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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Classes | |
| class | Vehicle |
Variables | |
| entity | tur_head |
| entity | vehicledef |
| const int | VHF_DEATHEJECT = BIT(6) |
| Vehicle ejects pilot upon fatal damage. | |
| const int | VHF_DMGHEADROLL = BIT(12) |
| Add random head angles each frame if health < 50%. | |
| const int | VHF_DMGROLL = BIT(11) |
| Add random angles each frame if health < 50%. | |
| const int | VHF_DMGSHAKE = BIT(10) |
| Add random velocity each frame if health < 50%. | |
| const int | VHF_ENERGYREGEN = BIT(5) |
| Vehicles energy regenerates. | |
| const int | VHF_HASSHIELD = BIT(2) |
| Vehicle has shileding. | |
| const int | VHF_HEALTHREGEN = BIT(4) |
| Vehicles health regenerates. | |
| const int | VHF_ISVEHICLE = BIT(1) |
| Indicates vehicle. | |
| const int | VHF_MOVE_FLY = BIT(9) |
| Vehicle is airborn. | |
| const int | VHF_MOVE_GROUND = BIT(7) |
| Vehicle moves on gound. | |
| const int | VHF_MOVE_HOVER = BIT(8) |
| Vehicle hover close to gound. | |
| const int | VHF_MULTISLOT = BIT(13) |
| Vehicle has multiple player slots. | |
| const int | VHF_PLAYERSLOT = BIT(14) |
| This ent is a player slot on a multi-person vehicle. | |
| const int | VHF_SHIELDREGEN = BIT(3) |
| Vehicles shield regenerates. | |
| entity tur_head |
Definition at line 110 of file vehicle.qh.
| entity vehicledef |
Definition at line 111 of file vehicle.qh.
Referenced by vehicle_initialize(), vehicles_damage(), vehicles_reset_colors(), vehicles_spawn(), vehicles_think(), and vehicles_touch().
Vehicle ejects pilot upon fatal damage.
Definition at line 99 of file vehicle.qh.
Referenced by vehicles_damage().
Add random head angles each frame if health < 50%.
Definition at line 105 of file vehicle.qh.
Referenced by vehicles_painframe().
Add random angles each frame if health < 50%.
Definition at line 104 of file vehicle.qh.
Referenced by vehicles_painframe().
Add random velocity each frame if health < 50%.
Definition at line 103 of file vehicle.qh.
Referenced by vehicles_painframe().
Vehicles energy regenerates.
Definition at line 98 of file vehicle.qh.
Referenced by bumblebee_regen(), racer_frame(), raptor_frame(), and raptor_takeoff().
Vehicle has shileding.
Definition at line 95 of file vehicle.qh.
Referenced by bumblebee_gunner_frame(), bumblebee_pilot_frame(), racer_frame(), raptor_takeoff(), spiderbot_frame(), and vehicles_damage().
Vehicles health regenerates.
Definition at line 97 of file vehicle.qh.
Referenced by bumblebee_regen(), racer_frame(), raptor_frame(), raptor_takeoff(), and spiderbot_frame().
Vehicle is airborn.
Definition at line 102 of file vehicle.qh.
Vehicle moves on gound.
Definition at line 100 of file vehicle.qh.
Vehicle hover close to gound.
Definition at line 101 of file vehicle.qh.
Vehicle has multiple player slots.
Definition at line 106 of file vehicle.qh.
Referenced by PlayerFrame(), PlayerUseKey(), vehicle_addplayerslot(), and vehicles_enter().
This ent is a player slot on a multi-person vehicle.
Definition at line 107 of file vehicle.qh.
Referenced by antilag_record(), antilag_restore(), antilag_takeback(), vehicle_addplayerslot(), and vehicles_exit().
Vehicles shield regenerates.
Definition at line 96 of file vehicle.qh.
Referenced by bumblebee_regen(), racer_frame(), raptor_frame(), raptor_takeoff(), spiderbot_frame(), vehicles_enter(), and vehicles_exit().