Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
timer.qc
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1#include "timer.qh"
2#include "scoreboard.qh"
3
4#include <client/draw.qh>
6#include <client/view.qh>
8
9// Timer (#5)
10
11void HUD_Timer_Export(int fh)
12{
13 // allow saving cvars that aesthetically change the panel into hud skin files
14}
15
16vector HUD_Timer_Color(float timeleft, float timelimit)
17{
18 float limitred, limityellow;
20 {
22 {
25 }
27 {
30 }
31 else
32 {
35 }
36 }
37 else // relative 0, means fixed values in seconds
38 {
41 }
42
43 if (timeleft <= limitred)
44 return '1 0 0'; // red
45 else if (timeleft <= limityellow)
46 return '1 1 0'; // yellow
47 else
48 return '1 1 1'; // white
49}
50
51float HUD_Timer_TimeElapsed(float curtime, float starttime)
52{
53 float time_elapsed = curtime - starttime;
55 time_elapsed = max(0, time_elapsed);
56 return floor(time_elapsed);
57}
58
59float HUD_Timer_TimeLeft(float curtime, float starttime, float timelimit)
60{
61 float timeleft = timelimit + starttime - curtime;
63 timeleft = bound(0, timeleft, timelimit);
64 return ceil(timeleft);
65}
66
68{
70 return;
71
73
75
76 vector pos = panel_pos;
77 vector mySize = panel_size;
78
81 else
84 {
85 pos += '1 1 0' * panel_bg_padding;
86 mySize -= '2 2 0' * panel_bg_padding;
87 }
88
89 string timer_str = string_null;
90 string subtimer_str = string_null;
91 string subtext = string_null;
92 float curtime, timelimit, timeleft;
93 vector timer_size, subtext_size, subtimer_size;
94 vector timer_color = '1 1 1';
95 vector subtimer_color = '1 1 1';
96 bool swap = (autocvar_hud_panel_timer_secondary == 2 && STAT(ROUNDSTARTTIME));
97
98 // Use real or frozen time and get the time limit
100 timelimit = (warmup_stage ? STAT(WARMUP_TIMELIMIT) : STAT(TIMELIMIT) * 60);
101
102 // Calculate time left
103 timeleft = HUD_Timer_TimeLeft(curtime, STAT(GAMESTARTTIME), timelimit);
104
105 // Timer color
106 if (!intermission_time && !warmup_stage && timelimit > 0)
107 timer_color = HUD_Timer_Color(timeleft, timelimit);
108
109 // Timer text
110 if (autocvar_hud_panel_timer_increment || timelimit <= 0)
111 timer = HUD_Timer_TimeElapsed(curtime, STAT(GAMESTARTTIME));
112 else
113 timer = timeleft;
114
115 // Secondary timer for round-based gametypes
116 if (STAT(ROUNDSTARTTIME) && autocvar_hud_panel_timer_secondary)
117 {
118 if (STAT(ROUNDSTARTTIME) == -1)
119 {
120 // Round can't start
121 subtimer_str = "--:--";
122 subtimer_color = '1 0 0';
123 }
124 else
125 {
126 float round_curtime, round_timelimit, round_timeleft;
127
128 // Use real or frozen time and get the time limit
129 round_curtime = (game_stopped_time ? game_stopped_time : time);
130 round_timelimit = STAT(ROUND_TIMELIMIT);
131
132 // Calculate time left
133 round_timeleft = HUD_Timer_TimeLeft(round_curtime, STAT(ROUNDSTARTTIME), round_timelimit);
134
135 // Subtimer color
137 subtimer_color = HUD_Timer_Color(round_timeleft, round_timelimit);
138
139 // Subtimer text
141 subtimer_str = seconds_tostring(HUD_Timer_TimeElapsed(round_curtime, STAT(ROUNDSTARTTIME)));
142 else
143 subtimer_str = seconds_tostring(round_timeleft);
144 }
145 }
146
147 // Subtext
148 int overtimes = STAT(OVERTIMES);
149
151 {
152 if (STAT(WARMUP_TIMELIMIT) > 0)
153 subtext = _("Warmup");
154 else
155 {
156 Scoreboard_UpdatePlayerTeams(); // ensure numplayers is current
157 if (srv_minplayers - numplayers > 0)
158 subtext = _("Warmup: too few players!");
159 else if (teamnagger && (ts_max - ts_min) >= teamnagger)
160 subtext = _("Warmup: teams unbalanced!");
161 else
162 subtext = _("Warmup: no time limit");
163 }
164 }
165 else if (STAT(TIMEOUT_STATUS) == 2)
166 subtext = _("Timeout");
168 subtext = _("Sudden Death");
169 else if (overtimes == 1)
170 subtext = _("Overtime");
171 else if (overtimes >= 2)
172 subtext = sprintf(_("Overtime #%d"), overtimes);
173
174 subtext_size = vec2(mySize.x, mySize.y / 3);
175 timer_size = vec2(mySize.x, mySize.y - subtext_size.y);
176 subtimer_size = vec2(mySize.x / 3, mySize.y - subtext_size.y);
177 timer_str = seconds_tostring(timer);
178
179 panel_size.y -= subtext_size.y;
181
182 if (subtimer_str)
183 {
184 float subtimer_padding = subtimer_size.y * 0.2;
185 timer_size.x -= subtimer_size.x;
186 drawstring_aspect(pos + eX * timer_size.x + eY * subtimer_padding,
187 (swap ? timer_str : subtimer_str), subtimer_size - eY * 2 * subtimer_padding,
188 (swap ? timer_color : subtimer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
189 }
190
192 (swap ? subtimer_str : timer_str), timer_size,
193 (swap ? subtimer_color : timer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
194
195 if (subtext)
196 drawstring_aspect(pos + eY * timer_size.y, subtext, subtext_size, '0 1 0', panel_fg_alpha, DRAWFLAG_NORMAL);
197
199}
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag)
Definition draw.qc:110
#define draw_beginBoldFont()
Definition draw.qh:4
#define draw_endBoldFont()
Definition draw.qh:5
#define ISGAMETYPE(NAME)
Definition main.qh:46
bool warmup_stage
Definition main.qh:120
int srv_minplayers
Definition main.qh:125
const int OVERTIME_SUDDENDEATH
Definition stats.qh:77
int overtimes
Definition stats.qh:86
#define TIME_DECODE(n)
Definition util.qh:101
const float DRAWFLAG_NORMAL
float time
void HUD_Panel_LoadCvars()
Definition hud.qc:215
void HUD_Scale_Enable()
Definition hud.qc:91
void HUD_Scale_Disable()
Definition hud.qc:84
vector panel_size
Definition hud.qh:163
float panel_fg_alpha
Definition hud.qh:169
int teamnagger
Definition hud.qh:126
float panel_bg_padding
Definition hud.qh:174
#define HUD_Panel_DrawBg()
Definition hud.qh:55
float timer
Definition hud.qh:125
vector panel_pos
Definition hud.qh:162
bool autocvar__hud_configure
Definition hud_config.qh:3
#define STAT(...)
Definition stats.qh:82
float ceil(float f)
float bound(float min, float value, float max)
float floor(float f)
float max(float f,...)
string string_null
Definition nil.qh:9
float race_server_record
Definition racetimer.qh:29
float round_timelimit
void Scoreboard_UpdatePlayerTeams()
int ts_min
Definition scoreboard.qh:27
int numplayers
Definition scoreboard.qh:26
int ts_max
team size
Definition scoreboard.qh:27
vector
Definition self.qh:92
ERASEABLE string seconds_tostring(float seconds)
Definition string.qh:126
vector HUD_Timer_Color(float timeleft, float timelimit)
Definition timer.qc:16
void HUD_Timer()
Definition timer.qc:67
void HUD_Timer_Export(int fh)
Definition timer.qc:11
float HUD_Timer_TimeLeft(float curtime, float starttime, float timelimit)
Definition timer.qc:59
float HUD_Timer_TimeElapsed(float curtime, float starttime)
Definition timer.qc:51
float autocvar_hud_panel_timer_warning_red
Definition timer.qh:12
int autocvar_hud_panel_timer_secondary
Definition timer.qh:7
float autocvar_hud_panel_timer_warning_relative_red
Definition timer.qh:10
float autocvar_hud_panel_timer_warning_relative_yellow
Definition timer.qh:11
int autocvar_hud_panel_timer_warning_relative
Definition timer.qh:9
bool autocvar_hud_panel_timer_unbound
Definition timer.qh:8
bool autocvar_hud_panel_timer_dynamichud
Definition timer.qh:5
bool autocvar_hud_panel_timer
Definition timer.qh:4
bool autocvar_hud_panel_timer_increment
Definition timer.qh:6
float autocvar_hud_panel_timer_warning_yellow
Definition timer.qh:13
const vector eY
Definition vector.qh:45
const vector eX
Definition vector.qh:44
#define vec2(...)
Definition vector.qh:90
float intermission_time
Definition view.qh:131
float game_stopped_time
Definition view.qh:132