DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
snd_wav.h File Reference
#include "qtypes.h"
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Functions

qbool S_LoadWavFile (const char *filename, struct sfx_s *sfx)
 

Variables

const struct snd_fetcher_s wav_fetcher
 

Function Documentation

◆ S_LoadWavFile()

qbool S_LoadWavFile ( const char * filename,
struct sfx_s * sfx )

Variable Documentation

◆ wav_fetcher

const struct snd_fetcher_s wav_fetcher
extern

Definition at line 260 of file snd_wav.c.

#define NULL
Definition qtypes.h:12
static void WAV_FreeSfx(sfx_t *sfx)
Definition snd_wav.c:254
static void WAV_GetSamplesFloat(channel_t *ch, sfx_t *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat)
Definition snd_wav.c:232

Referenced by OGG_LoadVorbisFile(), and S_LoadWavFile().