Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ui_damagetext.qh
Go to the documentation of this file.
1
#pragma once
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3
#include <
menu/xonotic/tab.qh
>
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CLASS
(
XonoticDamageTextSettings
,
XonoticTab
)
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METHOD
(
XonoticDamageTextSettings
,
fill
,
void
(
entity
this
));
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METHOD
(
XonoticDamageTextSettings
,
showNotify
,
void
(
entity
this
));
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ATTRIB
(
XonoticDamageTextSettings
,
title
,
string
, _(
"Damage text"
));
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ATTRIB
(
XonoticDamageTextSettings
,
intendedWidth
,
float
, 0.9);
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ATTRIB
(
XonoticDamageTextSettings
,
rows
,
float
, 15.5);
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ATTRIB
(
XonoticDamageTextSettings
,
columns
,
float
, 5);
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ENDCLASS
(
XonoticDamageTextSettings
)
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entity
makeXonoticDamageTextSettingsTab
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticDamageTextSettings
Definition
ui_damagetext.qh:4
XonoticDamageTextSettings::title
string title
Definition
ui_damagetext.qh:7
XonoticDamageTextSettings::intendedWidth
float intendedWidth
Definition
ui_damagetext.qh:8
XonoticDamageTextSettings::showNotify
virtual void showNotify()
XonoticDamageTextSettings::rows
float rows
Definition
ui_damagetext.qh:9
XonoticDamageTextSettings::fill
virtual void fill()
XonoticDamageTextSettings::columns
float columns
Definition
ui_damagetext.qh:10
XonoticTab
Definition
tab.qh:4
XonoticTab::ATTRIB
ATTRIB(XonoticTab, backgroundImage, string)
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
this
entity this
Definition
self.qh:72
makeXonoticDamageTextSettingsTab
entity makeXonoticDamageTextSettingsTab()
Definition
ui_damagetext.qc:11
tab.qh
common
mutators
mutator
damagetext
ui_damagetext.qh
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