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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
vec3_t | maxs |
vec3_t | mins |
char * | name |
struct cl_locnode_s * | next |
vec3_t cl_locnode_t::maxs |
Definition at line 725 of file client.h.
Referenced by CL_Locs_AddNode(), CL_Locs_FindNearest(), CL_Locs_Save_f(), R_DrawLoc_Callback(), and R_DrawLocs().
vec3_t cl_locnode_t::mins |
Definition at line 725 of file client.h.
Referenced by CL_Locs_AddNode(), CL_Locs_FindNearest(), CL_Locs_Save_f(), R_DrawLoc_Callback(), and R_DrawLocs().
char* cl_locnode_t::name |
Definition at line 724 of file client.h.
Referenced by CL_Locs_AddNode(), CL_Locs_FindLocationName(), CL_Locs_Save_f(), and R_TimeReport_EndFrame().
struct cl_locnode_s* cl_locnode_t::next |
Definition at line 723 of file client.h.
Referenced by CL_Locs_AddNode(), CL_Locs_FindNearest(), CL_Locs_FreeNode(), CL_Locs_Save_f(), and R_DrawLocs().