Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
weaponslist.qh
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1#pragma once
2
3#include "listbox.qh"
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void toString()
virtual void mouseDrag()
virtual void keyDown()
ATTRIB(XonoticWeaponsList, applyButton, entity)
virtual void drawListBoxItem()
virtual void draw()
virtual void resizeNotify()
entity applyButton
Definition slider.qc:38
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity makeXonoticWeaponsList()
void WeaponsList_MoveDown_Click(entity box, entity me)
void WeaponsList_MoveUp_Click(entity btn, entity me)