Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
weaponstats.qh
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1#pragma once
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8void WeaponStats_ready(entity fh, entity pass, float status);
10void WeaponStats_LogItem(float awep, float abot, float vwep, float vbot, vector item);
11void WeaponStats_LogDamage(float awep, float abot, float vwep, float vbot, float damage);
12void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot);
13
14#define WEAPONSTATS_GETINDEX(awep,abot,vwep,vbot) (((vwep) + (awep) * (WEP_LAST - WEP_FIRST + 1) - (WEP_FIRST + WEP_FIRST * (WEP_LAST - WEP_FIRST + 1))) * 4 + (abot) * 2 + (vbot))
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define pass(name, colormin, colormax)
vector
Definition self.qh:92
string autocvar_sv_weaponstats_file
Definition weaponstats.qh:3
void WeaponStats_ready(entity fh, entity pass, float status)
void WeaponStats_Init()
Definition weaponstats.qc:9
float weaponstats_buffer
Definition weaponstats.qh:5
void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot)
void WeaponStats_LogDamage(float awep, float abot, float vwep, float vbot, float damage)
void WeaponStats_Shutdown()
void WeaponStats_LogItem(float awep, float abot, float vwep, float vbot, vector item)