var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
void weapon_defaultspawnfunc(entity this, Weapon e)
float autocvar_g_pickup_respawntimejitter_weapon
bool autocvar_g_pickup_weapons_anyway
float autocvar_g_pickup_respawntimejitter_superweapon
float autocvar_g_pickup_respawntime_weapon
string W_Apply_Weaponreplace(string in)
float autocvar_g_pickup_respawntime_superweapon