DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
snd_wav.h
Go to the documentation of this file.
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef SND_WAV_H
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#define SND_WAV_H
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#include "
qtypes.h
"
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struct
sfx_s
;
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extern
const
struct
snd_fetcher_s
wav_fetcher
;
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qbool
S_LoadWavFile
(
const
char
*filename,
struct
sfx_s
*sfx);
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#endif
qtypes.h
qbool
bool qbool
Definition
qtypes.h:9
wav_fetcher
const struct snd_fetcher_s wav_fetcher
Definition
snd_wav.c:260
S_LoadWavFile
qbool S_LoadWavFile(const char *filename, struct sfx_s *sfx)
sfx_s
Definition
snd_main.h:67
snd_fetcher_s
Definition
snd_main.h:117
snd_wav.h
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