Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
spawning.qh
Go to the documentation of this file.
1#pragma once
2
4#include <common/stats.qh>
5
11
12string W_Apply_Weaponreplace(string in);
13
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition weapon.qh:44
void weapon_defaultspawnfunc(entity this, Weapon e)
Definition spawning.qc:30
float autocvar_g_pickup_respawntimejitter_weapon
Definition spawning.qh:10
bool autocvar_g_pickup_weapons_anyway
Definition spawning.qh:6
float autocvar_g_pickup_respawntimejitter_superweapon
Definition spawning.qh:8
float autocvar_g_pickup_respawntime_weapon
Definition spawning.qh:9
string W_Apply_Weaponreplace(string in)
Definition spawning.qc:13
float autocvar_g_pickup_respawntime_superweapon
Definition spawning.qh:7