24 PAR(_(
"The %s buff reciprocates a portion of the damage enemies deal to you onto them, until the buff expires."),
COLORED_NAME(
this));
25 PAR(_(
"In some sense, this is the opposite of the %s buff."),
COLORED_NAME(BUFF_VAMPIRE));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
void Damage(entity targ, entity inflictor, entity attacker, float damage, int deathtype,.entity weaponentity, vector hitloc, vector force)
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
void buff_Vengeance_DelayedDamage(entity this)
float buff_Vengeance_CalculateDamage(float frag_damage)
float autocvar_g_buffs_vengeance_damage_multiplier