3float fsnap(
float val,
float fsize);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float fsnap(float val, float fsize)
bool location_isok(vector point, bool waterok, bool air_isok)
entity pathlib_nodeatpoint(vector where)
float tile_check_plus2(entity this, vector where)