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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <bih.h>
Data Fields | |
int | itemindex |
float | maxs [3] |
float | mins [3] |
int | surfaceindex |
int | textureindex |
bih_leaftype_t | type |
int bih_leaf_t::itemindex |
Definition at line 65 of file bih.h.
Referenced by BIH_GetTriangleListForBox_Node(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_CollisionBIH_TracePoint(), Mod_MakeCollisionBIH(), R_DrawDebugModel(), and R_Q1BSP_RecursiveGetLightInfo_BIH().
float bih_leaf_t::maxs[3] |
Definition at line 61 of file bih.h.
Referenced by BIH_BuildNode(), BIH_GetTriangleListForBox_Node(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_CollisionBIH_TracePoint(), Mod_MakeCollisionBIH(), R_DrawDebugModel(), and R_Q1BSP_RecursiveGetLightInfo_BIH().
float bih_leaf_t::mins[3] |
Definition at line 60 of file bih.h.
Referenced by BIH_BuildNode(), BIH_GetTriangleListForBox_Node(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_CollisionBIH_TracePoint(), Mod_MakeCollisionBIH(), R_DrawDebugModel(), and R_Q1BSP_RecursiveGetLightInfo_BIH().
int bih_leaf_t::surfaceindex |
Definition at line 64 of file bih.h.
Referenced by BIH_GetTriangleListForBox_Node(), Mod_MakeCollisionBIH(), and R_Q1BSP_RecursiveGetLightInfo_BIH().
int bih_leaf_t::textureindex |
Definition at line 63 of file bih.h.
Referenced by Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), and Mod_MakeCollisionBIH().
bih_leaftype_t bih_leaf_t::type |
Definition at line 59 of file bih.h.
Referenced by BIH_GetTriangleListForBox_Node(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_CollisionBIH_TracePoint(), Mod_MakeCollisionBIH(), R_DrawDebugModel(), and R_Q1BSP_RecursiveGetLightInfo_BIH().