14 if(!
g_tdm || !this.
cnt) {
delete(
this);
return; }
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int INITPRIO_GAMETYPE
void GameRules_limit_score(int limit)
void GameRules_teams(bool value)
void GameRules_limit_lead(int limit)
#define GameRules_spawning_teams(value)
Used to disable team spawns in team modes.
void tdm_DelayedInit(entity this)
int autocvar_g_tdm_teams_override
int autocvar_g_tdm_point_limit
int autocvar_g_tdm_point_leadlimit
bool autocvar_g_tdm_team_spawns
int Team_MapEnts_FindOrSpawn(string ent_classname, int defaultmask)
Finds any team map entities and returns their bitmask, else spawns them.
int teamplay_bitmask
The set of currently available teams (AVAILABLE_TEAMS is the number of them).
void InitializeEntity(entity e, void(entity this) func, int order)