Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ui_invincibleproj.qh
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#pragma once
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3
#include <
menu/xonotic/mutatortab.qh
>
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CLASS
(
XonoticMutatorInvincibleProjectilesTab
,
XonoticMutatorTab
)
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METHOD
(
XonoticMutatorInvincibleProjectilesTab
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticMutatorInvincibleProjectilesTab
,
title
,
string
, _(
"Invincible projectiles"
));
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ATTRIB
(
XonoticMutatorInvincibleProjectilesTab
,
message
,
string
,
"g_invincible_projectiles"
);
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METHOD
(
XonoticMutatorInvincibleProjectilesTab
,
canEnable
,
bool
(
entity
,
bool
));
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ENDCLASS
(
XonoticMutatorInvincibleProjectilesTab
)
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entity
makeXonoticMutatorInvincibleProjectilesTab
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticMutatorInvincibleProjectilesTab
Definition
ui_invincibleproj.qh:4
XonoticMutatorInvincibleProjectilesTab::fill
virtual void fill()
XonoticMutatorInvincibleProjectilesTab::canEnable
virtual void canEnable()
Definition
ui_invincibleproj.qc:21
XonoticMutatorInvincibleProjectilesTab::message
string message
Definition
ui_invincibleproj.qh:7
XonoticMutatorInvincibleProjectilesTab::title
string title
Definition
ui_invincibleproj.qh:6
XonoticMutatorTab
Definition
mutatortab.qh:10
XonoticMutatorTab::ATTRIB
ATTRIB(XonoticMutatorTab, title, string)
mutatortab.qh
CLASS
#define CLASS(...)
Definition
oo.qh:149
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:286
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:274
makeXonoticMutatorInvincibleProjectilesTab
entity makeXonoticMutatorInvincibleProjectilesTab()
Definition
ui_invincibleproj.qc:3
common
mutators
mutator
invincibleproj
ui_invincibleproj.qh
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