DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
cl_locnode_t Struct Reference

#include <client.h>

Collaboration diagram for cl_locnode_t:

Data Fields

vec3_t maxs
vec3_t mins
char * name
struct cl_locnode_s * next

Detailed Description

Definition at line 721 of file client.h.

Field Documentation

◆ maxs

vec3_t cl_locnode_t::maxs

◆ mins

vec3_t cl_locnode_t::mins

◆ name

char* cl_locnode_t::name

◆ next

struct cl_locnode_s* cl_locnode_t::next

Definition at line 723 of file client.h.

Referenced by CL_Locs_FindNearest(), CL_Locs_FreeNode(), CL_Locs_Save_f(), and R_DrawLocs().


The documentation for this struct was generated from the following file: