Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ui_invincibleproj.qc
Go to the documentation of this file.
2
9
14
16
18{
19 return sprintf(_("Projectiles can't be destroyed. However, you can still explode %s orbs with the %s primary fire."), COLORED_NAME(WEP_ELECTRO), COLORED_NAME(WEP_ELECTRO));
20}
22{
23 bool can_enable = !cvar("g_melee_only");
24 if (is_already_enabled)
25 return can_enable && cvar(me.message);
26 return can_enable;
27}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
Definition color.qh:189
float cvar(string name)
entity Mutators_main_checkbox(entity me)
Definition mutatortab.qc:25
#define NEW(cname,...)
Definition oo.qh:120
#define METHOD(cname, name, prototype)
Definition oo.qh:274
entity makeXonoticMutatorInvincibleProjectilesTab()
void XonoticMutatorInvincibleProjectilesTab_fill(entity me)