DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
explosion_t Struct Reference
+ Collaboration diagram for explosion_t:

Data Fields

float alpha
 
qbool clipping
 
float endtime
 
float fade
 
vec3_t origin
 
float starttime
 
float time
 
vec3_t vert [EXPLOSIONVERTS]
 
vec3_t vertvel [EXPLOSIONVERTS]
 

Detailed Description

Definition at line 36 of file r_explosion.c.

Field Documentation

◆ alpha

float explosion_t::alpha

◆ clipping

qbool explosion_t::clipping

Definition at line 46 of file r_explosion.c.

Referenced by R_MoveExplosion(), and R_NewExplosion().

◆ endtime

float explosion_t::endtime

Definition at line 39 of file r_explosion.c.

Referenced by R_MoveExplosion(), and R_NewExplosion().

◆ fade

float explosion_t::fade

Definition at line 42 of file r_explosion.c.

Referenced by R_MoveExplosion(), and R_NewExplosion().

◆ origin

vec3_t explosion_t::origin

Definition at line 43 of file r_explosion.c.

Referenced by R_NewExplosion().

◆ starttime

float explosion_t::starttime

Definition at line 38 of file r_explosion.c.

Referenced by R_NewExplosion().

◆ time

float explosion_t::time

Definition at line 40 of file r_explosion.c.

Referenced by R_MoveExplosion(), and R_NewExplosion().

◆ vert

vec3_t explosion_t::vert[EXPLOSIONVERTS]

◆ vertvel

vec3_t explosion_t::vertvel[EXPLOSIONVERTS]

Definition at line 45 of file r_explosion.c.

Referenced by R_MoveExplosion(), and R_NewExplosion().


The documentation for this struct was generated from the following file: