Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
utility.qh
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1#pragma once
2
3float fsnap(float val,float fsize);
5float tile_check_plus2(entity this, vector where);
6bool location_isok(vector point, bool waterok, bool air_isok);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector
Definition self.qh:92
float fsnap(float val, float fsize)
Definition math.qh:54
bool location_isok(vector point, bool waterok, bool air_isok)
Definition utility.qc:7
entity pathlib_nodeatpoint(vector where)
Definition utility.qc:26
float tile_check_plus2(entity this, vector where)
Definition utility.qc:112