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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| string | W_Apply_Weaponreplace (string in) |
| void | weapon_defaultspawnfunc (entity this, Weapon wpn) |
Definition at line 13 of file spawning.qc.
References cons(), FOREACH_WORD, and Weapon_from_name().
Referenced by MUTATOR_HOOKFUNCTION(), and weapon_defaultspawnfunc().
Definition at line 29 of file spawning.qc.
References Weapon::ammo_type, argv(), autocvar_g_balance_superweapons_time, autocvar_g_pickup_respawntime_superweapon, autocvar_g_pickup_respawntime_weapon, autocvar_g_pickup_respawntimejitter_superweapon, autocvar_g_pickup_respawntimejitter_weapon, autocvar_g_pickup_weapons_anyway, classname, count, cvar(), entity(), GetAmmoConsumption(), GetResource(), glowmod, internalteam, Item_CopyFields(), ITEM_IS_LOOT, Item_IsDefinitionAllowed(), itemdef, M_ARGV, Weapon::m_color, m_isreplaced, Weapon::m_spawnfunc_hookreplace(), modelindex, MUTATOR_CALLHOOK, Weapon::netname, pickup_anyway, respawntime, respawntimejitter, rint(), SetResource(), spawn, Weapon::spawnflags, strcat(), superweapons_finished, team, tokenize_console, W_Apply_Weaponreplace(), weapon_defaultspawnfunc(), Weapon_from_name(), weaponsInMapAll, WEP_CVAR, WEP_FLAG_MUTATORBLOCKED, WEP_FLAG_SUPERWEAPON, WepSet_FromWeapon, and Weapon::wr_init().
Referenced by StartItem(), and weapon_defaultspawnfunc().
| float autocvar_g_pickup_respawntime_superweapon |
Definition at line 7 of file spawning.qh.
Referenced by MUTATOR_HOOKFUNCTION(), and weapon_defaultspawnfunc().
| float autocvar_g_pickup_respawntime_weapon |
Definition at line 9 of file spawning.qh.
Referenced by weapon_defaultspawnfunc().
| float autocvar_g_pickup_respawntimejitter_superweapon |
Definition at line 8 of file spawning.qh.
Referenced by weapon_defaultspawnfunc().
| float autocvar_g_pickup_respawntimejitter_weapon |
Definition at line 10 of file spawning.qh.
Referenced by weapon_defaultspawnfunc().
| bool autocvar_g_pickup_weapons_anyway |
Definition at line 6 of file spawning.qh.
Referenced by weapon_defaultspawnfunc().