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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
qbool | drawcrosshair |
qbool | drawenginesbar |
qbool | drawworld |
qbool csqc_vidvars_t::drawcrosshair |
Definition at line 708 of file client.h.
Referenced by CL_ClearState(), CL_VM_Init(), Sbar_Draw(), VM_CL_R_ClearScene(), and VM_CL_R_SetView().
qbool csqc_vidvars_t::drawenginesbar |
Definition at line 707 of file client.h.
Referenced by CL_ClearState(), CL_VM_Init(), Sbar_Draw(), VM_CL_R_ClearScene(), and VM_CL_R_SetView().
qbool csqc_vidvars_t::drawworld |
Definition at line 706 of file client.h.
Referenced by CL_ClearState(), R_RenderScene(), R_RenderWaterPlanes(), R_SetupShader_Surface(), R_Shadow_DrawPrepass(), VM_CL_R_ClearScene(), and VM_CL_R_SetView().