Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ui_nix.qh
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#pragma once
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const
string
MENU_NIX_NAME
= _(
"NIX"
);
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const
string
MENU_NIX_DESCRIPTION
= _(
"No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time a countdown will start, after which everyone will switch to another weapon."
);
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#include <
menu/xonotic/mutatortab.qh
>
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CLASS
(
XonoticMutatorNIXTab
,
XonoticMutatorTab
)
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METHOD
(
XonoticMutatorNIXTab
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticMutatorNIXTab
,
title
,
string
,
MENU_NIX_NAME
);
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ATTRIB
(
XonoticMutatorNIXTab
,
message
,
string
,
"g_nix"
);
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METHOD
(
XonoticMutatorNIXTab
,
canEnable
,
bool
(
entity
,
bool
));
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ENDCLASS
(
XonoticMutatorNIXTab
)
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entity
makeXonoticMutatorNIXTab
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticMutatorNIXTab
Definition
ui_nix.qh:7
XonoticMutatorNIXTab::fill
virtual void fill()
XonoticMutatorNIXTab::title
string title
Definition
ui_nix.qh:9
XonoticMutatorNIXTab::canEnable
virtual void canEnable()
Definition
ui_nix.qc:45
XonoticMutatorNIXTab::message
string message
Definition
ui_nix.qh:10
XonoticMutatorTab
Definition
mutatortab.qh:10
XonoticMutatorTab::ATTRIB
ATTRIB(XonoticMutatorTab, title, string)
mutatortab.qh
CLASS
#define CLASS(...)
Definition
oo.qh:149
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:286
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:274
makeXonoticMutatorNIXTab
entity makeXonoticMutatorNIXTab()
Definition
ui_nix.qc:6
MENU_NIX_NAME
const string MENU_NIX_NAME
Definition
ui_nix.qh:3
MENU_NIX_DESCRIPTION
const string MENU_NIX_DESCRIPTION
Definition
ui_nix.qh:4
common
mutators
mutator
nix
ui_nix.qh
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