Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ui_nix.qh
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1#pragma once
2
3#define MENU_NIX_NAME _("NIX")
4#define MENU_NIX_DESCRIPTION _("No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time a countdown will start, after which everyone will switch to another weapon.")
5
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void fill()
virtual void canEnable()
Definition ui_nix.qc:45
ATTRIB(XonoticMutatorTab, title, string)
#define CLASS(...)
Definition oo.qh:149
#define ENDCLASS(cname)
Definition oo.qh:286
#define METHOD(cname, name, prototype)
Definition oo.qh:274
entity makeXonoticMutatorNIXTab()
Definition ui_nix.qc:6
#define MENU_NIX_NAME
Definition ui_nix.qh:3