#define MUTATOR_ONROLLBACK_OR_REMOVE
#define REGISTER_MUTATOR(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_g_nexball_basketball_teamsteal
float autocvar_g_nexball_basketball_effects_default
float autocvar_g_nexball_delay_idle
float g_nexball_meter_period
const vector BALL_ATTACHORG
float autocvar_g_nexball_meter_period
float autocvar_g_nexball_football_physics
float autocvar_g_nexball_basketball_delay_hold_forteam
float autocvar_g_nexball_football_boost_forward
float autocvar_g_nexball_football_boost_up
void DropBall(entity ball, vector org, vector vel)
const float GOAL_TOUCHPLAYER
float autocvar_g_nexball_basketball_delay_hold
const float BALL_EFFECTMASK
const int WEP_FLAG_MUTATORBLOCKED