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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <protocol.h>
Data Fields | |
entity_state_t * | entity |
int | framenum |
int | maxentities |
int | numentities |
Definition at line 689 of file protocol.h.
entity_state_t* entity_database4_commit_t::entity |
Definition at line 697 of file protocol.h.
Referenced by EntityFrame4_AckFrame(), EntityFrame4_AddCommitEntity(), and EntityFrame4_FreeDatabase().
int entity_database4_commit_t::framenum |
Definition at line 692 of file protocol.h.
Referenced by EntityFrame4_AckFrame(), EntityFrame4_CL_ReadFrame(), and EntityFrame4_WriteFrame().
int entity_database4_commit_t::maxentities |
Definition at line 696 of file protocol.h.
Referenced by EntityFrame4_AddCommitEntity().
int entity_database4_commit_t::numentities |
Definition at line 694 of file protocol.h.
Referenced by EntityFrame4_AckFrame(), EntityFrame4_AddCommitEntity(), EntityFrame4_CL_ReadFrame(), EntityFrame4_ResetDatabase(), and EntityFrame4_WriteFrame().