Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_tdm.qh
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#pragma once
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#include <
common/mutators/base.qh
>
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int
autocvar_g_tdm_point_limit
;
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int
autocvar_g_tdm_point_leadlimit
;
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bool
autocvar_g_tdm_team_spawns
;
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void
tdm_Initialize
();
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REGISTER_MUTATOR
(tdm,
false
)
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{
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MUTATOR_STATIC
();
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MUTATOR_ONADD
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{
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tdm_Initialize
();
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}
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return
0;
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}
base.qh
MUTATOR_ONADD
#define MUTATOR_ONADD
Definition
base.qh:309
REGISTER_MUTATOR
#define REGISTER_MUTATOR(...)
Definition
base.qh:295
MUTATOR_STATIC
#define MUTATOR_STATIC()
Definition
base.qh:313
autocvar_g_tdm_point_limit
int autocvar_g_tdm_point_limit
Definition
sv_tdm.qh:4
autocvar_g_tdm_point_leadlimit
int autocvar_g_tdm_point_leadlimit
Definition
sv_tdm.qh:5
tdm_Initialize
void tdm_Initialize()
Definition
sv_tdm.qc:53
autocvar_g_tdm_team_spawns
bool autocvar_g_tdm_team_spawns
Definition
sv_tdm.qh:6
common
gametypes
gametype
tdm
sv_tdm.qh
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