = last_word;
1016 skip = 1;
1017 }
1018
1019 getWrappedLine_remaining = substring(s, take_until + skip, strlen(s) - take_until);
1020 if(getWrappedLine_remaining == "")
1022 else if (tw("^7", theFontSize) == 0)
1024 return substring(s, 0, take_until);
1025 }
1026 else
1027 {
1029 return s;
1030 }
1031}
1032
1034{
1035 string s = getWrappedLine_remaining;
1036
1037 if(maxLength <= 0)
1038 {
1040 return s; // the line has no size ANYWAY, nothing would be displayed.
1041 }
1042
1043 int take_until = textLengthUpToLength(s, maxLength, tw);
1044 if(take_until > 0 && take_until < strlen(s))
1045 {
1046 int last_word = take_until - 1;
1047 while(last_word > 0 && substring(s, last_word, 1) != " ")
1048 --last_word;
1049
1050 int skip = 0;
1051 if(last_word != 0)
1052 {
1053 take_until = last_word;
1054 skip = 1;
1055 }
1056
1057 getWrappedLine_remaining = substring(s, take_until + skip, strlen(s) - take_until);
1058 if(getWrappedLine_remaining == "")
1060 else if (tw("^7") == 0)
1062 return substring(s, 0, take_until);
1063 }
1064 else
1065 {
1067 return s;
1068 }
1069}
1070
1071string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
1072{
1073 if(tw(theText, theFontSize) <= maxWidth)
1074 return theText;
1075 else
1076 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
1077}
1078
1079string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
1080{
1081 if(tw(theText) <= maxWidth)
1082 return theText;
1083 else
1084 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
1085}
1086
1087float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
1088{
1089 string subpattern, subpattern2, subpattern3, subpattern4;
1090 subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
1091 if(tp)
1092 subpattern2 = ",teams,";
1093 else
1094 subpattern2 = ",noteams,";
1095 if(ts)
1096 subpattern3 = ",teamspawns,";
1097 else
1098 subpattern3 = ",noteamspawns,";
1099 if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
1100 subpattern4 = ",race,";
1101 else
1102 subpattern4 = string_null;
1103
1104 if(substring(pattern, 0, 1) == "-")
1105 {
1106 pattern = substring(pattern, 1, strlen(pattern) - 1);
1107 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
1108 return 0;
1109 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
1110 return 0;
1111 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
1112 return 0;
1113 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
1114 return 0;
1115 }
1116 else
1117 {
1118 if(substring(pattern, 0, 1) == "+")
1119 pattern = substring(pattern, 1, strlen(pattern) - 1);
1120 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
1121 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
1122 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
1123 {
1124 if (!subpattern4)
1125 return 0;
1126 if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
1127 return 0;
1128 }
1129 }
1130 return 1;
1131}
1132
1133vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
1134{
1135 vector ret;
1136
1137 // make origin and speed relative
1138 eorg -= myorg;
1139 if(newton_style)
1140 evel -= myvel;
1141
1142 // now solve for ret, ret normalized:
1143 // eorg + t * evel == t * ret * spd
1144 // or, rather, solve for t:
1145 // |eorg + t * evel| == t * spd
1146 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
1147 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
1148 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
1149 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
1150 // q = (eorg * eorg) / (evel * evel - spd * spd)
1151 if(!solution.z) // no real solution
1152 {
1153 // happens if D < 0
1154 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1155 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1156 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1157 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1158 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1159 // spd < |evel| * sin angle(evel, eorg)
1160 return '0 0 0';
1161 }
1162 else if(solution.x > 0)
1163 {
1164 // both solutions > 0: take the smaller one
1165 // happens if p < 0 and q > 0
1166 ret = normalize(eorg + solution.x * evel);
1167 }
1168 else if(solution.y > 0)
1169 {
1170 // one solution > 0: take the larger one
1171 // happens if q < 0 or q == 0 and p < 0
1172 ret = normalize(eorg + solution.y * evel);
1173 }
1174 else
1175 {
1176 // no solution > 0: reject
1177 // happens if p > 0 and q >= 0
1178 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1179 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1180 //
1181 // |evel| >= spd
1182 // eorg * evel > 0
1183 //
1184 // "Enemy is moving away from me at more than spd"
1185 return '0 0 0';
1186 }
1187
1188 // NOTE: we always got a solution if spd > |evel|
1189
1190 if(newton_style == 2)
1191 ret = normalize(ret * spd + myvel);
1192
1193 return ret;
1194}
1195
1196vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1197{
1198 if(!newton_style)
1199 return spd * mydir;
1200
1201 if(newton_style == 2)
1202 {
1203 // true Newtonian projectiles with automatic aim adjustment
1204 //
1205 // solve: |outspeed * mydir - myvel| = spd
1206 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1207 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1208 // PLUS SIGN!
1209 // not defined?
1210 // then...
1211 // myvel^2 - (mydir * myvel)^2 > spd^2
1212 // velocity without mydir component > spd
1213 // fire at smallest possible spd that works?
1214 // |(mydir * myvel) * myvel - myvel| = spd
1215
1216 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1217
1218 float outspeed;
1219 if(solution.z)
1220 outspeed = solution.y; // the larger one
1221 else
1222 {
1223 //outspeed = 0; // slowest possible shot
1224 outspeed = solution.x; // the real part (that is, the average!)
1225 //dprint("impossible shot, adjusting\n");
1226 }
1227
1228 outspeed = bound(spd * mi, outspeed, spd * ma);
1229 return mydir * outspeed;
1230 }
1231
1232 // real Newtonian
1233 return myvel + spd * mydir;
1234}
1235
1236// compresses the shot origin offset vector to an int with the following format:
1237// xxxxxxxx SSyyyyyy SUzzzzzz
1238// 32109876 54321098 76543210
1239// 1st byte: x component (it uses all 8 bits)
1240// 2nd byte: y component in the last 6 bits and the signs of the x and y components
1241// 3rd byte: z component in the last 6 bits and the sign of the z component (the 2nd bit is unused)
1242// all values are doubled on compression and halved on decompression
1243// so the precision for all components is 0.5
1244// values are bound to the following ranges:
1245// x: -127.5 +127.5
1246// y: -31.5 +31.5
1247// z: -31.5 +31.5
1249{
1250 int rx_neg = (v.x < 0) ? 1 : 0;
1251 int ry_neg = (v.y < 0) ? 1 : 0;
1252 int rz_neg = (v.z < 0) ? 1 : 0;
1253 int rx = rint(fabs(v.x) * 2);
1254 int ry = rint(fabs(v.y) * 2);
1255 int rz = rint(fabs(v.z) * 2);
1256 if(rx > 255) // 128 * 2 - 1
1257 {
1258 LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n");
1259 rx = bound(0, rx, 255);
1260 }
1261 if(ry > 63) // 32 * 2 - 1
1262 {
1263 LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n");
1264 ry = bound(0, ry, 63);
1265 }
1266 if(rz > 63) // 32 * 2 - 1
1267 {
1268 LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n");
1269 rz = bound(0, rz, 63);
1270 }
1271 ry |= ry_neg * BIT(6) + rx_neg * BIT(7);
1272 rz |= rz_neg * BIT(6); // BIT(7) unused
1273 return rx * 0x10000 + ry * 0x100 + rz;
1274}
1276{
1277 vector v;
1278 v.x = f >> 16;
1279 v.y = (f & 0xFF00) >> 8;
1280 v.z = f & 0xFF;
1281 // remove sign bits and apply sign
1282 if (v.y & BIT(7)) { v.y &= ~BIT(7); v.x *= -1; }
1283 if (v.y & BIT(6)) { v.y &= ~BIT(6); v.y *= -1; }
1284 if (v.z & BIT(6)) { v.z &= ~BIT(6); v.z *= -1; }
1285 return v * 0.5;
1286}
1287
1288#ifdef GAMEQC
1289vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1290{
1291 // NOTE: we'll always choose the SMALLER value...
1292 float healthdamage, armordamage, armorideal;
1293 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1294 armorblock = 0;
1295 vector v;
1296 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1297 armordamage = a + (h - 1); // damage we can take if we could use more armor
1298 armorideal = healthdamage * armorblock;
1299 v.y = armorideal;
1300 if(armordamage < healthdamage)
1301 {
1302 v.x = armordamage;
1303 v.z = 1;
1304 }
1305 else
1306 {
1307 v.x = healthdamage;
1308 v.z = 0;
1309 }
1310 return v;
1311}
1312
1313vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
1314{
1315 vector v;
1316 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1317 armorblock = 0;
1318 if (deathtype & HITTYPE_ARMORPIERCE)
1319 armorblock = 0;
1320 v.y = bound(0, damage * armorblock, a); // save
1321 v.x = bound(0, damage - v.y, damage); // take
1322 v.z = 0;
1323 return v;
1324}
1325#endif
1326
1328{
1329 float n;
1330 string m;
1331 m = cvar_string("fs_gamedir");
1332 n = tokenize_console(m);
1333 if(n == 0)
1334 return "data";
1335 else
1336 return argv(n - 1);
1337}
1338
1339float matchacl(string acl, string str)
1340{
1341 string t, s;
1342 float r, d;
1343 r = 0;
1344 while(acl)
1345 {
1346 t = car(acl); acl = cdr(acl);
1347
1348 d = 1;
1349 if(substring(t, 0, 1) == "-")
1350 {
1351 d = -1;
1352 t = substring(t, 1, strlen(t) - 1);
1353 }
1354 else if(substring(t, 0, 1) == "+")
1355 t = substring(t, 1, strlen(t) - 1);
1356
1357 if(substring(t, -1, 1) == "*")
1358 {
1359 t = substring(t, 0, strlen(t) - 1);
1360 s = substring(str, 0, strlen(t));
1361 }
1362 else
1363 s = str;
1364
1365 if(s == t)
1366 {
1367 r = d;
1368 break; // if we found a killing case, apply it! other settings may be allowed in the future, but this one is caught
1369 }
1370 }
1371 return r;
1372}
1373
1375void write_String_To_File(int fh, string str, bool alsoprint)
1376{
1377 fputs(fh, str);
1378 if (alsoprint) LOG_HELP(str);
1379}
1380
1381string get_model_datafilename(string m, float sk, string fil)
1382{
1383 if(m)
1384 m = strcat(m, "_");
1385 else
1386 m = "models/player/*_";
1387 if(sk >= 0)
1388 m = strcat(m, ftos(sk));
1389 else
1390 m = strcat(m, "*");
1391 return strcat(m, ".", fil);
1392}
1393
1394float get_model_parameters(string m, float sk)
1395{
1406 for(int i = 0; i < MAX_AIM_BONES; ++i)
1407 {
1410 }
1413
1414#ifdef GAMEQC
1415 MUTATOR_CALLHOOK(ClearModelParams);
1416#endif
1417
1418 if (!m)
1419 return 1;
1420
1421 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1422 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1423
1424 if(sk < 0)
1425 {
1426 if(substring(m, -4, -1) != ".txt")
1427 return 0;
1428 if(substring(m, -6, 1) != "_")
1429 return 0;
1430 sk = stof(substring(m, -5, 1));
1431 m = substring(m, 0, -7);
1432 }
1433
1434 string fn = get_model_datafilename(m, sk, "txt");
1435 int fh = fopen(fn, FILE_READ);
1436 if(fh < 0)
1437 {
1438 sk = 0;
1439 fn = get_model_datafilename(m, sk, "txt");
1440 fh = fopen(fn, FILE_READ);
1441 if(fh < 0)
1442 return 0;
1443 }
1444
1447 string s, c;
1448 while((s = fgets(fh)))
1449 {
1450 if(s == "")
1451 break; // next lines will be description
1452 c = car(s);
1453 s = cdr(s);
1454 if(c == "name")
1456 if(c == "species")
1457 switch(s)
1458 {
1459 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1460 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1461 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1462 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1463 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1464 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1465 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1466 }
1467 if(c == "sex")
1468 {
1469 if (s == "Male") s = _("Male");
1470 else if (s == "Female") s = _("Female");
1471 else if (s == "Undisclosed") s = _("Undisclosed");
1473 }
1474 if(c == "weight")
1476 if(c == "age")
1478 if(c == "description")
1480 if(c == "bone_upperbody")
1482 if(c == "bone_weapon")
1484 #ifdef GAMEQC
1485 MUTATOR_CALLHOOK(GetModelParams, c, s);
1486 #endif
1487 for(int i = 0; i < MAX_AIM_BONES; ++i)
1488 if(c == strcat("bone_aim", ftos(i)))
1489 {
1492 }
1493 if(c == "fixbone")
1495 if(c == "hidden")
1497 }
1498
1499 while((s = fgets(fh)))
1500 {
1503 if(s != "")
1505 }
1506
1507 fclose(fh);
1508
1509 return 1;
1510}
1511
1512string translate_key(string key)
1513{
1514 if (prvm_language == "en") return key;
1515
1516 if (substring(key, 0, 1) == "<")
1517 {
1518 if (key == "<KEY NOT FOUND>") return _("<KEY NOT FOUND>");
1519 if (key == "<UNKNOWN KEYNUM>") return _("<UNKNOWN KEYNUM>");
1520 }
1521
1522 switch(key)
1523 {
1524 case "TAB": return _("TAB");
1525 case "ENTER": return _("ENTER");
1526 case "ESCAPE": return _("ESCAPE");
1527 case "SPACE": return _("SPACE");
1528
1529 case "BACKSPACE": return _("BACKSPACE");
1530 case "UPARROW": return _("UPARROW");
1531 case "DOWNARROW": return _("DOWNARROW");
1532 case "LEFTARROW": return _("LEFTARROW");
1533 case "RIGHTARROW": return _("RIGHTARROW");
1534
1535 case "ALT": return _("ALT");
1536 case "CTRL": return _("CTRL");
1537 case "SHIFT": return _("SHIFT");
1538
1539 case "INS": return _("INS");
1540 case "DEL": return _("DEL");
1541 case "PGDN": return _("PGDN");
1542 case "PGUP": return _("PGUP");
1543 case "HOME": return _("HOME");
1544 case "END": return _("END");
1545
1546 case "PAUSE": return _("PAUSE");
1547
1548 case "NUMLOCK": return _("NUMLOCK");
1549 case "CAPSLOCK": return _("CAPSLOCK");
1550 case "SCROLLOCK": return _("SCROLLOCK");
1551
1552 case "SEMICOLON": return _("SEMICOLON");
1553 case "TILDE": return _("TILDE");
1554 case "BACKQUOTE": return _("BACKQUOTE");
1555 case "QUOTE": return _("QUOTE");
1556 case "APOSTROPHE": return _("APOSTROPHE");
1557 case "BACKSLASH": return _("BACKSLASH");
1558 }
1559
1560 if (substring(key, 0, 1) == "F")
1561 {
1562 string subkey = substring(key, 1, -1);
1563 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1564 {
1565 return sprintf(_("F%d"), stof(subkey));
1566 }
1567 // continue in case there is another key name starting with F
1568 }
1569
1570 if (substring(key, 0, 3) == "KP_")
1571 {
1572 string subkey = substring(key, 3, -1);
1573 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1574 {
1575 return sprintf(_("KP_%d"), stof(subkey));
1576 }
1577
1578 switch(subkey)
1579 {
1580 case "INS": return sprintf(_("KP_%s"), _("INS"));
1581 case "END": return sprintf(_("KP_%s"), _("END"));
1582 case "DOWNARROW": return sprintf(_("KP_%s"), _("DOWNARROW"));
1583 case "PGDN": return sprintf(_("KP_%s"), _("PGDN"));
1584 case "LEFTARROW": return sprintf(_("KP_%s"), _("LEFTARROW"));
1585 case "RIGHTARROW": return sprintf(_("KP_%s"), _("RIGHTARROW"));
1586 case "HOME": return sprintf(_("KP_%s"), _("HOME"));
1587 case "UPARROW": return sprintf(_("KP_%s"), _("UPARROW"));
1588 case "PGUP": return sprintf(_("KP_%s"), _("PGUP"));
1589 case "PERIOD": return sprintf(_("KP_%s"), _("PERIOD"));
1590 case "DEL": return sprintf(_("KP_%s"), _("DEL"));
1591 case "DIVIDE": return sprintf(_("KP_%s"), _("DIVIDE"));
1592 case "SLASH": return sprintf(_("KP_%s"), _("SLASH"));
1593 case "MULTIPLY": return sprintf(_("KP_%s"), _("MULTIPLY"));
1594 case "MINUS": return sprintf(_("KP_%s"), _("MINUS"));
1595 case "PLUS": return sprintf(_("KP_%s"), _("PLUS"));
1596 case "ENTER": return sprintf(_("KP_%s"), _("ENTER"));
1597 case "EQUALS": return sprintf(_("KP_%s"), _("EQUALS"));
1598 default: return key;
1599 }
1600 }
1601
1602 if (key == "PRINTSCREEN") return _("PRINTSCREEN");
1603
1604 if (substring(key, 0, 5) == "MOUSE")
1605 return sprintf(_("MOUSE%d"), stof(substring(key, 5, -1)));
1606
1607 if (key == "MWHEELUP") return _("MWHEELUP");
1608 if (key == "MWHEELDOWN") return _("MWHEELDOWN");
1609
1610 if (substring(key, 0,3) == "JOY")
1611 return sprintf(_("JOY%d"), stof(substring(key, 3, -1)));
1612
1613 if (substring(key, 0,3) == "AUX")
1614 return sprintf(_("AUX%d"), stof(substring(key, 3, -1)));
1615
1616 if (substring(key, 0, 4) == "X360_")
1617 {
1618 string subkey = substring(key, 4, -1);
1619 switch(subkey)
1620 {
1621 case "DPAD_UP": return sprintf(_("X360_%s"), _("DPAD_UP"));
1622 case "DPAD_DOWN": return sprintf(_("X360_%s"), _("DPAD_DOWN"));
1623 case "DPAD_LEFT": return sprintf(_("X360_%s"), _("DPAD_LEFT"));
1624 case "DPAD_RIGHT": return sprintf(_("X360_%s"), _("DPAD_RIGHT"));
1625 case "START": return sprintf(_("X360_%s"), _("START"));
1626 case "BACK": return sprintf(_("X360_%s"), _("BACK"));
1627 case "LEFT_THUMB": return sprintf(_("X360_%s"), _("LEFT_THUMB"));
1628 case "RIGHT_THUMB": return sprintf(_("X360_%s"), _("RIGHT_THUMB"));
1629 case "LEFT_SHOULDER": return sprintf(_("X360_%s"), _("LEFT_SHOULDER"));
1630 case "RIGHT_SHOULDER": return sprintf(_("X360_%s"), _("RIGHT_SHOULDER"));
1631 case "LEFT_TRIGGER": return sprintf(_("X360_%s"), _("LEFT_TRIGGER"));
1632 case "RIGHT_TRIGGER": return sprintf(_("X360_%s"), _("RIGHT_TRIGGER"));
1633 case "LEFT_THUMB_UP": return sprintf(_("X360_%s"), _("LEFT_THUMB_UP"));
1634 case "LEFT_THUMB_DOWN": return sprintf(_("X360_%s"), _("LEFT_THUMB_DOWN"));
1635 case "LEFT_THUMB_LEFT": return sprintf(_("X360_%s"), _("LEFT_THUMB_LEFT"));
1636 case "LEFT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("LEFT_THUMB_RIGHT"));
1637 case "RIGHT_THUMB_UP": return sprintf(_("X360_%s"), _("RIGHT_THUMB_UP"));
1638 case "RIGHT_THUMB_DOWN": return sprintf(_("X360_%s"), _("RIGHT_THUMB_DOWN"));
1639 case "RIGHT_THUMB_LEFT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_LEFT"));
1640 case "RIGHT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_RIGHT"));
1641 default: return key;
1642 }
1643 }
1644
1645 if (substring(key, 0, 4) == "JOY_")
1646 {
1647 string subkey = substring(key, 4, -1);
1648 switch(subkey)
1649 {
1650 case "UP": return sprintf(_("JOY_%s"), _("UP"));
1651 case "DOWN": return sprintf(_("JOY_%s"), _("DOWN"));
1652 case "LEFT": return sprintf(_("JOY_%s"), _("LEFT"));
1653 case "RIGHT": return sprintf(_("JOY_%s"), _("RIGHT"));
1654 default: return key;
1655 }
1656 }
1657
1658 if (substring(key, 0, 8) == "MIDINOTE")
1659 return sprintf(_("MIDINOTE%d"), stof(substring(key, 8, -1)));
1660
1661 return key;
1662}
1663
1664// x-encoding (encoding as zero length invisible string)
1665const string XENCODE_2 = "xX";
1666const string XENCODE_22 = "0123456789abcdefABCDEF";
1667string xencode(int f)
1668{
1669 float a, b, c, d;
1670 d = f % 22; f = floor(f / 22);
1671 c = f % 22; f = floor(f / 22);
1672 b = f % 22; f = floor(f / 22);
1673 a = f % 2; // f = floor(f / 2);
1674 return strcat(
1675 "^",
1676 substring(XENCODE_2, a, 1),
1677 substring(XENCODE_22, b, 1),
1678 substring(XENCODE_22, c, 1),
1679 substring(XENCODE_22, d, 1)
1680 );
1681}
1682float xdecode(string s)
1683{
1684 float a, b, c, d;
1685 if(substring(s, 0, 1) != "^")
1686 return -1;
1687 if(strlen(s) < 5)
1688 return -1;
1689 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1690 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1691 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1692 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1693 if(a < 0 || b < 0 || c < 0 || d < 0)
1694 return -1;
1695 return ((a * 22 + b) * 22 + c) * 22 + d;
1696}
1697
1698/*
1699string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1700{
1701 if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1702 return input;
1703 else
1704 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1705}*/
1706
1708#ifdef SVQC
1710#endif
1711#ifdef CSQC
1712void CSQC_Shutdown()
1713#endif
1714#ifdef MENUQC
1715void m_shutdown()
1716#endif
1717{
1719 {
1720 LOG_INFO("Recursive shutdown detected! Only restoring cvars...");
1721 }
1722 else
1723 {
1724 shutdown_running = 1;
1725 Shutdown();
1726 shutdownhooks();
1727 }
1728 cvar_settemp_restore(); // this must be done LAST, but in any case
1729}
1730
1731#ifdef GAMEQC
1734{
1735 // set skeleton_bones to the total number of bones on the model
1736 if(e.skeleton_bones_index == e.modelindex)
1737 return; // same model, nothing to update
1738
1739 float skelindex;
1740 skelindex = skel_create(e.modelindex);
1741 e.skeleton_bones = skel_get_numbones(skelindex);
1742 skel_delete(skelindex);
1743 e.skeleton_bones_index = e.modelindex;
1744}
1745#endif
1746
1749{
1751 {
1752 localcmd("\n", to_execute_next_frame, "\n");
1754 }
1755}
1757{
1759 {
1760 s = strcat(s, "\n", to_execute_next_frame);
1761 }
1763}
1764
1767{
1768 entity queue_start, queue_end;
1769
1770 // we build a queue of to-be-processed entities.
1771 // queue_start is the next entity to be checked for neighbors
1772 // queue_end is the last entity added
1773
1774 if(e.FindConnectedComponent_processing)
1775 error("recursion or broken cleanup");
1776
1777 // start with a 1-element queue
1778 queue_start = queue_end = e;
1779 queue_end.(fld) = NULL;
1780 queue_end.FindConnectedComponent_processing = 1;
1781
1782 // for each queued item:
1783 for (; queue_start; queue_start = queue_start.(fld))
1784 {
1785 // find all neighbors of queue_start
1786 entity t;
1787 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1788 {
1789 if(t.FindConnectedComponent_processing)
1790 continue;
1791 if(iscon(t, queue_start, pass))
1792 {
1793 // it is connected? ADD IT. It will look for neighbors soon too.
1794 queue_end.(fld) = t;
1795 queue_end = t;
1796 queue_end.(fld) = NULL;
1797 queue_end.FindConnectedComponent_processing = 1;
1798 }
1799 }
1800 }
1801
1802 // unmark
1803 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1804 queue_start.FindConnectedComponent_processing = 0;
1805}
1806
1807#ifdef GAMEQC
1809{
1810 // multi-frame anim: keep as-is
1811 if(a.y == 1)
1812 {
1813 float dur = frameduration(e.modelindex, a.x);
1814 if (dur <= 0 && b.y)
1815 {
1816 a = b;
1817 dur = frameduration(e.modelindex, a.x);
1818 }
1819 if (dur > 0)
1820 a.z = 1.0 / dur;
1821 }
1822 return a;
1823}
1824#endif
1825
1826#ifdef GAMEQC
1828{
1829 return = NULL;
1830 switch (type)
1831 {
1832 case CNT_GAMESTART:
1833 {
1834 switch(num)
1835 {
1836 case 10: return ANNCE_NUM_GAMESTART_10;
1837 case 9: return ANNCE_NUM_GAMESTART_9;
1838 case 8: return ANNCE_NUM_GAMESTART_8;
1839 case 7: return ANNCE_NUM_GAMESTART_7;
1840 case 6: return ANNCE_NUM_GAMESTART_6;
1841 case 5: return ANNCE_NUM_GAMESTART_5;
1842 case 4: return ANNCE_NUM_GAMESTART_4;
1843 case 3: return ANNCE_NUM_GAMESTART_3;
1844 case 2: return ANNCE_NUM_GAMESTART_2;
1845 case 1: return ANNCE_NUM_GAMESTART_1;
1846 }
1847 break;
1848 }
1849 case CNT_KILL:
1850 {
1851 switch(num)
1852 {
1853 case 10: return ANNCE_NUM_KILL_10;
1854 case 9: return ANNCE_NUM_KILL_9;
1855 case 8: return ANNCE_NUM_KILL_8;
1856 case 7: return ANNCE_NUM_KILL_7;
1857 case 6: return ANNCE_NUM_KILL_6;
1858 case 5: return ANNCE_NUM_KILL_5;
1859 case 4: return ANNCE_NUM_KILL_4;
1860 case 3: return ANNCE_NUM_KILL_3;
1861 case 2: return ANNCE_NUM_KILL_2;
1862 case 1: return ANNCE_NUM_KILL_1;
1863 }
1864 break;
1865 }
1866 case CNT_RESPAWN:
1867 {
1868 switch(num)
1869 {
1870 case 10: return ANNCE_NUM_RESPAWN_10;
1871 case 9: return ANNCE_NUM_RESPAWN_9;
1872 case 8: return ANNCE_NUM_RESPAWN_8;
1873 case 7: return ANNCE_NUM_RESPAWN_7;
1874 case 6: return ANNCE_NUM_RESPAWN_6;
1875 case 5: return ANNCE_NUM_RESPAWN_5;
1876 case 4: return ANNCE_NUM_RESPAWN_4;
1877 case 3: return ANNCE_NUM_RESPAWN_3;
1878 case 2: return ANNCE_NUM_RESPAWN_2;
1879 case 1: return ANNCE_NUM_RESPAWN_1;
1880 }
1881 break;
1882 }
1883 case CNT_ROUNDSTART:
1884 {
1885 switch(num)
1886 {
1887 case 10: return ANNCE_NUM_ROUNDSTART_10;
1888 case 9: return ANNCE_NUM_ROUNDSTART_9;
1889 case 8: return ANNCE_NUM_ROUNDSTART_8;
1890 case 7: return ANNCE_NUM_ROUNDSTART_7;
1891 case 6: return ANNCE_NUM_ROUNDSTART_6;
1892 case 5: return ANNCE_NUM_ROUNDSTART_5;
1893 case 4: return ANNCE_NUM_ROUNDSTART_4;
1894 case 3: return ANNCE_NUM_ROUNDSTART_3;
1895 case 2: return ANNCE_NUM_ROUNDSTART_2;
1896 case 1: return ANNCE_NUM_ROUNDSTART_1;
1897 }
1898 break;
1899 }
1900 case CNT_NORMAL:
1901 default:
1902 {
1903 switch(num)
1904 {
1905 case 10: return ANNCE_NUM_10;
1906 case 9: return ANNCE_NUM_9;
1907 case 8: return ANNCE_NUM_8;
1908 case 7: return ANNCE_NUM_7;
1909 case 6: return ANNCE_NUM_6;
1910 case 5: return ANNCE_NUM_5;
1911 case 4: return ANNCE_NUM_4;
1912 case 3: return ANNCE_NUM_3;
1913 case 2: return ANNCE_NUM_2;
1914 case 1: return ANNCE_NUM_1;
1915 }
1916 break;
1917 }
1918 }
1919}
1920#endif
1921
1922#ifdef GAMEQC
1924{
1925 switch(nativecontents)
1926 {
1927 case CONTENT_EMPTY:
1928 return 0;
1929 case CONTENT_SOLID:
1931 case CONTENT_WATER:
1932 return DPCONTENTS_WATER;
1933 case CONTENT_SLIME:
1934 return DPCONTENTS_SLIME;
1935 case CONTENT_LAVA:
1937 case CONTENT_SKY:
1938 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
1939 }
1940 return 0;
1941}
1942
1944{
1945 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
1946 return CONTENT_SOLID;
1947 if(supercontents & DPCONTENTS_SKY)
1948 return CONTENT_SKY;
1949 if(supercontents & DPCONTENTS_LAVA)
1950 return CONTENT_LAVA;
1951 if(supercontents & DPCONTENTS_SLIME)
1952 return CONTENT_SLIME;
1953 if(supercontents & DPCONTENTS_WATER)
1954 return CONTENT_WATER;
1955 return CONTENT_EMPTY;
1956}
1957#endif
1958
1959#ifdef SVQC
1960void attach_sameorigin(entity e, entity to, string tag)
1961{
1962 vector org, t_forward, t_left, t_up, e_forward, e_up;
1963 float tagscale;
1964
1965 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1966 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1967 t_forward = v_forward * tagscale;
1968 t_left = v_right * -tagscale;
1969 t_up = v_up * tagscale;
1970
1971 e.origin_x = org * t_forward;
1972 e.origin_y = org * t_left;
1973 e.origin_z = org * t_up;
1974
1975 // current forward and up directions
1976 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1977 e.angles = AnglesTransform_FromVAngles(e.angles);
1978 else
1979 e.angles = AnglesTransform_FromAngles(e.angles);
1980 fixedmakevectors(e.angles);
1981
1982 // untransform forward, up!
1983 e_forward.x = v_forward * t_forward;
1984 e_forward.y = v_forward * t_left;
1985 e_forward.z = v_forward * t_up;
1986 e_up.x = v_up * t_forward;
1987 e_up.y = v_up * t_left;
1988 e_up.z = v_up * t_up;
1989
1990 e.angles = fixedvectoangles2(e_forward, e_up);
1991 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1992 e.angles = AnglesTransform_ToVAngles(e.angles);
1993 else
1994 e.angles = AnglesTransform_ToAngles(e.angles);
1995
1996 setattachment(e, to, tag);
1997 setorigin(e, e.origin);
1998}
1999
2001{
2002 vector org;
2003 org = gettaginfo(e, 0);
2004 e.angles = fixedvectoangles2(v_forward, v_up);
2005 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2006 e.angles = AnglesTransform_ToVAngles(e.angles);
2007 else
2008 e.angles = AnglesTransform_ToAngles(e.angles);
2009 setorigin(e, org);
2010 setattachment(e, NULL, "");
2011 setorigin(e, e.origin);
2012}
2013
2015{
2016 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
2017 e.aiment = to; // make the hole follow bmodel
2018 e.punchangle = to.angles; // the original angles of bmodel
2019 e.view_ofs = e.origin - to.origin; // relative origin
2020 e.v_angle = e.angles - to.angles; // relative angles
2021}
2022
2023#if 0
2024// TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
2025void unfollow_sameorigin(entity e)
2026{
2028}
2029#endif
2030
2034{
2035 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
2036 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2037 ent.aiment = e; // make the hole follow bmodel
2038 ent.punchangle = e.angles; // the original angles of bmodel
2039 ent.view_ofs = ent.origin - e.origin; // relative origin
2040 ent.v_angle = ent.angles - e.angles; // relative angles
2041 ent.aiment_classname = e.classname;
2042 ent.aiment_deadflag = e.deadflag;
2043
2044 if(IS_PLAYER(ent.aiment))
2045 {
2046 entity pl = ent.aiment;
2047 ent.view_ofs.x = bound(pl.mins.x + 4, ent.view_ofs.x, pl.maxs.x - 4);
2048 ent.view_ofs.y = bound(pl.mins.y + 4, ent.view_ofs.y, pl.maxs.y - 4);
2049 ent.view_ofs.z = bound(pl.mins.z + 4, ent.view_ofs.z, pl.maxs.z - 4);
2050 }
2051}
2052
2054{
2057 ent.aiment_classname = string_null;
2058 // FIXME: engine bug?
2059 // resetting aiment the engine will set orb's origin close to world's origin
2060 //ent.aiment = NULL;
2061}
2062
2064{
2065/*
2066 if(ent.move_movetype != MOVETYPE_FOLLOW)
2067 if(ent.aiment)
2068 error("???");
2069*/
2070 // FIXME: engine bug?
2071 // when aiment disconnects the engine will set orb's origin close to world's origin
2072 if(!ent.aiment)
2073 return 2;
2074 if(ent.aiment.classname != ent.aiment_classname || ent.aiment.deadflag != ent.aiment_deadflag)
2075 return 1;
2076 return 0;
2077}
2078#endif
2079
2080#ifdef GAMEQC
2081// decolorizes and team colors the player name when needed
2082string playername(string thename, int teamid, bool team_colorize)
2083{
2084 TC(int, teamid);
2085 bool do_colorize = (teamplay && team_colorize);
2086#ifdef SVQC
2087 if(do_colorize && !intermission_running)
2088#else
2089 if(do_colorize)
2090#endif
2091 {
2092 string t = Team_ColorCode(teamid);
2093 return strcat(t, strdecolorize(thename));
2094 }
2095 else
2096 return thename;
2097}
2098
2100
2101float trace_hits_box_1d(float end, float thmi, float thma)
2102{
2103 if (end == 0)
2104 {
2105 // just check if x is in range
2106 if (0 < thmi)
2107 return false;
2108 if (0 > thma)
2109 return false;
2110 }
2111 else
2112 {
2113 // do the trace with respect to x
2114 // 0 -> end has to stay in thmi -> thma
2115 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
2116 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
2118 return false;
2119 }
2120 return true;
2121}
2122
2123float trace_hits_box(vector start, vector end, vector thmi, vector thma)
2124{
2125 end -= start;
2126 thmi -= start;
2127 thma -= start;
2128 // now it is a trace from 0 to end
2129
2132
2133 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
2134 return false;
2135 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
2136 return false;
2137 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
2138 return false;
2139
2140 return true;
2141}
2142
2143float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2144{
2145 return trace_hits_box(start, end, thmi - ma, thma - mi);
2146}
2147#endif
2148
2150float cvar_or(string cv, float v)
2151{
2152 string s = cvar_string(cv);
2153 if(s == "")
2154 return v;
2155 else
2156 return stof(s);
2157}
2158
2159// NOTE base is the central value
2160// freq: circle frequency, = 2*pi*frequency in hertz
2161// start_pos:
2162// -1 start from the lower value
2163// 0 start from the base value
2164// 1 start from the higher value
2166float blink_synced(float base, float range, float freq, float start_time, int start_pos)
2167{
2168 // note:
2169 // RMS = sqrt(base^2 + 0.5 * range^2)
2170 // thus
2171 // base = sqrt(RMS^2 - 0.5 * range^2)
2172 // ensure RMS == 1
2173
2174 return base + range * sin((time - start_time - (M_PI / 2) * start_pos) * freq);
2175}
2176
2178float blink(float base, float range, float freq)
2179{
2180 return blink_synced(base, range, freq, 0, 0);
2181}
vector AnglesTransform_ToAngles(vector v)
vector AnglesTransform_ToVAngles(vector v)
vector AnglesTransform_FromAngles(vector v)
vector AnglesTransform_FromVAngles(vector v)
#define fixedvectoangles2
void fixedmakevectors(vector a)
#define MUTATOR_CALLHOOK(id,...)
Definition base.qh:143
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void Shutdown()
Definition main.qc:162
#define IS_PLAYER(s)
Definition player.qh:243
const int SFL_TIME
Display as mm:ss.s, value is stored as 10ths of a second (AND 0 is the worst possible value!...
Definition scores.qh:122
const int SFL_RANK
Display as a rank (with st, nd, rd, th suffix)
Definition scores.qh:117
const int SFL_HIDE_ZERO
Don't show zero values as scores.
Definition scores.qh:107
int rounds_played
Definition stats.qh:377
ERASEABLE void write_String_To_File(int fh, string str, bool alsoprint)
Definition util.qc:1375
float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
Definition util.qc:582
void SetMovetypeFollow(entity ent, entity e)
Definition util.qc:2033
string playername(string thename, int teamid, bool team_colorize)
Definition util.qc:2082
void FindConnectedComponent(entity e,.entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
Definition util.qc:1766
void queue_to_execute_next_frame(string s)
Definition util.qc:1756
float shutdown_running
Definition util.qc:1707
float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
Definition util.qc:1087
void execute_next_frame()
Definition util.qc:1748
void get_mi_min_max_texcoords(float mode)
Definition util.qc:768
void wordwrap_cb(string s, float l, void(string) callback)
Definition util.qc:327
string fixPriorityList(string order, float from, float to, float subtract, float complete)
Definition util.qc:600
float compressShortVector(vector vec)
Definition util.qc:521
int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
Definition util.qc:1923
float skeleton_bones_index
Definition util.qc:1732
void wordwrap_buffer_sprint(string s)
Definition util.qc:182
float tracebox_inverted(vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
Definition util.qc:23
float xdecode(string s)
Definition util.qc:1682
float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
Definition util.qc:2143
vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
Definition util.qc:1289
vector decompressShortVector(int data)
Definition util.qc:486
void depthfirst(entity start,.entity up,.entity downleft,.entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
Definition util.qc:393
float trace_hits_box_a1
Definition util.qc:2099
vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
Definition util.qc:1313
float matchacl(string acl, string str)
Definition util.qc:1339
vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
Definition util.qc:1133
Notification Announcer_PickNumber(int type, int num)
Definition util.qc:1827
string find_last_color_code(string s)
Definition util.qc:960
entity _wordwrap_buffer_sprint_ent
Definition util.qc:181
string aiment_classname
Definition util.qc:2031
int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
Definition util.qc:1943
float lengthLogTable[128]
Definition util.qc:455
string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
Definition util.qc:1079
string getcurrentmod()
Definition util.qc:1327
float aiment_deadflag
Definition util.qc:2032
float FindConnectedComponent_processing
Definition util.qc:1765
string to_execute_next_frame
Definition util.qc:1747
void SV_Shutdown() void CSQC_Shutdown() void m_shutdown()
Definition util.qc:1709
ERASEABLE float blink_synced(float base, float range, float freq, float start_time, int start_pos)
Definition util.qc:2166
int cvar_settemp_restore()
Definition util.qc:851
string xencode(int f)
Definition util.qc:1667
string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
Definition util.qc:1071
float compressShotOrigin(vector v)
Definition util.qc:1248
void get_mi_min_max(float mode)
Definition util.qc:678
string ScoreString(int pFlags, float pValue, int rounds_played)
Definition util.qc:423
vector real_origin(entity ent)
Definition util.qc:148
const string XENCODE_22
Definition util.qc:1666
float trace_hits_box_a0
Definition util.qc:2099
float trace_hits_box_1d(float end, float thmi, float thma)
Definition util.qc:2101
void UnsetMovetypeFollow(entity ent)
Definition util.qc:2053
string translate_key(string key)
Definition util.qc:1512
string getWrappedLineLen(int maxLength, textLengthUpToLength_lenFunction_t tw)
Definition util.qc:1033
int LostMovetypeFollow(entity ent)
Definition util.qc:2063
string get_model_datafilename(string m, float sk, string fil)
Definition util.qc:1381
float textLengthUpToLength(string theText, int maxLength, textLengthUpToLength_lenFunction_t w)
Definition util.qc:924
void wordwrap_buffer_put(string s)
Definition util.qc:165
float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
Definition util.qc:888
const string XENCODE_2
Definition util.qc:1665
vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
Definition util.qc:1196
float trace_hits_box(vector start, vector end, vector thmi, vector thma)
Definition util.qc:2123
string swapInPriorityList(string order, float i, float j)
Definition util.qc:655
void attach_sameorigin(entity e, entity to, string tag)
Definition util.qc:1960
float cvar_settemp(string tmp_cvar, string tmp_value)
Definition util.qc:811
string getWrappedLine(float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
Definition util.qc:995
ERASEABLE float cvar_or(string cv, float v)
Definition util.qc:2150
void Skeleton_SetBones(entity e)
Definition util.qc:1733
void detach_sameorigin(entity e)
Definition util.qc:2000
string wordwrap(string s, float l)
Definition util.qc:170
void follow_sameorigin(entity e, entity to)
Definition util.qc:2014
vector findbetterlocation(vector org, float mindist)
Definition util.qc:117
float get_model_parameters(string m, float sk)
Definition util.qc:1394
string mapPriorityList(string order, string(string) mapfunc)
Definition util.qc:642
ERASEABLE float blink(float base, float range, float freq)
Definition util.qc:2178
void traceline_inverted(vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
Definition util.qc:101
string wordwrap_buffer
Definition util.qc:163
vector animfixfps(entity e, vector a, vector b)
Definition util.qc:1808
float invertLengthLog(float dist)
Definition util.qc:457
void wordwrap_sprint(entity to, string s, float l)
Definition util.qc:192
vector decompressShotOrigin(int f)
Definition util.qc:1275
const int MAX_AIM_BONES
Definition util.qh:188
string mi_shortname
Definition util.qh:126
float(string s) textLengthUpToLength_lenFunction_t
Definition util.qh:141
vector mi_picmin
Definition util.qh:131
const int CNT_NORMAL
Definition util.qh:251
float get_model_parameters_weight
Definition util.qh:182
float get_model_parameters_fixbone
Definition util.qh:191
string get_model_parameters_sex
Definition util.qh:181
vector mi_pictexcoord2
Definition util.qh:135
vector mi_min
Definition util.qh:127
float(entity a, entity b, entity pass) isConnectedFunction_t
Definition util.qh:224
float get_model_parameters_species
Definition util.qh:180
string getWrappedLine_remaining
Definition util.qh:147
float get_model_parameters_bone_aimweight[MAX_AIM_BONES]
Definition util.qh:190
float get_model_parameters_modelskin
Definition util.qh:178
string get_model_parameters_name
Definition util.qh:179
string get_model_parameters_bone_weapon
Definition util.qh:187
vector mi_pictexcoord3
Definition util.qh:136
#define TIME_ENCODED_TOSTRING(n, compact)
Definition util.qh:96
string get_model_parameters_description
Definition util.qh:185
vector mi_pictexcoord0
Definition util.qh:133
bool get_model_parameters_hidden
Definition util.qh:184
string get_model_parameters_modelname
Definition util.qh:177
string get_model_parameters_bone_upperbody
Definition util.qh:186
entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t
Definition util.qh:223
string get_model_parameters_bone_aim[MAX_AIM_BONES]
Definition util.qh:189
float(string s, vector size) textLengthUpToWidth_widthFunction_t
Definition util.qh:140
vector mi_max
Definition util.qh:128
IntrusiveList g_saved_cvars
Definition util.qh:33
float get_model_parameters_age
Definition util.qh:183
const int CNT_RESPAWN
Definition util.qh:255
vector mi_picmax
Definition util.qh:132
const int CNT_KILL
Definition util.qh:254
const int CNT_ROUNDSTART
Definition util.qh:256
vector mi_pictexcoord1
Definition util.qh:134
string get_model_parameters_desc
Definition util.qh:192
const int CNT_GAMESTART
Definition util.qh:252
const int SPECIES_ANIMAL
Definition constants.qh:25
const int SPECIES_ROBOT_SOLID
Definition constants.qh:23
const int SPECIES_ROBOT_RUSTY
Definition constants.qh:26
const int SPECIES_RESERVED
Definition constants.qh:28
const int SPECIES_ROBOT_SHINY
Definition constants.qh:27
const int SPECIES_ALIEN
Definition constants.qh:24
const int SPECIES_HUMAN
Definition constants.qh:22
ERASEABLE string count_ordinal(int interval)
Definition counting.qh:66
vector v_up
string classname
float DPCONTENTS_SKY
float DPCONTENTS_NODROP
entity trace_ent
const float CONTENT_SKY
float DPCONTENTS_SOLID
const float CONTENT_SOLID
string mapname
float DPCONTENTS_BODY
const float CONTENT_WATER
const float SOLID_NOT
const float FILE_READ
float DPCONTENTS_SLIME
float time
float DPCONTENTS_OPAQUE
vector v_right
vector trace_endpos
float trace_startsolid
float MOVE_WORLDONLY
vector v_forward
float trace_fraction
float DPCONTENTS_LAVA
const float CONTENT_LAVA
float DPCONTENTS_WATER
const float CONTENT_EMPTY
const float CONTENT_SLIME
const int HITTYPE_ARMORPIERCE
Definition all.qh:32
#define DEATH_IS(t, dt)
Definition all.qh:40
#define strstrofs
#define gettagindex
#define strlen
#define tokenize_console
#define tokenizebyseparator
#define strcasecmp
#define pass(name, colormin, colormax)
v y
Definition ent_cs.qc:121
#define X()
Weapons
Definition guide.qh:113
string prvm_language
Definition i18n.qh:8
#define stob(s)
Definition int.qh:5
bool intermission_running
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
#define IL_EACH(this, cond, body)
#define FOREACH_ENTITY_CLASS(class, cond, body)
Definition iter.qh:189
#define ERASEABLE
Definition _all.inc:37
#define CSQC_Shutdown
Definition _all.inc:293
#define m_shutdown
Definition _all.inc:184
#define TC(T, sym)
Definition _all.inc:82
#define LOG_HELP(...)
Definition log.qh:85
#define LOG_FATALF(...)
Definition log.qh:54
#define LOG_INFO(...)
Definition log.qh:65
#define LOG_TRACE(...)
Definition log.qh:76
#define LOG_DEBUG(...)
Definition log.qh:80
#define LOG_INFOF(...)
Definition log.qh:66
string MapInfo_Type_ToString(Gametype t)
Definition mapinfo.qc:656
int MapInfo_Get_ByName(string pFilename, float pAllowGenerate, Gametype pGametypeToSet)
Definition mapinfo.qc:1390
vector MapInfo_Map_maxs
Definition mapinfo.qh:17
vector MapInfo_Map_mins
Definition mapinfo.qh:16
ERASEABLE vector solve_quadratic(float a, float b, float c)
ax^2 + bx + c = 0
Definition math.qh:304
const float M_PI_2
Definition mathlib.qh:109
#define M_PI
Definition mathlib.qh:108
string draw_PreloadPicture(string pic)
Definition draw.qc:60
void localcmd(string command,...)
void cvar_set(string name, string value)
string fgets(float fhandle)
void fclose(float fhandle)
float stof(string val,...)
void fputs(float fhandle, string s)
float bound(float min, float value, float max)
string substring(string s, float start, float length)
float cvar(string name)
void sprint(float clientnum, string text,...)
float fopen(string filename, float mode)
entity find(entity start,.string field, string match)
float cos(float f)
const string cvar_string(string name)
float vlen(vector v)
vector vectoangles(vector v)
float sin(float f)
string vtos(vector v)
float min(float f,...)
void strunzone(string s)
float rint(float f)
vector normalize(vector v)
string ftos(float f)
float fabs(float f)
void print(string text,...)
float floor(float f)
const string cvar_defstring(string name)
string strzone(string s)
string argv(float n)
float max(float f,...)
void set_movetype(entity this, int mt)
Definition movetypes.qc:4
const int MOVETYPE_NONE
Definition movetypes.qh:129
const int MOVETYPE_FOLLOW
Definition movetypes.qh:141
const int MOVETYPE_FLY
Definition movetypes.qh:134
string string_null
Definition nil.qh:9
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points s1 s2
Definition all.inc:469
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
entity Notification
always last
Definition all.qh:81
#define new_pure(class)
purely logical entities (not linked to the area grid)
Definition oo.qh:67
float freq
Definition pendulum.qc:3
#define NULL
Definition post.qh:14
#define world
Definition post.qh:15
#define gettaginfo
Definition post.qh:32
#define error
Definition pre.qh:6
#define REGISTRY_GET(id, i)
Definition registry.qh:43
vector
Definition self.qh:92
vector org
Definition self.qh:92
vector vector ang
Definition self.qh:92
int dir
Definition impulse.qc:89
#define PROJECTILE_MAKETRIGGER(e)
Definition common.qh:34
#define STATIC_INIT(func)
during worldspawn
Definition static.qh:32
#define shutdownhooks()
Definition static.qh:50
ERASEABLE string car(string s)
returns first word
Definition string.qh:259
#define IS_DIGIT(d)
Definition string.qh:576
ERASEABLE string cdr(string s)
returns all but first word
Definition string.qh:268
#define strfree(this)
Definition string.qh:59
#define strcpy(this, s)
Definition string.qh:52
ERASEABLE vector checkColorCode(string theText, int text_len, int pos, bool check_at_the_end)
Definition string.qh:609
#define IS_HEXDIGIT(d)
Definition string.qh:573
bool teamplay
Definition teams.qh:59
string Team_ColorCode(int teamid)
Definition teams.qh:63
const int WEP_FLAG_SPECIALATTACK
Definition weapon.qh:227