Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
timer.qh
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1#pragma once
2#include "../panel.qh"
3
14
15vector HUD_Timer_Color(float timeleft, float timelimit);
16float HUD_Timer_TimeElapsed(float curtime, float starttime);
17float HUD_Timer_TimeLeft(float curtime, float starttime, float timelimit);
vector
Definition self.qh:92
float autocvar_hud_panel_timer_warning_red
Definition timer.qh:12
int autocvar_hud_panel_timer_secondary
Definition timer.qh:7
float autocvar_hud_panel_timer_warning_relative_red
Definition timer.qh:10
float autocvar_hud_panel_timer_warning_relative_yellow
Definition timer.qh:11
int autocvar_hud_panel_timer_warning_relative
Definition timer.qh:9
vector HUD_Timer_Color(float timeleft, float timelimit)
Definition timer.qc:16
bool autocvar_hud_panel_timer_unbound
Definition timer.qh:8
float HUD_Timer_TimeLeft(float curtime, float starttime, float timelimit)
Definition timer.qc:59
bool autocvar_hud_panel_timer_dynamichud
Definition timer.qh:5
bool autocvar_hud_panel_timer
Definition timer.qh:4
bool autocvar_hud_panel_timer_increment
Definition timer.qh:6
float autocvar_hud_panel_timer_warning_yellow
Definition timer.qh:13
float HUD_Timer_TimeElapsed(float curtime, float starttime)
Definition timer.qc:51