#define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
#define REGISTER_BUFF(id, inst)
#define BUFF_SPAWNFUNCS(e, b)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(StatusEffect, m_name, string)
float autocvar_g_buffs_vengeance_damage_multiplier
void buff_Vengeance_DelayedDamage(entity this)
float buff_Vengeance_CalculateDamage(float frag_damage)