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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/base.qh>Go to the source code of this file.
Functions | |
| REGISTER_MUTATOR (tdm, false) | |
| void | tdm_Initialize () |
Variables | |
| int | autocvar_g_tdm_point_leadlimit |
| int | autocvar_g_tdm_point_limit |
| bool | autocvar_g_tdm_team_spawns |
| REGISTER_MUTATOR | ( | tdm | , |
| false | ) |
Definition at line 9 of file sv_tdm.qh.
References MUTATOR_ONADD, MUTATOR_STATIC, and tdm_Initialize().
| void tdm_Initialize | ( | ) |
Definition at line 53 of file sv_tdm.qc.
References autocvar_g_tdm_point_leadlimit, autocvar_g_tdm_point_limit, autocvar_g_tdm_team_spawns, GameRules_limit_lead(), GameRules_limit_score(), GameRules_spawning_teams, GameRules_teams(), InitializeEntity(), INITPRIO_GAMETYPE, NULL, and tdm_DelayedInit().
Referenced by REGISTER_MUTATOR().
| int autocvar_g_tdm_point_leadlimit |
Definition at line 5 of file sv_tdm.qh.
Referenced by tdm_Initialize().
| int autocvar_g_tdm_point_limit |
Definition at line 4 of file sv_tdm.qh.
Referenced by tdm_Initialize().
| bool autocvar_g_tdm_team_spawns |
Definition at line 6 of file sv_tdm.qh.
Referenced by tdm_Initialize().