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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Classes | |
| class | Vehicle |
Variables | |
| entity | tur_head |
| This ent is a player slot on a multi-person vehicle. | |
| entity | vehicledef |
| const int | VHF_DEATHEJECT = BIT(6) |
| Vehicles energy regenerates. | |
| const int | VHF_DMGHEADROLL = BIT(12) |
| Add random angles each frame if health < 50%. | |
| const int | VHF_DMGROLL = BIT(11) |
| Add random velocity each frame if health < 50%. | |
| const int | VHF_DMGSHAKE = BIT(10) |
| Vehicle is airborn. | |
| const int | VHF_ENERGYREGEN = BIT(5) |
| Vehicles health regenerates. | |
| const int | VHF_HASSHIELD = BIT(2) |
| Indicates vehicle. | |
| const int | VHF_HEALTHREGEN = BIT(4) |
| Vehicles shield regenerates. | |
| const int | VHF_ISVEHICLE = BIT(1) |
| const int | VHF_MOVE_FLY = BIT(9) |
| Vehicle hover close to gound. | |
| const int | VHF_MOVE_GROUND = BIT(7) |
| Vehicle ejects pilot upon fatal damage. | |
| const int | VHF_MOVE_HOVER = BIT(8) |
| Vehicle moves on gound. | |
| const int | VHF_MULTISLOT = BIT(13) |
| Add random head angles each frame if health < 50%. | |
| const int | VHF_PLAYERSLOT = BIT(14) |
| Vehicle has multiple player slots. | |
| const int | VHF_SHIELDREGEN = BIT(3) |
| Vehicle has shileding. | |
| entity tur_head |
This ent is a player slot on a multi-person vehicle.
Definition at line 100 of file vehicle.qh.
| entity vehicledef |
Definition at line 101 of file vehicle.qh.
Referenced by vehicle_initialize(), vehicles_damage(), vehicles_reset_colors(), vehicles_spawn(), vehicles_think(), and vehicles_touch().
Vehicles energy regenerates.
Definition at line 89 of file vehicle.qh.
Referenced by vehicles_damage().
Add random angles each frame if health < 50%.
Definition at line 95 of file vehicle.qh.
Referenced by vehicles_painframe().
Add random velocity each frame if health < 50%.
Definition at line 94 of file vehicle.qh.
Referenced by vehicles_painframe().
Vehicles health regenerates.
Definition at line 88 of file vehicle.qh.
Referenced by bumblebee_regen(), racer_frame(), raptor_frame(), and raptor_takeoff().
Indicates vehicle.
Definition at line 85 of file vehicle.qh.
Referenced by bumblebee_gunner_frame(), bumblebee_pilot_frame(), racer_frame(), raptor_takeoff(), spiderbot_frame(), and vehicles_damage().
Vehicles shield regenerates.
Definition at line 87 of file vehicle.qh.
Referenced by bumblebee_regen(), racer_frame(), raptor_frame(), raptor_takeoff(), and spiderbot_frame().
Definition at line 84 of file vehicle.qh.
Referenced by vehicle_initialize().
Vehicle hover close to gound.
Definition at line 92 of file vehicle.qh.
Vehicle ejects pilot upon fatal damage.
Definition at line 90 of file vehicle.qh.
Vehicle moves on gound.
Definition at line 91 of file vehicle.qh.
Add random head angles each frame if health < 50%.
Definition at line 96 of file vehicle.qh.
Referenced by PlayerFrame(), PlayerUseKey(), vehicle_addplayerslot(), and vehicles_enter().
Vehicle has multiple player slots.
Definition at line 97 of file vehicle.qh.
Referenced by antilag_record(), antilag_restore(), antilag_takeback(), vehicle_addplayerslot(), and vehicles_exit().
Vehicle has shileding.
Definition at line 86 of file vehicle.qh.
Referenced by bumblebee_regen(), racer_frame(), raptor_frame(), raptor_takeoff(), spiderbot_frame(), vehicles_enter(), and vehicles_exit().