#define MUTATOR_HOOKABLE(name, params)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define params(i, o)
Called when a client command is parsed NOTE: hooks MUST start with if (MUTATOR_RETURNVALUE) return fa...
#define nade(name, colormin1, colormax1, colormin2, colormax2)
int autocvar_g_nades_bonus_score_high
void nades_RemovePlayer(entity player)
Remove nades and bonus nades from a player.
float autocvar_g_nades_nade_minforce
entity nade_damage_target
int autocvar_g_nades_bonus_score_spree
int autocvar_g_nades_bonus_score_low
int autocvar_g_nades_nade_newton_style
entity nades_spawn_orb(entity this, float orb_lifetime, float orb_rad)
Spawns an orb for some nade types.
void nades_Clear(entity player)
Remove nades that are being thrown.
bool autocvar_g_nades_bonus_client_select
float autocvar_g_nades_nade_refire
void nades_GiveBonus(entity player, float score)
Give a bonus grenade to a player.
float autocvar_g_nades_nade_edgedamage
bool autocvar_g_nades_override_dropweapon
float autocvar_g_nades_nade_lifetime
float autocvar_g_nades_pickup_time
bool autocvar_g_nades_bonus_onstrength
int autocvar_g_nades_bonus_score_time_flagcarrier
bool autocvar_g_nades_bonus_only
float autocvar_g_nades_nade_radius
bool autocvar_g_nades_bonus
float autocvar_g_nades_spawn_destroy_damage
int autocvar_g_nades_bonus_score_time
float autocvar_g_nades_nade_health
bool autocvar_g_nades_onspawn
vector autocvar_g_nades_throw_offset
int autocvar_g_nades_bonus_max
float autocvar_g_nades_nade_maxforce
float autocvar_g_nades_nade_force
string autocvar_g_nades_bonus_type
string cvar_cl_pokenade_type
float autocvar_g_nades_spawn_health_respawn
int autocvar_g_nades_bonus_score_minor
float autocvar_g_nades_nade_damage
bool autocvar_g_nades_pickup
bool orb_send(entity this, entity to, int sf)
int autocvar_g_nades_bonus_score_medium
bool autocvar_g_nades_client_select
string autocvar_g_nades_nade_type
int autocvar_g_nades_spawn_count
int autocvar_g_nades_bonus_score_max