Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
utility.qc
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1#include "utility.qh"
2
3#include <common/stats.qh>
6
7bool location_isok(vector point, bool waterok, bool air_isok)
8{
10 return false;
11
12 int pc = pointcontents(point);
13 int pc2 = pointcontents(point - '0 0 1');
14
15 if(pc == CONTENT_EMPTY && pc2 == CONTENT_SOLID)
16 return true;
17 if(pc == CONTENT_EMPTY && pc2 == CONTENT_WATER && waterok)
18 return true;
19 if(pc == CONTENT_EMPTY && pc2 == CONTENT_EMPTY && air_isok)
20 return true;
21 if(pc == CONTENT_WATER && waterok)
22 return true;
23 return false;
24}
25
27{
29
30 where.x = fsnap(where.x,pathlib_gridsize);
31 where.y = fsnap(where.y,pathlib_gridsize);
32
33 entity found = NULL; // TODO: using FOREACH_ENTITY_RADIUS here causes mutex loop warnings, this may need a proper fix!
34 IL_EACH(g_pathlib_nodes, it.is_path_node && vdist(it.origin - where, <, pathlib_gridsize * 0.5),
35 {
36 found = it;
37 break;
38 });
39
40 return found;
41}
42
44{
45 vector p;
48
49
50 // forward-right
51 p = where + f + r;
52 traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
53 if (!location_isok(trace_endpos, 1, 0))
54 return false;
55
56 // Forward-left
57 p = where + f - r;
58 traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
59 if (!location_isok(trace_endpos, 1, 0))
60 return false;
61
62 // Back-right
63 p = where - f + r;
64 traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
65 if (!location_isok(trace_endpos, 1 ,0))
66 return false;
67
68 //Back-left
69 p = where - f - r;
70 traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
71 if (!location_isok(trace_endpos, 1, 0))
72 return false;
73
74 return true;
75}
76
77bool tile_check_plus(entity this, vector where)
78{
79 vector p;
80
83
84 // forward
85 p = where + f;
88 return false;
89
90
91 //left
92 p = where - r;
95 return false;
96
97 // Right
98 p = where + r;
100 if (!location_isok(trace_endpos,1,0))
101 return false;
102
103 //Back
104 p = where - f;
105 traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
106 if (!location_isok(trace_endpos,1,0))
107 return false;
108
109 return true;
110}
111
113{
114 vector p;
115 int j = 0, e = 0;
116
119
120//#define pathlib_node_edgeflag_left 2
121//#define pathlib_node_edgeflag_right 4
122//#define pathlib_node_edgeflag_forward 8
123//#define pathlib_node_edgeflag_back 16
124
125 // forward
126 p = where + f;
127 traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
129 {
130 ++j;
132 }
133
134
135 //left
136 p = where - r;
137 traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
139 {
140 ++j;
142 }
143
144
145 // Right
146 p = where + r;
147 traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
149 {
150 ++j;
152 }
153
154 //Back
155 p = where - f;
156 traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
158 {
159 ++j;
161 }
162
163 // forward-right
164 p = where + f + r;
165 traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
166 if (location_isok(trace_endpos, 1, 0))
167 {
168 ++j;
170 }
171
172 // Forward-left
173 p = where + f - r;
174 traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
175 if (location_isok(trace_endpos, 1, 0))
176 {
177 ++j;
179 }
180
181 // Back-right
182 p = where - f + r;
183 traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
184 if (location_isok(trace_endpos, 1 ,0))
185 {
186 ++j;
188 }
189
190 //Back-left
191 p = where - f - r;
192 traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
193 if (location_isok(trace_endpos, 1, 0))
194 {
195 ++j;
197 }
198
199
200 if(j == 0)
202
203 return e;
204}
205
207{
208 if(tile_check_plus(this, where))
209 return tile_check_cross(this, where);
210
211 return false;
212}
213
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float Q3SURFACEFLAG_SKY
const float CONTENT_SOLID
const float CONTENT_WATER
vector trace_endpos
float MOVE_WORLDONLY
float trace_dphitq3surfaceflags
const float CONTENT_EMPTY
#define IL_EACH(this, cond, body)
ERASEABLE float fsnap(float val, float fsize)
Definition math.qh:54
const float pathlib_node_edgeflag_forwardright
Definition pathlib.qh:38
const vector PLIB_FORWARD
Definition pathlib.qh:13
float pathlib_searched_cnt
Definition pathlib.qh:46
IntrusiveList g_pathlib_nodes
Definition pathlib.qh:109
const float pathlib_node_edgeflag_backright
Definition pathlib.qh:36
vector tile_check_up
Definition pathlib.qh:61
const float pathlib_node_edgeflag_forward
Definition pathlib.qh:33
const float pathlib_node_edgeflag_left
Definition pathlib.qh:31
const float pathlib_node_edgeflag_forwardleft
Definition pathlib.qh:37
const float pathlib_node_edgeflag_right
Definition pathlib.qh:32
const float pathlib_node_edgeflag_backleft
Definition pathlib.qh:35
const vector PLIB_RIGHT
Definition pathlib.qh:15
const float pathlib_node_edgeflag_back
Definition pathlib.qh:34
const float pathlib_node_edgeflag_none
Definition pathlib.qh:39
float pathlib_gridsize
Definition pathlib.qh:50
float tile_check_size
Definition pathlib.qh:63
vector tile_check_down
Definition pathlib.qh:62
#define NULL
Definition post.qh:14
vector
Definition self.qh:92
bool tile_check_cross(entity this, vector where)
Definition utility.qc:43
bool location_isok(vector point, bool waterok, bool air_isok)
Definition utility.qc:7
bool tile_check_star(entity this, vector where)
Definition utility.qc:206
entity pathlib_nodeatpoint(vector where)
Definition utility.qc:26
bool tile_check_plus(entity this, vector where)
Definition utility.qc:77
float tile_check_plus2(entity this, vector where)
Definition utility.qc:112
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()
Definition vector.qh:8