Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
nexposee.qh
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#pragma once
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#include "
../item/nexposee.qh
"
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CLASS
(
XonoticNexposee
,
Nexposee
)
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METHOD
(
XonoticNexposee
,
close
,
void
(
entity
));
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ENDCLASS
(
XonoticNexposee
)
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entity
makeXonoticNexposee
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Nexposee
Definition
nexposee.qh:4
XonoticNexposee
Definition
nexposee.qh:4
XonoticNexposee::close
virtual void close()
nexposee.qh
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
makeXonoticNexposee
entity makeXonoticNexposee()
Definition
nexposee.qc:3
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nexposee.qh
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