DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
com_infostring.h
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1/*
2Copyright (C) 2006-2021 DarkPlaces contributors
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20
21#ifndef INFOSTRING_H
22#define INFOSTRING_H
23
24#include "qtypes.h"
25#include <stdlib.h>
26
28size_t InfoString_GetValue(const char *buffer, const char *key, char *value, size_t valuesize);
29void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, const char *value);
30void InfoString_Print(char *buffer);
31
32#endif
void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, const char *value)
size_t InfoString_GetValue(const char *buffer, const char *key, char *value, size_t valuesize)
Returns the number of bytes written to *value excluding the \0 terminator.
void InfoString_Print(char *buffer)
GLsizei const GLfloat * value
Definition glquake.h:740
GLuint buffer
Definition glquake.h:630