var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
bool autocvar_g_weapon_throwable
void W_ThrowWeapon(entity this,.entity weaponentity, vector velo, vector delta, float doreduce)
void SpawnThrownWeapon(entity this, vector org, Weapon wep,.entity weaponentity)
bool W_IsWeaponThrowable(entity this, int w)
float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo,.entity weaponentity)