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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <snd_main.h>
Data Fields | |
const snd_fetcher_t * | fetcher |
void * | fetcher_data |
Per-sfx data for the sound fetching functions. | |
unsigned int | flags |
cf SFXFLAG_* defines | |
snd_format_t | format |
format describing the audio data that fetcher->getsamplesfloat will return | |
unsigned int | loopstart |
in sample frames. equals total_length if not looped | |
size_t | memsize |
total memory used (including struct sfx_s and fetcher data) | |
char | name [MAX_QPATH] |
struct sfx_s * | next |
unsigned int | total_length |
in sample frames | |
float | volume_mult |
for replay gain (multiplier to apply) | |
float | volume_peak |
for replay gain (highest peak); if set to 0, ReplayGain isn't supported | |
Definition at line 66 of file snd_main.h.
const snd_fetcher_t* sfx_t::fetcher |
Definition at line 76 of file snd_main.h.
void* sfx_t::fetcher_data |
Per-sfx data for the sound fetching functions.
Definition at line 77 of file snd_main.h.
unsigned int sfx_t::flags |
snd_format_t sfx_t::format |
format describing the audio data that fetcher->getsamplesfloat will return
Definition at line 72 of file snd_main.h.
unsigned int sfx_t::loopstart |
in sample frames. equals total_length if not looped
Definition at line 74 of file snd_main.h.
size_t sfx_t::memsize |
total memory used (including struct sfx_s and fetcher data)
Definition at line 70 of file snd_main.h.
char sfx_t::name[MAX_QPATH] |
Definition at line 68 of file snd_main.h.
Referenced by CL_SoundIndexList_f(), and S_FindName().
struct sfx_s* sfx_t::next |
Definition at line 69 of file snd_main.h.
unsigned int sfx_t::total_length |
in sample frames
Definition at line 75 of file snd_main.h.
float sfx_t::volume_mult |
for replay gain (multiplier to apply)
Definition at line 79 of file snd_main.h.
float sfx_t::volume_peak |
for replay gain (highest peak); if set to 0, ReplayGain isn't supported
Definition at line 80 of file snd_main.h.