DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
entity_state_t Struct Reference

#include <protocol.h>

Collaboration diagram for entity_state_t:

Data Fields

unsigned char active
unsigned char alpha
float angles [3]
unsigned char colormap
unsigned char colormod [3]
unsigned int customizeentityforclient
unsigned short drawonlytoclient
int effects
unsigned short exteriormodelforclient
unsigned char flags
unsigned short frame
framegroupblend_t framegroupblend [4]
unsigned char glowcolor
unsigned char glowmod [3]
unsigned char glowsize
unsigned char internaleffects
unsigned short light [4]
unsigned char lightpflags
unsigned char lightstyle
unsigned short modelindex
float netcenter [3]
unsigned short nodrawtoclient
unsigned short number
float origin [3]
unsigned char scale
skeleton_t skeletonobject
unsigned char skin
unsigned short specialvisibilityradius
unsigned short tagentity
unsigned char tagindex
double time
unsigned short traileffectnum
unsigned short viewmodelforclient

Detailed Description

Definition at line 439 of file protocol.h.

Field Documentation

◆ active

◆ alpha

◆ angles

◆ colormap

◆ colormod

◆ customizeentityforclient

unsigned int entity_state_t::customizeentityforclient

Definition at line 447 of file protocol.h.

Referenced by SV_MarkWriteEntityStateToClient(), and SV_PrepareEntityForSending().

◆ drawonlytoclient

unsigned short entity_state_t::drawonlytoclient

Definition at line 456 of file protocol.h.

Referenced by SV_MarkWriteEntityStateToClient(), and SV_PrepareEntityForSending().

◆ effects

◆ exteriormodelforclient

unsigned short entity_state_t::exteriormodelforclient

◆ flags

◆ frame

◆ framegroupblend

◆ glowcolor

◆ glowmod

unsigned char entity_state_t::glowmod[3]

◆ glowsize

◆ internaleffects

unsigned char entity_state_t::internaleffects

Definition at line 469 of file protocol.h.

Referenced by QW_TranslateEffects().

◆ light

◆ lightpflags

◆ lightstyle

◆ modelindex

◆ netcenter

float entity_state_t::netcenter[3]

Definition at line 443 of file protocol.h.

Referenced by EntityState5_Priority(), and SV_PrepareEntityForSending().

◆ nodrawtoclient

unsigned short entity_state_t::nodrawtoclient

Definition at line 455 of file protocol.h.

Referenced by SV_MarkWriteEntityStateToClient(), and SV_PrepareEntityForSending().

◆ number

◆ origin

◆ scale

◆ skeletonobject

◆ skin

◆ specialvisibilityradius

unsigned short entity_state_t::specialvisibilityradius

Definition at line 452 of file protocol.h.

Referenced by SV_MarkWriteEntityStateToClient(), and SV_PrepareEntityForSending().

◆ tagentity

◆ tagindex

◆ time

◆ traileffectnum

◆ viewmodelforclient

unsigned short entity_state_t::viewmodelforclient

The documentation for this struct was generated from the following file: