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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "weapon.qh"Go to the source code of this file.
Functions | |
| void | DropBall (entity ball, vector org, vector vel) |
| void | nb_Initialize () |
| REGISTER_MUTATOR (nb, false) | |
Variables | |
| float | autocvar_g_nexball_basketball_delay_hold |
| float | autocvar_g_nexball_basketball_delay_hold_forteam |
| float | autocvar_g_nexball_basketball_effects_default |
| float | autocvar_g_nexball_basketball_teamsteal |
| float | autocvar_g_nexball_delay_idle |
| float | autocvar_g_nexball_football_boost_forward |
| float | autocvar_g_nexball_football_boost_up |
| float | autocvar_g_nexball_football_physics |
| float | autocvar_g_nexball_meter_period |
| const vector | BALL_ATTACHORG = '3 0 16' |
| const float | BALL_BASKET = 2 |
| const float | BALL_EFFECTMASK = 1229 |
| const float | BALL_FOOT = 1 |
| const vector | BALL_MAXS = '16 16 16' |
| const vector | BALL_MINS = '-16 -16 -16' |
| float | ball_scale |
| float | balls |
| float | g_nexball_meter_period |
| const float | GOAL_FAULT = -1 |
| const float | GOAL_OUT = -2 |
| const float | GOAL_TOUCHPLAYER = 1 |
| entity | nb_dropper |
| float | nb_droptime |
| float | nb_teams |
Definition at line 202 of file sv_nexball.qc.
References autocvar_g_nexball_basketball_effects_default, autocvar_g_nexball_delay_idle, ball_scale, basketball_touch(), EF_NOSHADOW, entity(), GameRules_scoring_vip, min(), MOVETYPE_BOUNCE, NULL, org, ResetBall(), set_movetype(), setthink, settouch, SPRITERULE_DEFAULT, STAT, state, time, UNSET_ONGROUND, vector, waypointsprite_attachedforcarrier, WaypointSprite_Kill(), WaypointSprite_Spawn(), WaypointSprite_UpdateRule(), and WS_READY.
Referenced by ball_restart(), DropOwner(), GoalTouch(), MUTATOR_HOOKFUNCTION(), nb_DropBall(), nexball_setstatus(), W_Nexball_Attack(), and W_Nexball_Attack2().
| void nb_Initialize | ( | ) |
Definition at line 944 of file sv_nexball.qc.
References autocvar_g_nexball_goalleadlimit, autocvar_g_nexball_goallimit, autocvar_g_nexball_meter_period, autocvar_g_nexball_radar_showallplayers, g_nexball_meter_period, GameRules_limit_lead(), GameRules_limit_score(), GameRules_teams(), InitializeEntity(), INITPRIO_GAMETYPE, nb_delayedinit(), NULL, radar_showenemies, and rint().
Referenced by REGISTER_MUTATOR().
| REGISTER_MUTATOR | ( | nb | , |
| false | ) |
Definition at line 7 of file sv_nexball.qh.
References MUTATOR_ONADD, MUTATOR_ONROLLBACK_OR_REMOVE, MUTATOR_STATIC, nb_Initialize(), and WEP_FLAG_MUTATORBLOCKED.
| float autocvar_g_nexball_basketball_delay_hold |
Definition at line 41 of file sv_nexball.qh.
Referenced by GiveBall().
| float autocvar_g_nexball_basketball_delay_hold_forteam |
Definition at line 42 of file sv_nexball.qh.
Referenced by GiveBall().
| float autocvar_g_nexball_basketball_effects_default |
Definition at line 43 of file sv_nexball.qh.
Referenced by DropBall(), GiveBall(), and spawnfunc().
| float autocvar_g_nexball_basketball_teamsteal |
Definition at line 44 of file sv_nexball.qh.
Referenced by W_Nexball_Touch().
| float autocvar_g_nexball_delay_idle |
Definition at line 40 of file sv_nexball.qh.
Referenced by basketball_touch(), DropBall(), football_touch(), and InitBall().
| float autocvar_g_nexball_football_boost_forward |
Definition at line 37 of file sv_nexball.qh.
Referenced by football_touch().
| float autocvar_g_nexball_football_boost_up |
Definition at line 38 of file sv_nexball.qh.
Referenced by football_touch().
| float autocvar_g_nexball_football_physics |
Definition at line 39 of file sv_nexball.qh.
Referenced by football_touch().
| float autocvar_g_nexball_meter_period |
Definition at line 45 of file sv_nexball.qh.
Referenced by nb_Initialize().
| const vector BALL_ATTACHORG = '3 0 16' |
Definition at line 27 of file sv_nexball.qh.
| const float BALL_BASKET = 2 |
Definition at line 29 of file sv_nexball.qh.
Referenced by spawnfunc().
| const float BALL_EFFECTMASK = 1229 |
Definition at line 24 of file sv_nexball.qh.
Referenced by spawnfunc().
| const float BALL_FOOT = 1 |
Definition at line 28 of file sv_nexball.qh.
Referenced by spawnfunc().
| const vector BALL_MAXS = '16 16 16' |
Definition at line 26 of file sv_nexball.qh.
Referenced by relocate_nexball(), SpawnBall(), and W_Nexball_Attack().
| const vector BALL_MINS = '-16 -16 -16' |
Definition at line 25 of file sv_nexball.qh.
Referenced by relocate_nexball(), SpawnBall(), and W_Nexball_Attack().
| float ball_scale |
Definition at line 48 of file sv_nexball.qh.
Referenced by DropBall(), and SpawnBall().
| float balls |
Definition at line 47 of file sv_nexball.qh.
Referenced by spawnfunc(), and spawnfunc().
| float g_nexball_meter_period |
Definition at line 54 of file sv_nexball.qh.
Referenced by ClientInit_misc(), nb_Initialize(), and W_Nexball_Attack().
| const float GOAL_FAULT = -1 |
Definition at line 33 of file sv_nexball.qh.
Referenced by GoalTouch(), and spawnfunc().
| const float GOAL_OUT = -2 |
Definition at line 34 of file sv_nexball.qh.
Referenced by GoalTouch(), spawnfunc(), and SpawnGoal().
| const float GOAL_TOUCHPLAYER = 1 |
Definition at line 31 of file sv_nexball.qh.
Referenced by GoalTouch().
| entity nb_dropper |
Definition at line 51 of file sv_nexball.qh.
Referenced by basketball_touch().
| float nb_droptime |
Definition at line 52 of file sv_nexball.qh.
Referenced by basketball_touch().
| float nb_teams |
Definition at line 49 of file sv_nexball.qh.
Referenced by GoalTouch(), nb_delayedinit(), and nb_spawnteams().