Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
radiobutton.qh
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1#pragma once
2
25entity makeXonoticRadioButton_T(float, string, string, string, string theTooltip);
26entity makeXonoticRadioButton(float, string, string, string);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void configureXonoticRadioButton()
virtual void setChecked()
ATTRIB(XonoticRadioButton, controlledCvar, string)
virtual void saveCvars()
virtual void draw()
virtual void loadCvars()
string controlledCvar
Definition menu.qc:16
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity makeXonoticRadioButton_T(float, string, string, string, string theTooltip)
Definition radiobutton.qc:3
entity makeXonoticRadioButton(float, string, string, string)