23 me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
28 me.TD(me, 1, 3, e =
makeXonoticCheckBox(0,
"cl_damagetext_friendlyfire", _(
"Draw damage numbers for friendly fire")));
50 me.TD(me, 1, 0.8, e =
makeXonoticCheckBox(0,
"cl_damagetext_color_per_weapon", _(
"Per weapon")));
57 me.TD(me, 1, 2, e =
makeXonoticSlider(0.25, 1, 0.05,
"cl_damagetext_alpha_start"));
63 me.TD(me, 1, 2, e =
makeXonoticSlider(1, 5, 0.5,
"cl_damagetext_alpha_lifetime"));
75 e.setValueSpace(e, e.valueSpace * 1.2);
76 e.addText(e, _(
"Never"), 0);
77 e.addRange(e, 0.5, 3, 0.5);
78 e.addText(e, _(
"Always"), -1);
79 e.configureXonoticMixedSliderValues(e);
86 me.TD(me, 1, 1.6, e =
makeXonoticSlider(0, 1, 0.05,
"cl_damagetext_accumulate_alpha_rel"));
entity makeXonoticTextLabel(float theAlign, string theText)
entity makeXonoticHeaderLabel(string theText)
void XonoticDamageTextSettings_showNotify(entity me)
void XonoticDamageTextSettings_fill(entity me)
entity makeXonoticDamageTextSettingsTab()